
Transactions on Edutainment XI
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Content
- Intro
- Editorial
- Transactions on Edutainment
- Contents
- Object Reconstruction and Management
- 3D Objects Feature Extraction and Its Applications: A Survey
- Abstract
- 1 Introduction
- 2 3D Object Feature Extraction Technologies
- 2.1 Context Distributed
- 2.2 Image Projected
- 2.3 Skeleton
- 3 The Applications of 3D Object Feature
- 3.1 3D CAD Models Matching
- 3.2 Non-rigid 3D Object Retrieval
- 3.3 3D Objects Deformation
- 4 Conclusion
- References
- Detection and Segmentation of Moving Objects from Dynamic RGB and Depth Images
- Abstract
- 1 Introduction
- 2 Overview
- 3 Assignment of 3D Flow Vectors to 3D Flowsets
- 4 Initial Dense Object Segmentation
- 5 The Expansion of Initial Object's Area
- 6 Experimental Result
- 7 Conclusion
- References
- A Method for the 3D Reconstruction Based on Edge Detection and Feature Extraction
- Abstract
- 1 Introduction
- 2 Stereo Matching and 3D Reconstruction
- 2.1 Select the Size of Matching Template
- 2.2 Choose Similar Measure
- 2.3 The Stereo Matching of Cylindrical Projection
- 2.4 The Corresponding Points Matched in Perspective Projection
- 2.5 Consistency Check
- 3 Experiment Results
- 4 Conclusion
- References
- 3D Reconstruction Based on Model Registration Using RANSAC-ICP Algorithm
- Abstract
- 1 Introduction
- 2 Model Registration
- 2.1 Rigid Transformation Matrix
- 2.2 Acquisition of Corresponding Points
- 2.3 Rigid Transformation Matrix
- 3 CTF Registration Strategy Based on RANSAC-ICP Algorithm
- 4 Result Analysis
- 5 Conclusion
- References
- A Method of License Character Recognition Based on Fast Nearest Feature Line
- Abstract
- 1 Introduction
- 2 Color Clustering Algorithm and Mathematical Morphology Filtering
- 2.1 Munsell Color-Space and NBS Distance
- 2.2 The Space Conversion from RGB Color-Space to HLC Color-Space
- 2.3 Color Clustering Algorithm
- 2.4 Mathematical Morphology Filtering
- 3 KNFL Algorithm
- 4 Feature Extraction of Character Module
- 5 Experiments
- 6 Conclusion
- References
- Research of Task Allocation Strategy for Moving Image Matching Based on Multi-agent
- Abstract
- 1 Introduction
- 2 About Genetic Algorithm and Simulated Annealing
- 3 Task Allocation Algorithm Based on Genetic Algorithm and Simulated Annealing Algorithm
- 3.1 Introduction to the Algorithm
- 3.2 Algorithm Description and Analysis
- 3.2.1 Initialization
- Randomly Generate a Task Allocation Matrix Set
- Description and Determine the Initial Task Allocation Scheme Set
- Set the Initial Temperature of the Simulated Annealing Algorithm Temp0 and Convergence Rate alpha
- 3.2.2 Loops
- Mating
- Variation
- Duplication
- Selection
- 4 Conclusion
- References
- Extracting the Foreground from Video Based on a New Sampling Method
- Abstract
- 1 Introduction
- 2 Related Work
- 3 Sampling from Neighbor Frames
- 3.1 Local Transformation
- 4 Sampling the Foreground and Background Pairs
- 4.1 Alpha Matte Refinement
- 5 Experiment Results
- 6 Conclusion
- Acknowledgements
- References
- Graphics
- Specifying Efficient Recognizers for Sketch-Based Rendering
- Abstract
- 1 Introduction
- 2 Sketch Recognition
- 3 Methods for Stroke Classification
- 3.1 Least Squares Method
- 3.2 K-Means Method
- 3.3 Expectation-Maximization Method
- 3.4 Classifier Comparison
- 4 Results
- 5 Conclusions
- References
- A Method of Human Facial Portrait Generation Based on Features Exaggeration
- Abstract
- 1 Introduction
- 2 Research Status
- 3 Features Exaggerated of Face Portrait Caricature
- 3.1 Face Feature Definition
- 3.2 Standard Face Model
- 3.3 Exaggerated Feature's Selection and Constraint
- 4 Facial Comic Drawing Based on the Image Warping
- 4.1 Thin-Plate Spline Deformation Technology
- 4.2 The Synthesis of Man Face Portrait and Comics
- 5 Experiment and Discussion
- 6 Summary and Expectation
- Acknowledgments
- References
- An Improved Texture Synthesis Algorithm
- Abstract
- 1 Introduction
- 2 Synthesis Algorithm Based on Line
- 2.1 Image Quilting Algorithm
- 2.2 Improved Algorithm Principle
- 2.3 The Upgrade Rate of Synthesis Speed Analysis
- 2.4 The Search for the Best Horizontal Sew Line
