
Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript
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Content
- Intro
- Table of Contents
- Preface
- The Rise of HTML5
- What You Need to Know
- Code Examples
- Development and Debugging Tools
- Notes on Game Design
- Conventions Used in This Book
- Using Code Examples
- Safari® Books Online
- How to Contact Us
- Acknowledgments
- Chapter 1. Graphics Foundations: Canvas and Sprites
- Working with the canvas Object
- Creating Smooth Animations
- Working with Sprites
- What's at that Pixel?
- Dealing with Transparency
- Choosing a Rendering Method for Our Graphics
- Chapter 2. Making It Isometric
- Chapter 3. Interface Considerations
- GUI Design and Interaction in Web Games
- Implementing the GUI
- Chapter 4. HTML5 Sound and Processing Optimization
- Adding Sound with the Audio Element
- Managing Computationally Expensive Work with the Web Workers API
- Local Storage and Session Storage
- Chapter 5. Connecting the Game to People
- Cheat Prevention and Server-Side Operations
- The Path to the Final Game
- Polishing the Game
- Adding a Social Networking Layer Using Facebook
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