
Innovations in Smart Learning
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? Pedagogy: learning paradigms, assessment paradigms, social factors, policy;
? Technology: emerging technologies, innovative uses of mature technologies, adoption, usability, standards, and emerging/new technological paradigms (open educational resources, cloud computing, etc.);
? Fusion of pedagogy and technology: transformation of curriculum, transformation of teaching behavior, transformation of administration, best practices of infusion, piloting of new ideas.
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Persons
Kinshuk is Associate Dean of Faculty of Science and Technology, and Full Professor in the School of Computing and Information Systems at Athabasca University, Canada. He also holds the NSERC/CNRL/Xerox/McGraw Hill Industrial Research Chair for Adaptivity and Personalization in Informatics, funded by the Government of Canada, Government of Alberta, and by industries. He earned his PhD from De Montfort University, United Kingdom. His work has been dedicated to advancing research on the innovative paradigms, architectures and implementations of online and distance learning systems for individualized and adaptive learning in increasingly global environments. Areas of his research interests include adaptive and personalized learning; learning analytics; learning technologies; mobile, ubiquitous and location aware learning systems; cognitive profiling; and, interactive technologies.
Mohamed Koutheair Khribi is a program manager in the ICT department at Arab League Educational, Cultural and Scientific Organization (ALECSO). He is currently leading several projects related to OER, MOOCs, Mobile Applications and Cloud Computing to enhance education in Arab countries. Dr. Khribi is a researcher and IEEE member, his research interests include technology enhanced learning; educational recommender systems; open education; learning analytics; and mobile and ubiquitous computing. He has authored several well-cited e-learning related publications in scientific books, journals, and conferences. Ronghuai Huang is a professor in Faculty of Education in Beijing Normal University (BNU) in which educational technology is one of the National Key Subjects, and director of R&D Center for Knowledge Engineering, which is dedicated to syncretizing artificial intelligence and human learning.
Prof. Huang is now the dean of Smart Learning Institute in BNU, which aims to promote the education technology discipline and its related subjects. Prof. Huang has being engaged in the research on educational technology as well as knowledge engineering since 1997. He has accomplished or is working on over 60 projects, including thoseof key science and technology projects to be tackled in the national "Ninth Five-year Plan", "Tenth Five-year Plan" and "Eleventh Five-year Plan" and the projects in the national 863 plan as well as others financed by the government. His ideas have been widely spread, with more than 160 academic papers and over 20 books published in the domestic and overseas.
Mohamed Jemni is a Professor at the University of Tunis. He joined recently the ALECSO organization as the Director of the ICT department. From 2008 to 2013, he has been the General chair of the Computing Center El Khawarizmi, the Internet services provider for higher education in Tunisia. He is the Head and the founder of the Research Laboratory of Technologies of Information and Communication & Electrical Engineering (LaTICE) of the University of Tunis. He is a Senior Member IEEE and the Founder of the Tunisian IEEE Education chapter. He is member of the executive board and New initiative chair of IEEE Technical Committee on Learning Technology. His Research Projects Involvements during the last 24 years are Enhanced Learning Technologies, High Performance & Grid computing and Accessibility of ICT to People with Disabilities. He has published over 200 papers in international referred journals, conferences and book chapters and he has produced many studies for international organizations such as UNESCO, ITU and ALECSO.
Nian-Shing Chen is Chair Professor at the Department of Information Management at the National Sun Yat-sen University in Taiwan and chair of IEEE Technical Committee on Learning Technology. Prof Chen has published over 350 papers in the international referred journals, conferences and book chapters. One of his papers published in Innovations in Education and Teaching International was awarded as the top cited article in 2010. He is the author of three books with one textbook entitled E-Learning Theory & Practice. Prof. Chen received the national outstanding research awards from the National Science Council, Taiwan in 2008 and 2011-2013.
Demetrios G. Sampson is a Research Professor of Learning Technologies at the School of Education since October 2015. His main scientific interests are in the area of Learning Technologies and Technology Enhanced Teaching and Learning. He is the co-author of 370 publications in scientific books, journals and conferences with more than 3382 citations and h-index 27 as listed in Scholar Google (March 2016). He has received 8 times Best Paper Award in International Conferences on Learning Technologies. He is the Editor-in-Chief of the Educational Technology and Society Journal (5-year impact factor 1.376, ERA-Quality). He has served or serves as Member of the Steering Committee of the IEEE Transactions on Learning Technologies (5-year impact factor 1.697, ERA-Quality), Member of the Advisory Board of the Journal of King Saud University - Computer and Information Sciences and the International Journal of Digital Literacy and Digital Competence, Member of the Editorial Board of 23 International/National Journals and a Guest Editor in 31 Special Issues of International Journals.
