
Virtual and Networked Organizations, Emergent Technologies and Tools
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Content
- Title
- Preface
- Table of Contents
- Cloud-Based Contextually Aware Adaptive Systems for Enterprise Transformation
- Introduction
- Enterprises as Adaptive Systems in Context
- Cloud-Based Contextually-Aware Adaptive Enterprises
- Cloud-Based Enterprise Adaptation Strategy Model
- Cloud-Based Contextually Aware Enterprise Adaptation Lifecycle Model
- Cloud-Based Contextually Aware Adaptive Systems Framework
- Cloud-Based Contextually Aware Adaptive Systems Architecture
- Conclusion
- References
- Toward a Centrality Index for Computing Grids
- Introduction
- The Urban Grid of Walter Christaller
- Foster's Grid Checklist
- Toward a k-Index to Characterize a Computational Grid
- Final Remarks toward Centrality Indexes for Computing Grids
- References
- Towards Agent-Based Models for Synthetic Social Network Generation
- Introduction
- Agent-Based Simulations for Social Sciences
- Analysis of Selected Models
- Towards Agent-Based Models
- Design of an Agent-Based Social Network Generation System
- Engineering the Agent-Based Social Network Generation System
- Conclusions and Future Work
- References
- MMORPG - Towards a Sustainable Livelihood Model for Africa and Beyond
- Introduction
- Making a Living in MMORPGs
- Developing Real World Skills in MMORPGs
- MMORPGs as Economic Opportunity
- Low- Skilled Character (LSC)
- Social-Skilled Character (SSC)
- Luck-Based Characters (LBC)
- High-Skills Character (HSC)
- Towards a Model for Generating a Basic Livelihood Online
- Conclusion
- References
- Model of a Game for Improving Integrated Decisions in Production Management
- Introduction
- Method
- The Virtual Market Business Game
- Use of Business Games
- Model Characteristics
- Findings
- Conclusion
- References
- A Serious Game for Supporting Training in Risk Management through Project-Based Learning
- Introduction
- Risk Management
- PBL Applied to Software Engineering
- Persistent Browser-Based Games
- Intelligent Agents in Computer Games
- Related Works
- eRiskGame
- Scenario and Storyline Game
- Multiagent System
- Evaluation Module
- Final Remarks
- References
- Assessing the Performance of Virtual Teams with Intelligent Agents
- Introduction
- Related Work
- The Promus Agent System and the Beer Game Experiment
- Experiment Results
- Analysis
- Evaluation
- Limitations
- Conclusions
- References
- Combining Real and Virtual Research Environments through the Internet of Things
- Introduction and Problem Statement
- Virtual Research Environments
- Technical Requirements
- Conclusion
- References
- The Relevance of Results in Interpretive Research in Information Systems and Technology
- Introduction
- IST, a Scientific and Technological Knowledge
- IST, a Knowledge Network
- The Interpretivism in IST Research
- The Generalization of the Results in Interpretive Research
- Conclusion
- References
- Computer-Assisted Rehabilitation Program - Virtual Reality (CARP-VR): A Program for Cognitive Rehabilitation of Executive Dysfunction
- The Neuropsychology of Executive Functions: From Cognitive Assessment to Cognitive Rehabilitation
- The Advantages of VR in the Assessment and Rehabilitation of Executive Dysfunction
- Computer-Assisted Rehabilitation Program - Virtual Reality (CARP-VR)
- The Development Process
- General Features
- System Architecture and Technical Specifications
- Maps and Levels
- Simulation
- Storing Information
- Usability Testing
- Ongoing Developments and Conclusion
- References
- Recommendation of Learning Objects in an Ubiquitous Learning Environment through an Agent-Based Approach
- Introduction
- Use of Agents in Learning Support Systems
- Learning Objects
- Ubiquitous Learning Environment
- Related Work
- An Agent-Based Approach for Recommending Context- Aware Learning Objects
- Agent Model
- Student Agent (SAg)
- Recommender Agent (RAg)
- Interface Agent (IAg)
- Final Remarks
- References
- A Survey of Student Satisfaction with Distance Learning at Faculty of Organizational Sciences, University of Belgrade
- Introduction
- Bases for Research
- Analysis of Results
- Interpretation of Results and Conclusions
- References
- Proposal of a Computing Model Using GRID Resources for the JEM-EUSO Space Mission
- Introduction
- The JEM-EUSO Mission
- The JEM-EUSO Instrument
- Computational R Requirements
- The Software Re epository
- The Data Repository
- Administrative O Organization and Virtual Organization
- References
- Cloud Computing: Concepts, Technologies and Challenges
- Cloud Computing
- What Is Cloud Computing?
