
Node.js for Embedded Systems
Description
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Content
- Intro
- Copyright
- Table of Contents
- Foreword
- Preface
- Who This Book Is For
- How to Use This Book
- Conventions Used in This Book
- Using Code Examples
- Safari® Books Online
- How to Contact Us
- Acknowledgments
- From Patrick
- From Kelsey
- Chapter 1. Connecting Worlds
- Why the Internet of Things?
- Embedded Devices
- Embedded Internet
- Protocols
- Examples and Use Cases
- JavaScript for Distributed Programming
- JavaScript and the IoT
- Hello World with JavaScript
- JavaScript Runtime Environments
- The Browser
- The Server
- Embedded Devices
- The Node.js API
- Buffer
- Streams
- Chapter 2. Blink with Arduino
- Getting Started with Microcontrollers
- Arduino
- The Blink Sketch
- The Firmata Bridge
- Programming an Arduino with JavaScript
- Functional Blocks of an MCU
- Pins
- Microcontroller Versus Microprocessor
- Block Diagrams
- Analog Inputs
- Pulse-Width Modulation
- Pinouts
- Firmware
- Chapter 3. Espruino
- The Espruino Hardware
- Programming Espruino
- Variable Blink
- Modules
- Flashing Espruino Firmware
- Chapter 4. The Tessel 2
- Hardware
- Toolchain
- Command-Line Interface
- Pin Abstractions
- Digital Pins
- Analog Pins
- Embedded Internet with System-on-Chip
- Chapter 5. Particle Photon
- The Particle Photon
- Particle Command-Line Interface
- OTA Code Deploys
- Chapter 6. Single-Board Computers
- The Raspberry Pi
- BeagleBone
- The Intel Edison
- Boards with 64-Bit Instruction Sets
- Using Embedded Linux
- Working with SD Cards
- Embedded Linux Distributions
- OpenWRT
- Debian
- Yocto
- Network Configuration
- Debugging Network Settings
- Running Node.js
- Deploy Projects with Git
- Chapter 7. Components for Prototyping
- Wiring Circuits
- Breadboards
- Grove Kit
- Soldering
- Printed Circuit Boards
- Tessel Modules
- Basic Components
- Datasheets
- Passive Components
- LEDs
- Sensors
- Temperature
- Motion
- Ultrasonic Distance
- Actuators
- Servo Motors
- Stepper Motors
- DC Motors
- Multimedia
- Cables
- Jumper Wires
- USB Cables
- FTDI-USB-Cable
- Network Cables
- Chapter 8. Node.js Libraries for Hardware
- JavaScript for the Hardware Abstraction Layer
- The node-serialport Library
- Serial Communication with JavaScript
- Scanning for Devices
- Receiving Data from Arduino
- Sending Data to Arduino
- The Johnny-Five Library
- An Empty Project
- The Board Object
- The Johnny-Five REPL
- Buttons
- Analog Inputs
- Proximity
- Nodebot
- The I2C Library
- The LibMRAA Library
- MRAA Setup
- Outputs
- Reading Inputs
- Interrupts
- Communications
- The Cylon.js Library
- Chapter 9. Exploring Network Protocols
- The Hypertext Transfer Protocol
- Requesting the Weather
- Prepare the HTTP Client
- Building a Weather Station
- Adding a Database
- The Transmission Control Protocol and User Datagram Protocol
- The WebSocket Protocol
- The ws Module
- Remote Procedure Calls over Websockets
- Chapter 10. Web Frontends for Things
- Adding Static Pages
- Basic jQuery
- Adding the Model-View-Controller
- Websockets in a Browser
- A Bare Minimum Websocket Connection
- The D3.js Library for Plotting Data
- P5.js
- Chapter 11. Entering the Cloud
- Publish-Subscribe Pattern
- The MQTT Protocol
- Connecting to an MQTT Broker
- Publish Messages
- Subscribe to Updates
- MQTT Server with Mosca
- Cloud Services
- CloudMQTT
- HiveMQ
- PubNub
- Telegram
- Temboo
- System Design with NodeRED
- Install NodeRED
- Concepts
- Chapter 12. Making Robots with Node.js
- What Is a Robot?
- Why Build Robots in Node.js?
- Community
- Education
- Product Development
- The Tessel Project
- Robot Kits
- Motors and Potentiometers
- Sumobot Jr.
- Hackarobot
- Example Project: The Robot Claw
- Example Project: Move a Vehicle
- Servo
- MD25 Motor Shield
- Chapter 13. Wireless Data with Bluetooth
- The Bluetooth Low Energy Protocol
- Communication Modes
- Connect with Centrals
- Beacons
- RedBear Shields and Boards
- BlueIOT
- Libraries for Bluetooth
- Arduino
- BLE Scanner and Parser
- Noble.js
- Bleno.js
- Example Project: Proximity Detection
- Chapter 14. Toward the Physical Internet
- What Are Shared Experiences?
- Connected Products
- Responsive Environments
- Impacts of the Physical Internet
- Chapter 15. From Products to Toolkits
- JavaScript as a Toolkit
- The Power of Modularity
- Modularity in Hardware
- Node.js: Driving Innovation in the IoT
- Building Good Technology
- Appendix A. Node.js
- Module Basics
- The Filesystem Module
- The Node Package Manager
- Install Modules with npm
- Running Scripts with npm
- The Stream Module
- Appendix B. Early Hardware for IoT Systems
- Raspberry Pi
- BeagleBone
- Intel Galileo
- Index
- About the Authors
- Colophon
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