
Interactive Storytelling
Description
Alles über E-Books | Antworten auf Fragen rund um E-Books, Kopierschutz und Dateiformate finden Sie in unserem Info- & Hilfebereich.
The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.
More details
Other editions
Additional editions

Content
Storytelling with Adjustable Narrator Styles and Sentiments.- Combinatorial Dialogue Authoring.- Diegetization: An Approach for Narrative Scaffolding in Open-World Simulations for Training.- Authoring Personalized Interactive Museum Stories.- An Authoring Tool for Movies in the Style of Heider and Simmel.- Exploring Performative Authoring as a Story Creation Approach for Children.- Interweaving Story Coherence and Player Creativity through Story-Making Games.- Remain Anonymous, Create Characters and Backup Stories: Online Tools Used in Internet Crime Narratives.- Objective Metrics for Interactive Narrative.- The PC3 Framework: A Formal Lens for Analyzing Interactive Narratives across Media Forms.- Storytelling Artifacts.- Toward a Hermeneutic Narratology of Interactive Digital Storytelling.- Five Theses for Interactive Digital Narrative.- Interactive Cinema: Engagement and Interaction.- Fleeing the Operator: The User Experience and Participation in Marble Hornets (2009-2014).- Mapping Trends in Interactive Non-fiction through the Lenses of Interactive Documentary.- Narrative Cognition in Interactive Systems: Suspense-Surprise and the P300 ERP Component.- Ontology-Based Visualization of Characters' Intentions.- Interactive Storytelling in a Mixed Reality Environment: How Does Sound Design and Users' Preknowledge of the Background Story Influence the User Experience.- Structuring Location-Aware Interactive Narratives for Mobile Augmented Reality.- Fictional Realities: Augmenting Location-Based Stories through Interaction with Pervasive Displays.- Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game.- Moral Values in Narrative Characters: An Experiment in the Generation of Moral Emotions.- Three Is a Magic Number: Virtual Cameras for Dynamic Triadic Game Dialogue.- AR as Digital Ekphrasis: The Example of Borsuk and Bouse's between Page and Screen.- Appraisal of Emotions fromResources.- A Little Goat Builds the World - An Interactive Children Story for Tablets.- CHESS: Personalized Storytelling Experiences in Museums.- Unfinished Business - A Transmedia Project.- A Storytelling Game with Metaphor.- K-Sketch: Digital Storytelling with Animation Sketches.- Telling Stories via the Gameplay Reflecting a Player Character's Inner States.- An Introduction to Game-Mastering: Telling Stories with Tabletop Role-Playing Games.- Managing Informational Interactive Digital Storytelling (IDS) Projects.- Narrative Analysis of Interactive Digital Storytelling.- Future Perspectives for Interactive Digital Narrative.- Story Modeling and Authoring.
System requirements
File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Use the free software Adobe Reader, Adobe Digital Editions, or any other PDF viewer of your choice (see eBook Help).
- Tablet/Smartphone (Android; iOS): Install the free app Adobe Digital Editions or another reading app for eBooks, e.g., PocketBook (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Watermark-DRM, a „soft” copy protection. This means that there are no technical restrictions to prevent illegal distribution. However, there is a personalised watermark embedded in the eBook that can be used to identify the purchaser of the eBook in the event of misuse and to provide evidence for legal purposes.
For more information, see our eBook Help page.