- Related Technologies
- Characteristics
- Availability Models
- Deployment Models
- Challenges
- Cloud Computing Adoption
- Conclusion
- References
- Orchestrating Inter-organisational Logistics Workflows on the Cloud
- Introduction
- Cloud Infrastructure for Logistics Processes Management
- Naming and Identification Services
- Virtual Message Exchanges
- Authentication and Authorisation Services
- Role Management Services
- Workflow Management Services
- Messaging and Message Routing Services
- Domain Specific Services
- A Cloud-Based Inter-organisational Workflow Scenario
- Discussion
- References
- A Planning System Using a Four Level Approach for the Planning of Production in a Networked Organization
- Introduction
- Problem Statement
- State of the Art
- Solution Methods for Dimension Planning
- Hierarchical Planning
- Concept
- Models for the Individual Levels
- Hierarchical Overall Process
- Results
- Conclusion and Further Work
- References
- Resilience of Virtual and Networked Organizations: An Assessment
- Introduction
- Problem Statement
- Notation
- Modeling of Indicators' Weights
- Fuzzy Delphi Method
- Modeling of Components' Values
- The Proposed Fuzzy Algorithm for the Management of the Keystone Vulnerabilities Assessment of the VO
- Case Study
- Discussion
- Conclusion
- References
- Integration of Virtual and Networked Organization Using Server Oriented Architecture
- Introduction
- Business Process Integration in Virtual and Networked Organizations
- Methods for Development of Service Oriented Architecture for Application Integration
- Configuration Case Tool for Virtual Enterprise Integration Based on SOA
- Conclusion
- References
- New Perspectives of Virtual Teams' Collaboration
- Introduction - Definitions Overview of Virtual Teams
- Virtual Teams for Virtual Product Design
- Virtual Teams as Virtual Network - Information Technology Support of Virtual Teams
- Comparison of Some Virtual Team Collaboration Tools
- Conclusion
- References
- Design of a Multi Agent Based Virtual Enterprise Framework for Sustainable Production
- Introduction
- Related Works
- Proposed Concept VE Architecture
- Virtual Enterprise Phases
- Conclusion
- References
- A Flexibility Reference Model to Achieve Leagility in Virtual Organizations
- Introduction
- Flexibility Definition
- Leagile Concept
- Dynamic Virtual Organizations
- Requirements Model for Flexibility
- Factory Templates Framework
- Conclusions
- References
- Effective Service Dynamic Packages for Ubiquitous Manufacturing System
- Introduction
- Related Research Work
- Effective Service Dynamic Packages
- ESDP Architecture
- Conclusions and Future Research
- References
- Experimental Platform for Collaborative Inter and Intra Cellular Fuzzy Scheduling in an Ubiquitous Manufacturing System
- Introduction
- Ubiquitous Manufacturing System
- Inter and Intra Cellular Manufacturing Scheduling
- The Importance of Collaboration
- The Importance of Fuzzy Decision-Making
- Illustration of Platform Usage
- Conclusions
- References
- P2P Decision Support System for Cooperative Electrical Energy Distribution Network Management
- Introduction
- Electrical Energy Distribution Network
- Systems Integra ation and Cooperative Network nt Managemen
- P2P System Archite ecture and Integration with Sub-systems
- Electrical Energy Network Management
- System Functionalities
- Conclusion
- References
- Prototype Multiplex Communication System for Remote Control of Machine Tools
- Introduction
- Communication Systems for Manufacturing Environment
- Communication in a Distributed Manufacturing Environment
- Semiotics as an Instrument for Communication System in Manufacturing Operations
- UMS Architecture and Functionality of Remotely Controlling Machine Tool
- UMS Network Communication Architecture
- A Remote Client Perspective
- Manufacturing Cell in the UMS
- Remote Controlling Functionality
- Communication System as Integrated in the Remote Machining
