
Arduino For Dummies
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Unlock Your Creativity: Master Arduino with Easy-to-Follow Projects and Hands-On Learning
Arduino is an open-source electronics platform used for building interactive projects like home automation tools or robotics. Arduino For Dummies is the perfect guide for beginners, updated with the newest features and technologies. You'll learn how to put your creative ideas into action using the latest Arduino tools-and you'll learn how to choose the projects, Arduino circuit boards, and coding environments that are right for you. For playing around at home or for remotely collaborating on Arduino projects, this book has the how-tos you need. With many examples and step-by-step instructions, you'll get both inspiration and know-how, so you can tap into the huge potential of Arduino. This beginner-friendly Dummies guide takes you from the basics to advanced projects and prototyping-in language anyone can understand.
- Discover the basics of building electronics with Arduino
- Find the parts you need for your projects
- Walk through advanced examples with AI integration
- Get inspiration for fun projects, to work on alone or with others
Arduino For Dummies is the perfect beginner book for anyone interested in learning more about making interactive products with this technology, and it's also great for experienced users looking for updates and new ideas.
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John Nussey is co-founder of ONN Studio, a multidisciplinary design studio creating connected and interactive products. His work bridges design and technology, turning new ideas into practical, engaging experiences. An early adopter of the Arduino platform, John has spent two decades teaching people of all ages how to bring electronics to life.
Content
Introduction 1
Part 1: Getting to Know Arduino 5
CHAPTER 1: Discovering Arduino 7
CHAPTER 2: Finding Your Board and Your Way Around It 17
CHAPTER 3: Blinking an LED 39
Part 2: Getting Physical with Arduino 55
CHAPTER 4: Tools of the Trade 57
CHAPTER 5: A Primer on Electricity and Circuitry 69
CHAPTER 6: Basic Sketches: Inputs, Outputs, and Communication 85
CHAPTER 7: More Basic Sketches: Motion and Sound 115
Part 3: Building on the Basics 149
CHAPTER 8: Learning by Example 151
CHAPTER 9: Soldering On 163
CHAPTER 10: Getting Clever with Code 193
CHAPTER 11: Common Sense with Common Sensors 225
CHAPTER 12: Becoming a Specialist with Shields and Libraries 255
Part 4: Sussing Out Software 273
CHAPTER 13: Getting to Know Processing 275
CHAPTER 14: Processing the Physical World 293
Part 5: The Part of Tens 325
CHAPTER 15: Ten Places to Learn More about Arduino 327
CHAPTER 16: Ten Great Shops to Know 331
Index 335
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Copy-Protection: Adobe-DRM (Digital Rights Management)
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