Content
- Intro
- Preface
- Chairs/Committees
- Contents
- 1 Examining the Relationships between Foreign Language Anxiety and Attention during Conversation Tasks
- Abstract
- Keywords
- 1Introduction
- 2 Research question
- 3 Research design
- 3.1 Participants
- 3.2 Instruments
- 3.3 Language tasks
- 3.4 System description
- 3.5 Procedures
- 4 Results and discussion
- 4.1 Analysis of manipulated factors
- 4.2 Analysis of brainwave and self-perceived Language Anxiety
- 4.3 Correlation between brainwave and self-perceived Language Anxiety during language task
- 4.4 Implications for educators and system developers
- 5 Conclusion
- 6 Acknowledgments
- 7 References
- 2 A review of using Augmented Reality in Education from 2011 to 2016
- Abstract
- Keywords
- 1Introduction
- 2 Method
- 3 Results and discussion
- 3.1 Number of papers published
- 3.2 Number of Journal Publications in this review
- 3.3 Major contributing countries in this review
- 3.4 Sample groups in this review
- 3.5 Research field in this review
- 3.6 Research methods and design in this review
- 3.7 Effectiveness of using AR in this review
- 4 Trends and future vision
- 5 Conclusions
- References
- 3 A New MOOCs' Recommendation Framework based on LinkedIn Data
- Abstract
- Keywords
- 1 Introduction
- 2 Proposed Approach
- 2.1 Topics Recommendation System (Topics_Rec)
- 2.2 MOOCs Recommendation System (MOOCs_Rec)
- 3 Discussion and Future Works
- References
- 4 Towards a Smart University through the Adoption of a Social e-Learning Platform to Increase Graduates' Employability
- Abstract
- Keywords
- 1 Introduction
- 2 IT-supported solutions for increasing the graduates' employability
- 3 Research Methodology
- 4 Analysis of Research Results and Discussions
- 5 Conclusions and Recommendations
- Acknowledgements
- References
- 5 A 3-D Educational Game for enhancing learners' performance in A star Algorithm
- Abstract
- Keywords
- 1Introduction
- 2 Literature review
- 2.1 Educational games
- 2.2 A star algorithm
- 3 A*Game
- 4 Conclusion and Future directions
- References
- 6 A 3D Learning Game for Representing Artificial Intelligence Problems
- Abstract.
- Keywords:
- 1. Introduction
- 2 Related Works
- 3 From Bridge Crossing Problem to Bridge Crossing Game
- 3.1 Elements of Effective Educational Game Design
- 3.2 Bridge Crossing Game (BCG)
- 4 Conclusions
- References
- 7 Evaluation of online assignments and quizzes using Bayesian Networks
- Abstract.
- Keywords:
- 1 Introduction
- 2 PC2i in Tunisia
- 3 Bayesian Networks
- 3.1 Presentation
- 3.2 Construction of a BN
- 4 The automatic evaluation of online assignments and quizzes approach
- 4.1 Data recuperation
- 4.2 Data storage
- 4.2 Data storage
- 5 Developed Web application using BNJ classes: Automatic Evaluation of PC2i assignments and quizzes
- 6 Use of the developed Web application C2iAES
- 7 Conclusion
- References
- 8 Mindcraft : A novel mind mapping tool under Moodle platform
- Abstract.
- Keywords:
- 1 Introduction
- 2 Mind Mapping approach
- 3 Mind mapping under Moodle
- 4 Developed plugin: Mindcraft
- 5 Presentation of Mindcraft
- 6 Conclusion
- References
- 9 Assessing Learners' Progress in a Smart Learning Environment using Bio-Inspired Clustering Mechanism
- Abstract.
- Keywords:
- 1 Introduction
- 2 Related Works
- 3 Bio-inspired PPSO Clustering Algorithm
- 4 System Architecture
- 5 Performance Measures & Experimental Results
- 6 Conclusion and Future Work
- References
- 10 Toward the selection of the appropriate e-learning personalization strategy
- Abstract.