- Human to Machine Communication
- Human to Human/Machine Multiplex Communication between Client and Manufacturing Cell
- Conclusion
- References
- Process Reuse in Product Development with 5D Models: Concepts, Similarity Measures and Querying Techniques
- Introduction
- The Motivation for Process Reuse
- Related Work
- Formal Definitions for Process Reuse
- Explicit Process Reuse
- Implicit Process Reuse
- Analysis of Content Enabling Process Reuse in CPD with 5D
- Product Model Data
- Process Model Data
- Finding Candidate Processes for Reuse
- Process Comparison through Mining
- Querying for Similar Processes
- Conclusions
- References
- A Critiquing Mechanism in Engineering Machine Design
- Introduction
- Overview of Engineering Design Critiquing
- MEDE: A Framework for Engineering Design Process
- Scenario of Critiquing Facilities in MEDE
- Related Research
- Concluding Remark
- References
- Modelling Languages Restrictions: A Comparative Study of ArchiMate and SOMF
- Introduction
- Problem
- Related Work
- ArchiMate
- SOMF
- Case Study
- Experiments
- Simultaneous Representation of Different Evolutionary Stages
- Representation of Different Levels of Services
- Representation of Software Assets Ownership
- Service Workflows
- Evaluations
- Simultaneous Representation of Different Evolutionary Stages
- Representation of Different Levels of Services
- Representation of Software Assets Ownership
- Service Workflows
- Lessons Learned
- Conclusion
- References
- Profiling and Framing Structures for Pervasive Information Systems Development
- Introduction
- Related Work
- Profiling and Framing Structures
- The USE-ME-GOV Case Study
- Conclusion
- References
- Seamless Information Integration in Network Enterprises Using MENTOR: Development of a Reference Ontology in Metrological Domain
- Introduction
- Information Flow in Inspection Phases
- MENTOR: Methodology for Reference Ontology Development
- A Metrological Case Study
- Conclusions
- References
- Smart Communities and Networked Organizations
- Introduction
- Introducing Smart Communities
- Operational Smart Communities
- Tournament-Style Innovation Communities
- A Facilitated Innovation Community
- Internal Innovation Communities
- Mixed Internal-External Innovation Communities
- Internal
- External Innovation Communities
- Unleashing Tacit Interactions
- Conclusion
- References
- A Platform for Agile Virtual Enterprise Synthesis
- Introduction
- Agile/ Virtual Enterprise Model
- Platform for Virtual Enterprise Synthesis
- Previous Work
- Proposed AVESP
- Proposed AVESP M Main Functionalities
- Conclusion
- References
- Supplier Selection Using Multiobjective Evolutionary Algorithm
- Introduction
- Supplier Selection
- Multiobjective Optimization
- Genetic Algorithm
- Strength Pareto Evolutionary Algorithm (SPEA)
- Supplier Selection Using SPEA
- Conclusions
- References
- Technologies Integration for Distributed Manufacturing Scheduling in a Virtual Enterprise
- Introduction
- Real-Time Collaborative Management in a Virtual Enterprise
- Distributed Manufacturing Scheduling
- Scheduling Technologies Integration
- Excel Solver
- Interfaces Implementation on Visual Basic
- Arena-Based Simulation
- Approaches Integration
- Conclusion
- References
- Linked Architects and Urban Planners: Using Social Network Analysis to Capture Connections
- Introduction
- Architects in the Colonies
- The 1948 Congress
- Conclusion
- References
- Social Networks as Vital Resources for Adults' Learning
- Introduction to Social Networks Today
- Social Networks and Virtual Spaces Meet Higher Education
- Social Networks as Professional Learning Contexts
- Social Networks as Innovative 21st Century Learning
- Critical Thinking and Problem Solving
- Creativity and Innovation
- A Model: The Social Media Web of 21st Century Learning
- Recommendations
- Future Research
- Conclusion
- References
- Author Index
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