
Beginning App Development with Flutter
Description
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Create iOS and Android apps with Flutter using just one codebase. App development on multiple platforms has historically been difficult and complex. This book breaks down complex concepts and tasks into easily digestible segments with examples, pictures, and hands-on labs with starters and solutions.
In doing so, you'll develop a basic understanding of the Dart programming language; the entire Flutter development toolchain; the differences between stateful and stateless widgets; and a working knowledge of the architecture of apps. All the most important parts of app development with Flutter are covered in this book. Work with themes and styles. Develop custom widgets. Teach your app to respond to gestures like taps, swipes, and pinches. Design, create and control the layout of your app. Create tools to handle form data entry from users. And ultimately create killer multiscreen apps with navigation, menus, and tabs.
Flutter is Google's new framework for creating mobile apps that run on iOS and Android phones both.You had to be a super-developer to write apps for iOS or Android alone. But writing for both? Forget about it! You had to be familiar with Swift, Java/Kotlin, Xcode, Eclipse, and a bunch of other technologies simultaneously.
Beginning App Development with Flutter
simplifies the entire process.
What You'll Learn
-
Get the most out of great Flutter widgets
- Create custom widgets, both stateless and stateful
- Exercise expert control over your Flutter layouts
- Make your app respond to gestures like swiping, pinching and tapping
- Initiate async Ajax calls to RESTful APIs - including Google Firebase!
Who This Book Is For Developers who have coded in Java, C#, C++, or any similar language. It brings app development within the reach of younger developers, so STEM groups are likely to pick up the technology. Managers, product owners, and business analysts need to understand Flutter's capabilities.
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Person
Rap Payne has focused on mobile development since he started Agile Gadgets, a mobile app development company in 2003. He is a consultant, trainer, and entrepreneur who has written apps, mentored developers, and taught software development classes for Fortune 500 companies like Boeing, Walmart, Coca-Cola, Wells Fargo, Honda,CVS, GE, Chase, HP, Lockheed, Exxon-Mobil, Lowe's, Nike, J.C. Penney, USAA, Walgreen's, and government agencies like the US Air Force, Navy, Army, NASA, Britain's GCHQ, Canada's postal service, and several provincial governments, to name a few.
As a professional mentor and trainer, Rap has developed a talent for communicating highly complex ideas in easy-to-understand ways. And as a real-world developer, he understands the need to teach these topics using practical and realistic examples and exercises.
Content
Part 1: Introduction to Flutter.- Chapter 1: Hello Flutter.- Chapter 2: How do I develop in Flutter?- Part 2: Foundational Flutter.- Chapter 3: Everything is Widgets.- Chapter 4: Value Widgets.- Chapter 5: Responding to Gestures.- Chapter 6: Laying out Your Widgets.- Chapter 7: Navigation and Routing.- Chapter 8: Styling your Widgets.- Chapter 9: Maintaining State.- Part 3: Above and Beyond.- Chapter 10: Your Flutter App Can Work with Files.- Chapter 11: Making RESTful API calls with Ajax.- Chapter 12: Using Firebase with Flutter.- Appendix A: Dart Language Intro.
System requirements
File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Use the free software Adobe Reader, Adobe Digital Editions, or any other PDF viewer of your choice (see eBook Help).
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- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
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This eBook uses Watermark-DRM, a „soft” copy protection. This means that there are no technical restrictions to prevent illegal distribution. However, there is a personalised watermark embedded in the eBook that can be used to identify the purchaser of the eBook in the event of misuse and to provide evidence for legal purposes.
For more information, see our eBook Help page.