
The Video Game Theory Reader 2
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Persons
Bernard Perron is an Associate Professor of Cinema at the University of Montreal. He has co-edited The Video Game Theory Reader (2003), written Silent Hill: il motore del terrore (2006), an analysis of the Silent Hill videogame series, and is editing Gaming After Dark: Essays on Horror Video Games (forthcoming, 2009).
Content
Foreword Tim Skelly
Introduction Bernard Perron and Mark J. P. Wolf
The Essays:
1. Gaming Literacy: Game Design as a Model for Literacy in the 21st Century Eric Zimmerman
2. Philosophical Game Design Lars Konzack
3. The Video Game Aesthetic: Play as Form David Myers
4. Embodiment and Interface Andreas Gregersen and Torben Grodal
5. Understanding Video Games as Emotional Experiences Aki Jarvinen
6. In the Frame of the Magic Cycle: The Circle(s) of Gameplay Dominic Arsenault and Bernard Perron
7. Understanding Digital Playability Sebastien Genvo
8. Z-axis Development in the Video Game Mark J. P. Wolf
9. Retro Reflexivity: La-Mulana, an 8-Bit Period Piece Brett Camper
10. "This is Intelligent Television": Early Video Games & Television in the Emergence of the Personal Computer Sheila C. Murphy
11. Too Many Cooks: Media Convergence and Self-Defeating Adaptations Trevor Elkington
12. Fear of Failing? The Many Meanings of Difficulty in Video Games Jesper Juul
13. Between Theory and Practice: The GAMBIT Experience Clara Fernandez-Vara, Neal Grigsby, Eitan Glinert, Philip Tan, and Henry Jenkins
14. Synthetic Worlds as Experimental Instruments Edward Castronova, Mark W. Bell, Robert Cornell, James J. Cummings, Matthew Falk, Travis Ross, Sarah B. Robbins and Alida Field
15. Lag, Language, & Lingo: Theorizing Noise in Online Game Spaces Mia Consalvo
16. Getting into the Game: Doing Multi-Disciplinary Game Studies Frans Mayra
Appendix: Video Games Through Theories and Disciplines
Works Cited
About the Contributors
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