
Computer Vision in Sports
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Content
Introduction to the Use of Computer Vision in Sports.- Part I: Where is the Ball?.- Ball Tracking for Tennis Video Annotation.- Plane Approximation-Based Approach for 3D Reconstruction of Ball Trajectory for Performance Analysis in Table Tennis.- On-Field Testing and Evaluation of a Goal-Line Technology System.- Part II: Where Are the Players?.- Occlusion Detection via Structured Sparse Learning for Robust Object Tracking.- Detecting and Tracking Sports Players with Random Forests and Context-Conditioned Motion Models.- Geometry Reconstruction of Players for Novel-View Synthesis of Sports Broadcasts.- Estimating Athlete Pose from Monocular TV Sports Footage.- Part III: What Are They Playing?.- Action Recognition in Realistic Sports Videos.- Classi?cation of Sports Types Using Thermal Imagery.- Event-Based Sports Videos Classi?cation Using HMM Framework.- Part IV: What's Going On?.- Representing Team Behaviours from Noisy Data Using Player Role.- Recognizing Team Formation in American Football.- Real-Time Event Detection in Field Sport Videos.
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