
Playing the Field
Description
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Content
- Intro
- Table of Contents
- Introduction: Video Games and American Studies
- Video Games and the American Cultural Context
- The end is nigh! Bring forth the Shepard! Mass Effect, the Apocalypse, and the Puritan Imagination
- The Last of the US: The Game as Cultural Geography
- Mobility and Choices in Role-Playing Games
- Playing the Urban Future: The Scripting of Movement and Space in Mirror's Edge (2008)
- Playing on Fields: Seasonal Seriality, Tele-Realism, and the Bio-Politics of Digital Sports Games
- Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld
- Toward a Reconsideration of Hypermediacy: Immersion in Survival Horror Games and Eighteenth-Century Novels
- Ludic Literature: Ready Player One as Didactic Fiction for the Neoliberal Subject
- Strategies against Structure: Video Game Terrorism as the Ultimate American Agency Narrative
- Why We Play Role-Playing Games
- Narrative Glitches: Action Adventure Games and Metaleptic Convergence
- Time Travelling to the American Revolution - Why Immersive Media Need American Studies
- A Shining City and the Sodom Below: Historical Guilt and Personal Agency in BioShock Infinite
- The Art of BioShock Infinite: Identity, Race, and Manifest Destiny
- Sounds of Tears: Mozart's Lacrimosa in Different Media
- Unspoken Adventures: On Sound, Story, and Nonverbal Gameplay in Journey and Inside
- Contributors
- Index of Names
- Index of Subjects
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