
Computer Animation and Social Agents
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The LNCS 15915 constitutes the proceedings from the 38th International Conference on Computer Animation and Social Agents, CASA 2025, held in Strasbourg, France, during June 2-4, 2025.
The 20 papers (17 from the main conference and 3 from the AniNex workshop) presented were carefully reviewed and selected from 82 submissions. These papers focus on various aspects of Computer Animation and Social Agents, such as Motion Capture & Retargeting, Physics-based Animation, Vision-based Techniques, Behavioral Animation, Facial Animation, Image-based Animation, Virtual Humans, Crowd Simulation, AI-based Animation, Deep Learning Methods, Virtual Humans and Avatars, and 3D Physiological Humans.
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Content
.- Speech-Driven 3D Facial Animation with Regional Attention for Style Capture.
.- Perspective Matters: Investigating the Effects of Vibrotactile Mode Design on User Experience in Action-Role Playing Game and Media.
.- Exploring Cultural Heritage with AR: The TAM Case Study of Nvshu.
.- Motion Style Transfer: Methods, Challenges, and Future Directions.
.- ReDACT: Reconstructing Detailed Avatar with Controllable Texture.
.- ShadowCraft-NeRF: Occlusion and Shadow Mitigation via SAM-Guided NeRF.
.- Hybrid-Granularity Image-Music Retrieval Using Contrastive Learning between Images and Music.
.- Text-driven Tree Modeling via CLIP-based Optimization.
.- Virtual Guides and Crowd Behaviors: Understanding Evacuation Decision-Making in Virtual Reality.
.- Visualizing the Invisible: An Efficient Framework for Microscopic Visualization.
.- A Design Study on Contextual and Interactive Serious Games for Children's Learning of Chinese Character Culture.
.- Potential Representation Learning for Visible-Infrared Person Re-Identification in Virtual Surveillance Systems.
.- Improving Fidelity of Close Social Interaction Animations in Social VR with a Machine Learning-based Refinement Framework.
.- Simulation of Ball Levitation with SPH.
.- Summon Arcane: An AI-Driven Pixel Art Game with Interactive Narrative and Immersive Summoning Experience.
.- STA-TAD: Spatial-Temporal Adapter on ViT for Temporal Action Detection.
.- User Interface for Controlling Crowd in Metaverse Using Spatial Controller.
.- Immersion Discrepancies in Educational Serious Games Among Children's Age Groups.
.- Unsupervised Salient Object Detection with Pseudo-Labels Refinement.
.- Intelligent Compilation System for Chinese Character Animation Based on Dynamic Data Sets.
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