
Passage of Time Mission Pack 4
Description
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Home is where the heart aches.
The Earth-Mars civil war has split humanity and estranged them from their alien allies. When chronomancy, a botched rescue, and personal entanglements mix with galactic politics, the Arete gets sucked into the middle of the conflict. Forced to choose sides, an old friend returns to offer an alternative solution--and a host of new problems.
Mission 13: Lies That Bind Us
The discovery of a lost-lost sister still alive leads Carl Ramsey on an ill-advised solo search. Can Jessie and Eric rescue him before he gets himself killed?
Mission 14: Words That Hurt You
An impossible jailbreak from the heart of an enemy empire? Chances of success virtually nil? Anything can happen if you're a chronomancer willing to trap yourself in a time loop.
Mission 15: Earth, Rewind & Fire
Extortion is simple if both sides play along. But be careful when trying it with notorious killers.
Mission 16: Forever Endeavor
With the success of their last mission, the Arete crew plans for a bright future. But the lone crew member left behind may be plotting a desperate gambit that could undo it all.
Black Ocean: Passage of Time is a science fantasy series set in the late 26th century. What if Futurama jumped 5 years ahead instead of 1000? What if Doc and Marty lost the car keys? What if Bonnie and Clyde were siblings instead of lovers? Passage of Time jolts the Black Ocean universe forward into new adventures and new perils with a new cast of zany misfits trying to outsmart the galaxy just to get by.
Strap in and hold on tight. Passage of Time is the latest series in the Black Ocean universe, and it's an action-packed, mystery-filled, madcap ride across the galaxy!
More details
Person
I am a creator of worlds and a destroyer of words. As a fantasy writer, my works range from traditional epics to futuristic fantasy with starships. I have worked as an unpaid Little League pitcher, a cashier, a student library aide, a factory grunt, a cubicle drone, and an engineer--there is some overlap in the last two.
Through it all, though, I was always a storyteller. Eventually I started writing books based on the stray stories in my head, and people kept telling me to write more of them. Now, that's all I do for a living.
I enjoy strategy, worldbuilding, and the fantasy author's privilege to make up words. I am a gamer, a joker, and a thinker of sideways thoughts. But I don't dance, can't sing, and my best artistic efforts fall short of your average notebook doodle. When you read my books, you are seeing me at my best.
My ultimate goal is to be both clever and right at the same time. I have it on good authority that I have yet to achieve it.
Visit me at jsmorin.com
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