- Keywords.
- 1 Introduction
- 2 Literature Review
- 2.1 Personalized Learning Systems
- 2.2 Personalization Strategies
- 3 MSPSS System
- 4 Experiment
- 4.1 Participants
- 4.2 Instrument
- 4.3 Results
- 5 Conclusion, Limits and Future directions
- References
- 11 A Conceptual Framework for a Smart Learning Engine
- Abstract
- Keywords
- 1 Introduction
- 2 Relevant Research
- 3 Components of the Conceptual Framework
- 4 Implementation and Evaluation Plans
- References
- 12 Investigation of Key School-related Indicators Influencing ICT in K-12 Education
- Abstract
- Keywords
- 1. Introduction
- 2. Methodology
- 4. Findings
- 5. Conclusion and discussion
- 13 Towards a Reference Architecture for Smart and Personal Learning Environments
- Abstract.
- Keywords:
- 1 Introduction
- 2 Themes
- 3 Interactions
- 4 Philosophy
- 5 Architecture
- 6 Conclusion
- References
- 14 The ALECSO Smart Learning Framework
- Abstract.
- Keywords:
- 1 INTRODUCTION
- 2 Status of ICT in Education and Smart Learning Readiness in Arab Countries
- 3. ALECSO Smart Learning Framework
- 3.1 ALECSO Mobile Initiative
- 3.2 ALECSO Cloud Computing Project
- 3.3 ALECSO efforts towards promoting Open Learning
- 4 Conclusion
- References
- 15 Learning to Analyze Medical Images: A Smart Adaptive Learning Environment for an Ill-Defined Domain
- Abstract.
- Keywords:
- 1 Introduction
- 2 Contemporary Medical Imaging Learning
- 2.1. A Medical Imaging Smart Learning Environment
- 3 Shufti
- 3.1 Pedagogical Goals and Gamification
- 4 Smart Learner Adaptive Feedback
- 4.1 Well-defined Domains
- 4.2 Medical Imaging as an Ill-Defined Domain
- 4.3 Methods
- 4.4 In Vitro evaluation of feedback system
- 5 Conclusion
- References
- 16 An Architecture for Smart Lifelong Learning Design
- Abstract
- Keywords
- 1 Introduction
- 2 Theoretical framework
- 3 Smart learning environment
- 4 Conclusion and future work
- 5 References
- 17 Relevant Metrics for Facial expression recognition in Intelligent Tutoring System
- Abstract.
- Keywords:
- 1 Introduction
- 2 Methodology
- 3 Experimental results
- 4 Conclusion
- References
- 18 Toward an Adaptive Architecture for Integrating Mobile Affective Computing to Intelligent Learning Environments
- Abstract.
- Keywords:
- 1 Introduction
- 2 Related work
- 3 Proposal description
- 3.1 Specific requirements and motivating orientations
- 3.2 Description of the Affect-Learning Process
- 3.2.1. Affect acquisition sub-process
- 3.2.2. Affect analysis sub-process
- 3.2.3. Decision making sub-processes
- 4. The adaptive software architecture
- 5. Prototype implementation and validation
- 6. Conclusions and future works
- References
- 19 Requirements Engineering for Pervasive Games Based Smart Learning Systems
- Abstract.
- Keywords:
- 1 Introduction
- 2 Background and Motivation
- 2.1 Requirements Engineering
- 2.2 Ontological Engineering
- 2.3 PGBSLSs Requirements
- 3 Related work
- 4 The Proposed RE method
- 4.1 The Requirements Elicitation
- 4.2 The Requirements Analysis
- 4.3 The Requirements Specification
- 4.4 The Requirements Validation
- 5 Conclusion
- References
- 20 MOOCs Recommender System: A Recommender System for the Massive Open Online Courses.
- Abstract.
- Keywords:
- 1Introduction
- 2System description
- 3System Integration
- 4Conclusion and Future Work
- References
- 21 Integrating a Peer Evaluation Module in a Social Learning Platform
- Abstract.
- Keywords:
- 1 Introduction
- 2 Related Work
- 3 Peer Evaluation Module in eMUSE 2.0
- 3.1 eMUSE Social Learning Environment
- 3.2 Functionalities for the Instructor
- 3.3 Functionalities for the Student
- 4 Initial Experimental Validation
- 5 Conclusion
- References
- 22 The Effects of Perceived Innovation Game Attributes by Learners on Learning Performance in a Game-Based Achievement Learning System
- Abstract.