- 3 Parallel Traversal of the Candidate Synthesis Texture Patch
- 4 Experimental Result Contrast and Analysis
- 4.1 The Experiments of the Synthesis Speed
- 4.2 Experiments of Synthesis Effect
- 4.3 The Results of the Parallel Calculation
- 5 Conclusions
- Acknowledgements
- References
- Interactive Plant Modeling Based on Freehand Sketches
- Abstract
- 1 Introduction
- 2 Related Work
- 2.1 Rule-Based Methods
- 2.2 Image-Based Methods
- 2.3 Point Data-Based Methods
- 3 Overview of the System
- 4 Construction of an Initial 2D Sketch
- 5 Transformation of the 2D Sketch into a 3D Model
- 5.1 Pre-processing the 2D Sketch
- 5.2 The Branch System Generation
- 5.3 The Whole Structure Generation
- 5.4 The Leaves Generation
- 5.5 The Texture Mapping
- 6 Result
- 7 Conclusions and Future Work
- Acknowledgments
- References
- Determining Knots by Minimizing the Second Derivative
- Abstract
- 1 Introduction
- 2 Basic Idea
- 3 Determining si
- 4 Merging Local Knots Sequences
- 5 Experiments
- 6 Conclusion
- References
- VR/AR
- Application of Mobile AR in E-learning: An Overview
- Abstract
- 1 Introduction
- 2 The Early Application of AR
- 3 The Principle of Mobile AR Technology
- 4 The Present Application of Mobile AR
- 5 The Present Application of Mobile AR in E-Learning
- 5.1 Teaching and Training
- 5.2 Teaching Aid
- 5.3 Teaching Simulation
- 5.4 Education Game
- 5.5 Information Retrieve and Navigation
- 5.6 Content Created and Display
- 5.7 Cooperate Supporting
- 5.8 Equipment Maintenance and Inspection
- 5.9 AR E-book
- 6 Application Prospect of Mobile AR Technology in E-Learning
- 6.1 New Understanding Method Between Teachers and Students
- 6.2 Visual Textbook
- 6.3 Virtual Laboratory
- 6.4 Experiment Equipment Maintenance
- 6.5 Watch Course Video of Superimposing Information
- 6.6 The Platform of Virtual Reality and the Communication
- 7 Problems of Mobile AR Technology
- 7.1 Mobile Performance Need to be Improved
- 7.2 Network Performance and Environment Need to be Improved
- 8 Conclusions
- References
- The Study of Mapping Mechanism Between Game Rules and Knowledge in Educational Games: A Case of Agri ...
- Abstract
- 1 Introduction
- 2 Game Classification
- 3 General-Element Model of Game and Formal Representation
- 3.1 General-Element Model of Game
- 3.2 Rules of Game
- 3.3 Representation of Rules
- 4 Classification of Knowledge in Games
- 5 Relation Between Knowledge and Game and Formal Representation
- 5.1 Relation Between Knowledge and Game Elements
- 5.2 Formal Representation of Knowledge in Game
- 6 Application in Design of an Agricultural Game: Virtual Farm
- 7 Conclusion
- References
- How Can Chinese Teachers Use Multimedia Material in EFL Teaching
- Abstract
- 1 Introduction
- 2 Overview of the Related Works
- 2.1 Schema Theory
- 2.2 Comprehensible Input
- 3 Strategies for Using Video Material in EFL Classrooms
- 3.1 Choosing Material
- 3.2 How to Introduce Video into Classrooms
- 3.3 Examples of Classroom Activities by Video
- 3.3.1 Previewing Activities
- 3.3.2 Viewing
- 3.3.3 Post-viewing
- 4 Conclusion
- References
- An Interactive Construction Method of 3D Objects from Chinese Ink Paintings
- Abstract
- 1 Introduction
- 1.1 Related Work
- 2 Geometry Model Construction of 3D Stroke
- 2.1 Brush Stroke Decomposition
- 2.2 Surface Mesh of 2D Stroke
- 2.3 Skinned Mesh of 3D Stroke
- 2.4 Animation Set
- 3 Experimental Results
- 4 Conclusion
- References
- A Generation Method of Chinese Meticulous Painting Based on Image
- Abstract
- 1 Introduction
- 2 Methodology
- 2.1 Line-Drawing Draft
- 2.2 Ink-Dyeing Draft
- 2.3 Color Draft
- 2.4 Rice Paper
- 3 Experimental Results and Analysis
- 4 Conclusion
- Acknowledgements
- References
- A New Mode of Protection and Inheritance Based on Xinjiang Traditional Folk Arts Pattern
- Abstract
- 1 Introduction
- 2 Related Work
- 3 New Mode of Protection and Inheritance Based on Motif Gene
- 3.1 Pattern Gene
- 3.2 Classification of Motif Genes
- 3.3 Pattern Gene Acquisition
- 4 System Structure Based on Genetic Model
- 5 Genetic Model of the Protection and Inheritance Pattern
- 6 Conclusion
- References
- Applications
- The Export of Hangzhou's Cultural and Creative Products (Services) and Its Development Overseas
- Abstract
