
Sound Design Theory and Practice
Description
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A fundamental problem facing anyone wishing to practice, study, teach or research about sound is the lack of a theoretical language to describe the way sound is used and a comprehensive and rigorous overarching framework that describes all forms of sound. With the recent growth of interest in sound studies, there is an urgent need to provide scholarly resources that can be used to inform both the practice and analysis of sound. Using a range of examples from classic and contemporary cinema, television and games this book provides a thorough theoretical foundation for the artistic practice of sound design, which is too frequently seen as a 'technical' or secondary part of the production process.
Engaging with practices in film, television and other digital media, Sound Design Theory and Practice provides a set of tools for systematic analysis of sound for both practitioners and scholars.
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Content
2 Theories of Sound
3 Audiovisual Theories of Sound
4 Sound as a Sign
5 Analysing Sound with Semiotics
6 King Kong (1933)
7 No Country for Old Men
8 Sound in Non-fiction
9 Sound in Video Games
10 Sound in Practice
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File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
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