- Keywords:
- 1 Introduction
- 2 Literature review
- 2.1 Innovation game attributes of the game-based achievement learning system and learning performance
- 2.2 Adopter categories of perceived innovation game attributes and learning performance
- 3 Instructional design of the game-based achievement learning system
- 4 Methods
- 4.1 Participants and instruments
- 4.2 Procedure and Data Analysis
- 5. Results
- 5.1 The effects of learners' perceptions of innovation game attributes on learning performance in a game-based achievement learning system
- 5.2 Innovation game attributes perceived by early and late adopters in a game-based achievement learning system
- 6. Discussion and conclusion
- Acknowledgments.
- References
- 23 Automatic Extraction of Smart Game Based Learning Design Expertise: An Approach Based on Learning Ontology
- Abstract.
- Keywords:
- 1 Introduction
- 2 Challenges of SGBLS design process
- 3 Related work
- 3.1 Knowledge acquisition methods
- 3.2 Automatic knowledge Extraction Methods
- 3.3 Knowledge Extraction Methods Applied on SGBLS Design
- 4 Automatic Extraction of SGBLS Gameplay Design Expertise
- 4.1 SGBLS gameplay design competencies
- 4.2 SGBLS Gameplay Ontology Population and Enrichment
- 5 Conclusion and future work
- References
- 24 A Study On Two Hint-level Policies in Conversational Intelligent Tutoring Systems
- Abstract.
- Keywords:
- 1 Introduction
- 2 Related Work
- 3 Adaptation in ITSs Using Strategies, Policies, and Tactics
- 4 Experiment and Results
- 5 Conclusions
- Acknowledgments.
- References
- 25 Dialogue Act Classification In Human-to-Human Tutorial Dialogues
- Abstract.
- Keywords:
- 1 Introduction
- 2 The Approach
- 3 The Taxonomy
- 4 Experiments and Results
- Acknowledgments.
- References
- 26 Towards Applying Keller's ARCS Model and Learning by doing strategy in Classroom Courses
- Abstract
- Keywords
- 1 Introduction
- 2 Related Work
- 2.1 Game Engines
- 2.2 Keller Motivation Model
- 3 Course Design
- 3.1 Course Goal and Organization
- 3.2 Course Classroom Design
- 3.3 Course Teaching Method and Strategy
- Attention
- Relevance
- Confidence
- Satisfaction
- 4 Evaluation and Results
- 5 Recommendations
- 6 Discussion and Conclusions
- References
- 27 English Vocabulary Learning Performance and Brainwave Differences: The Comparison Between Gesture-Based and Conventional Word-card
- Abstract
- Keywords
- 1 Introduction
- 2 Literature Review
- 3 Research Design
- 3.1 Participant
- 3.2 System Description
- 3.3 Procedures
- 4 Results and Discussion
- 5 Conclusion
- Acknowledgments
- References
- 28 The Effect of Children Learning English Vocabulary through a Gesture-Based System
- Abstract
- Keywords
- I. Introduction
- II. Literature Review
- III. Research Design
- A. The Conventional Group
- B. The Gesture-Based Group
- IV. Result
- V. Discussion
- VI. Conclusion
- ACKNOWEDGMENT
- REFERENCES
- 29 Online Test System to Reduce Teachers' Workload for Item and Test Preparation
- Abstract
- Keywords
- 1 Introduction
- 2 System Features for Teachers
- 3 Conclusion
- Acknowledgements
- References
- 30 Breadth and Depth of Learning Analytics
- Abstract
- Keywords
- 1Introduction
- 2Sensors
- 3Teacher Dashboard & Use Cases
- 4Future Work and Conclusion
- References
- 31 Educational Resource Information Communication API (ERIC API): The Case of Moodle and Online Tests System Integration
- Abstract
- Keywords
- 1 Introduction
- 2 Workflow of ERIC API
- 3 Case of the Moodle and OTS Integration
- 4 Conclusion
- References
- 32 The Academic Analytics Tool: Workflow and Use Cases*
- Abstract
- Keywords
- 1 Introduction
- 2 How AAT Works
- 3 Use Cases
- 4 Conclusions
- References
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