- 1 Introduction
- 2 Status Quo of the Development of Hangzhou's Cultural and Creative Industries
- 2.1 Overview of Cultural and Creative Industries in Hangzhou
- 2.2 Status Quo of Cultural and Creative Enterprises in Hangzhou
- 2.2.1 Scale of Cultural and Creative Enterprises in Hangzhou
- 2.2.2 Types of Registration of Cultural and Creative Enterprises
- 2.2.3 Share-Controlling of the Enterprises
- 2.2.4 Brand Strengths of Hangzhou's Cultural and Creative Industries in China
- 3 Export of Hangzhou's Cultural and Creative Products (Services) as Well as the Development Overseas
- 3.1 Categories of Exported Cultural and Creative Products (Services)
- 3.1.1 Major Forms of Export of Cultural and Creative Products (Services)
- 3.1.2 Influence of Overseas Powerful Cultures on Export of Cultural and Creative Products (Services)
- 3.1.3 Satisfaction of Overseas Consumers with the Cultural and Creative Products (Services) of Enterprises in Hangzhou
- 3.1.4 Priority of Influencing Factors on Export of Cultural and Creative Products (Services)
- 4 Discussions and Outlook
- 4.1 The Export of Hangzhou's Cultural and Creative Products (Services) are Restricted by the Domestic and Overseas Objective Environments
- 4.2 The Defects of the Industries and the Enterprises also Affect Export of Cultural and Creative Products (Services)
- 4.3 Development Strategy for Export of Hangzhou's Cultural and Creative Products (Services)
- Acknowledgments
- References
- Application of the Identical Discrepancy Contrary Mastermind Based on Set Pair Analysis
- Abstract
- 1 Introduction
- 2 Introduction of Set Pair Analysis
- 3 Discrepancy Contrary Mastermind Based on Set Pair Analysis
- 4 Application Example
- 5 Conclusion
- References
- The Influence of Baroque Music on Undergraduates' Memory Effect: Evidence from Biofeedback
- Abstract
- 1 Introduction
- 2 Research Method
- 2.1 Subjects
- 2.2 Instrument
- 2.3 Experimental Material
- 2.4 Experimental Design
- 2.5 Experimental Procedures
- 3 Research Results
- 3.1 A Comparison of Recognition Accuracy Between Different Groups on the Chinese and English Materials
- 3.2 EEG Results
- 4 Analysis and Discussion
- 4.1 Recognition Results of Chinese and English Materials with the Different Music Mode
- 4.2 EEG Change with Different Music Mode
- 5 Conclusions
- References
- Cultivation of Service Outsourcing Talents Based on Innovative Cooperation Mode Between Institute and Enterprises
- Abstract
- 1 Introduction
- 2 Demands to Professional Outsourcing Talents
- 3 Culture Status for Outsourcing Talents
- 4 Training Talents Through Cooperation Between University and Enterprise
- 4.1 Realistic Feasibility Analysis
- 4.1.1 Support from National Policies
- 4.1.2 Fusing Advantages Between Universities and Enterprises
- 4.2 Practices in Hangzhou Institute of Service Engineering
- 4.2.1 Innovating Foreign Language Teaching for Service Outsourcing
- 4.2.2 Enterprises Participating in All Stages
- 4.2.3 Section to Participate in
- 4.2.4 Embedding Special Courses from Enterprise
- 5 Measures and Expectation of Good Cooperation
- 5.1 Safeguard Measures to Have Smooth Cooperation
- 5.1.1 Contract Mechanism
- 5.1.2 Qualification for Teachers from Enterprise
- 5.1.3 Pre-job Training and Process Management
- 5.1.4 Rewards and Punishment Through Inspection
- 5.2 Expectation in Training Service Outsourcing Personnel Through Cooperation
- 6 Achievements in Hangzhou Institute of Service Engineering
- 7 Conclusion
- Acknowledgments
- References
- A Distributed Data Mining System Framework for Mobile Internet Access Log Based on Hadoop
- Abstract
- 1 Introduction
- 2 Related Technologies
- 2.1 Hadoop--Open Source Cloud Computing Platform
- 2.2 Hive
- 3 Framework
- 4 Implementation of Framework
- 5 Performance Analysis
- 6 Conclusion
- Acknowledgments
- References
- An Efficient Local-Recoding k-Anonymization Algorithm Based on Clusterin
- Abstract
- 1 Introduction
- 2 Preliminary Definitions
- 3 c-modes-KACA Algorithm
- 3.1 Algorithm Description
- 3.2 Complexity
- 4 Experimental Results
- 4.1 Performance
- 4.2 Data Quality
- 4.3 Scalability
- 5 Conclusions
- Acknowledgements
- References
- Author Index
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