
Xenos Rampant
Description
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Xenos Rampant is a setting agnostic, large skirmish, miniature wargame for fighting science fiction battles using 28mm figures. Developed from the popular Lion Rampant ruleset, the core mechanics featured within will be instantly recognisable to those familiar with the other Rampant systems, while still being accessible to new players. Xenos Rampant contains all the rules, army lists, and scenarios required to fight science fiction battles as well as a whole host of subgenres including: post-apocalyptic, weird war, near future. So, whatever your science fiction preference, the rules can cover it - just let your imagination run rampant.
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Persons
As for many wargamers, it was HeroQuest and Space Crusade that drew Richard Cowen into the hobby in the early 1990s... and he has never managed to leave. Richard has written fan rules and fiction for decades, with a passion for simple yet evocative systems that can translate science fiction books and films to the tabletop. Much of his recent work has been posted on his blog (richardcowen.wordpress.com) and he is also working on a series of novels in a Fantasy World War I setting.
Mike Doscher is a concept artist and illustrator living in the American Midwest. While growing up in California he acquired an interest in both art and how machines worked. Discovering digital art in college, he left ceramics behind and joined the game industry where he has remained for fifteen years and counting.
Content
- Cover
- Title Page
- Contents
- INTRODUCTION
- WHAT YOU'LL NEED TO PLAY XENOS RAMPANT
- BUILDING YOUR DETACHMENT
- DETACHMENT COMPOSITION
- BASING YOUR DETACHMENT
- USING SMALLER SCALE MODELS
- STRENGTH POINTS
- Single or Reduced Model Units
- Increasing Unit Sizes
- COMMANDERS
- Aggressive Commander Traits
- Tactical Commander Traits
- Strategic Commander Traits
- Warlord Commander Traits
- UNIT TYPES
- Understanding Unit Profiles
- Infantry Unit Profiles
- Vehicle Unit Profiles
- BATTLE RULES
- IMPORTANT RULES CONVENTIONS
- UNIT COHESION
- TERRAIN
- Buildings
- WHAT HAPPENS DURING EACH TURN
- ACTIVATING YOUR UNITS
- Rally Suppressed Units
- Test For Wild Charges
- Ordered Activations
- Free Actions
- Ending Your Activation Phase
- MOVING
- Moving Your Unit
- Going to Ground
- Vehicles and Movement
- Transport Vehicles
- How Terrain Affects Movement
- SHOOTING
- Firefight
- Weapon Ranges
- Choosing a Target
- Resolving Shooting
- Reducing Strength Points
- Ending Shooting
- Vehicles and Shooting
- How Terrain Affects Shooting
- Fire Support
- ATTACKING
- Moving Into Contact
- Resolving Attacks
- Reducing Strength Points
- Ending Attacks
- Vehicles and Attacks
- How Terrain Affects Attacking
- TESTING COURAGE
- How To Test Courage
- Failing a Courage Test
- Retreating
- Suppressed Units
- ENDING THE GAME
- XENO RULES
- Xeno Rules List
- Boarding Shields
- Brutal Leader
- Cloaking Device
- Combat Medic
- Contagious
- Crusader
- Demonic
- Exploder
- Fanatical Discipline
- Fearsome
- Fearful
- Flying
- Force Field
- Hatred
- Hive Mind
- Immobile
- Infiltrators
- Inspirational Leader
- Mechanoid
- Mercenary
- Mono-Molecular Blades
- Psychic
- Psychic Hazards
- Psychic Resistance
- Psychic Species
- Regeneration
- Skimmer
- Slow
- Special Insertion
- Stabilised Weaponry
- Stun Weapons
- Teleport Jump
- Unarmed
- Undead
- Unstable
- SCENARIOS
- SETTING UP A GAME
- Scenario Details
- Table Size
- Larger or Smaller Games
- But They Don't All Fit!
- Reinforcements
- Multiple Detachments Per Side
- Multiple Players Per Side
- SCENARIO ALPHA: SWEEP AND CLEAR
- SCENARIO BRAVO: SECRET MISSION
- SCENARIO CHARLIE: CONVOY AMBUSH
- SCENARIO DELTA: CEASEFIRE
- SCENARIO ECHO: ORBITAL DROP
- SCENARIO FOXTROT: BOTTLENECK
- SCENARIO GOLF: FIGHTING RETREAT
- SCENARIO HOTEL: NIGHT RAID
- SCENARIO INDIA: DIVERSION
- SCENARIO JULIET: RECOVERY DETAIL
- SCENARIO KILO: VIP EXTRACTION
- SCENARIO LIMA: LAST STAND
- CAMPAIGNS
- BEGINNING THE CAMPAIGN
- Non-Campaign Games
- CAREER POINTS
- Earning Career Points
- Career Points Dropping Below Zero
- Spending Career Points
- RETIRING YOUR COMMANDER
- ENDING THE CAMPAIGN
- WEIRD WAR: OPERATION WERWOLF
- OPTIONAL RULE: NATIONAL TRAITS
- USA - Fire and Manoeuvre
- USSR - Quantity Has A Quality All Of Its Own
- The British Empire - Rifle Drill
- Germany - Prussian Efficiency
- The Third Reich - The Dying Days
- Werwolf - Cornered Wolves
- Japanese - Banzai!
