
Frontiers in Technology-Mediated Language Learning
Description
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This edited volume is designed to showcase a selection of recent cutting-edge innovations. This publication incorporates chapters dealing with the use virtual reality, social networking, speech technologies and social semiotics. Also included are chapters that focus on the relevant review work that is vital for progress in the field.
This publication provides an indispensable guide to a wide range of practitioners, including language educators, researchers, graduate students, learning scientists and instructional designers.
Reviews / Votes
"This book offers a comprehensive and forward-looking contribution to the evolving field of CALL by critically examining the pedagogical and theoretical dimensions of emerging technologies, particularly virtual realityassisted language learning (VRALL). It provides valuable guidance for researchers and educators by foregrounding the need for rigorous research and instructional design, context-sensitive practices, and stronger engagement with theoretical frameworks. Overall, the volume serves as an insightful and timely resource for advancing understanding of both the affordances and limitations of emerging technologies in language learning and teaching."Xu Huimin, National Institute of Education, Nanyang Technological University, Singapore
"FRONTIERS OF CALL: RETHINKING TECHNOLOGIES, PEDAGOGIES, AND THEORIES". ESP Today, Vol 14(2), 2026: 446-451 e-ISSN: 2334-9050
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Persons
Nasser Jabbari is a Lecturer in Applied Linguistics and Language Teaching at the University of Essex (UK) Department of Language and Linguistics. He received a PhD (in curriculum and instruction, English as a second language [ESL]) from Texas A&M University (USA). His research interests include 'naturalistic' and 'tutorial' computer assisted language learning (CALL), specifically, language use and learning in social media and online gaming environments. His current research focuses on the psycholinguistic and sociocultural processes underlying second language acquisition (SLA) and second language (L2) socialization in multilingual and multicultural contexts of massively multiplayer online (role-playing) games.
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