
The Grotesquerie Games
Description
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Playing games in a world of monsters can get you killed!
Martin's dream of being a professional athlete is crushed when his mother declares school sports 'too dangerous'. Then a misfired spell from another realm drops Martin into the playoffs ... of the Olympics ... in the Monster world ... and all of Martin's dreams come true. With a wizard for a coach, and a troll, an ogre, and a dryad for teammates, Martin struggles to play against goblins, cyclops, and satyrs ... in games as dangerous as they are bizarre. Yet Martin discovers his unexpected arrival is far from accidental, and becomes enmeshed in the sinister secrets of the Grand Council of Wizards. To compete in the Grotesquerie Games as a human, without claws, fangs, or scaly hide, Martin must discover new ways to win ... but, growing up in the human world, where can Martin discover the secrets to win any game?
More details
Person
When not writing, Jay Palmer is often seen waltzing or doing the hustle upon dance floors all around Seattle. Born extreme ADHD at Tripler Army Medical Center, Honolulu, Hawaii, Jay grew up on military base, moving to a new city every two years. Jay Palmer has always sought the novel and the obscure, and joined numerous fringe groups as a teenager, including Wicca in 1972, the Markland Medieval Mercenary Militia in 1974, Puget Sound Star Trekkers and the Society for Creative Anachronism in 1979 (where he fought his way to become a knight, herald, seneschal, and autocrat), and working ConCom for Norwescons 2-6. Today Jay Palmer rides a Kawasaki Vulcan and leads a quiet life working as a Technical Writer for major software firms, including Microsoft, Attachmate, and the Walt Disney Internet Group. Jay is always looking for the next party, interesting people to meet, and new places to dance.
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