
Hands-On Design Patterns with C++
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Person
Fedor G. Pikus is a Technical Fellow and head of the Advanced Projects Team in Siemens Digital Industries Software. His responsibilities include planning the long-term technical direction of Calibre products, directing and training the engineers who work on these products, design, and architecture of the software, and researching new design and software technologies. His earlier positions included a Chief Scientist at Mentor Graphics (acquired by Siemens Software), a Senior Software Engineer at Google, and a Chief Software Architect for Calibre Design Solutions at Mentor Graphics. He joined Mentor Graphics in 1998 when he made a switch from academic research in computational physics to the software industry. Fedor is a recognized expert in high-performance computing and C++. He is the author of two books on C++ and software design, has presented his works at CPPNow, CPPCon, SD West, DesignCon, and in software development journals, and is also an O'Reilly author. Fedor has over 30 patents and over 100 papers and conference presentations on physics, EDA, software design, and C++ language.
Content
- Class and function templates
- Memory ownership
- Swap - from simple to subtle
- A Comprehensive Look at Resource Acquisition is Initialization (RAII)
- Type Erasure
- SFINAE and Overload Resolution Management
- The Curiously Recurring Template Pattern
- Named Arguments and Method Chaining
- Local Buffer Optimization
- Scopeguard
- Friend Factory
- Virtual Constructors and Factories
- The Template Method Pattern and the Non-Virtual Idiom
- Singleton: a Classic OOP Pattern
- Policy-based design
- Adaptors and Decorators
- Visitor and multiple dispatch
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