- France - Elan
- Example Detachment Lists
- 1. Early Great War Conscripts (1914)
- It'll Be Over By Christmas
- 2. Late Great War Trench Fighters (1918)
- It Wasn't Over By Christmas
- 3. Occult Freikorps (1920s)
- Black Arts In The Black Forest
- 4. Strange Foundation Expedition (1920s)
- Some Things Don't Belong In A Museum...
- 5. Werwolf Handwerkers (1944-45)
- Allegedly German Technological Ingenuity...
- 6. Werwolf Schülers (1945-46)
- Taking The World With Them
- 7. Werwolf Freischärlers (1945-46)
- Men Who Can Never Go Home
- 8. Operation Paperclip (1945-46)
- Loaded For Bear
- 9. The Strange Research Group (1939-46)
- Churchill's Very Secret Army
- 10. The Red Army (1941-46)
- The Bringers Of Götterdämmerung
- URBAN FANTASY - THE MEANEST STREETS
- OPTIONAL RULE: CIVILIANS
- Deploying Civilians
- Activating Civilians
- OPTIONAL RULE: POLICE RESPONSE
- Example Detachment Lists
- 11. SWAT
- New York's Finest
- 12. Her Majesty's Constabulary
- What Do You Mean, 'Unarmed'?
- 13. Urban Cult
- Something Strange In Your Neighbourhood
- 14. Rural Cult
- If You Go Down To The Backwoods Today
- 15. The Organisation
- Dan Brown Has No Idea
- 16. The Government
- Here Come The Men In Black
- 17. Tunnel-Dwellers
- They Eat Rats. Mostly
- 18. UFO Scientific Team
- Ethics Are For Humans
- FIVE MINUTES INTO THE FUTURE - THE WAR ON TERRA
- OPTIONAL RULE: THE FOG OF WAR
- OPTIONAL RULE: NIGHT FIGHTING
- The Effects of Fighting at Night
- Stealth and Raising the Alarm
- Optional Xeno Rule: Night Vision
- Example Detachment Lists
- 19. Top Tier Military
- Well-Equipped and Highly Motivated Volunteers
- 20. Second Tier Military
- A Fully Armed And Equipped Battalion (On Paper)
- 21. Irregular Military
- An Army, Technically
- 22. Private Military Contractors
- Send Lawyers, Guns, And Money
- 23. Insurgent Raiders
- Resistance Is Not Futile
- 24. Black Ops Team
- Remember That Skirmish Outside Paris, Or Was It Saint Petersburg?
- 25. UFO Invasion Force
- Don't Run, We Are Your Friends!
- 26. Human Collaborators
- Traitors To The Species
- POST-APOCALYPSE - AFTER THE END
- OPTIONAL RULE: LIMITED AMMUNITION
- Optional Xeno Rule: Primitive Missiles
- OPTIONAL RULE: ZOMBIE APOCALYPSE
- The Dead Rise
- NPC Zombies
- Variations
- Example Detachments Lists
- 27. New World Order
- Yes, Of Course We'll Have Elections. Soon
- 28. Tech-Barbarians
- Lorekeepers Of The World Before
- 29. Road Warriors
- Addicted To Guzzoline
- 30. Survivors
- Our Community Is Our Strength
- 31. The Living Dead
- When There's No More Room In Hell
- 32. The Anegl's Disciples
- Holier Than Thou
- 33. Mutants
- A Very Close-Knit Community
- SPACE OPERA - BEYOND THE FINAL FRONTIER
- OPTIONAL RULE: BOARDING ACTIONS
- Setting up the Table
- Unit Rule Changes
- Vehicles
- Explosive Decompression
- External Areas
- Doors and Airlocks
- Optional Xeno Rule: No Vac Suits
- Example Detachment Lists
- 34. Alliance Landing Party
- Set Phasers To Stun
- 35. The Evil Empire
- We Come In Peace, Now Shoot To Kill!
- 36. Boarding Party
- Warriors An Inch Away From Glory Or Hard Vacuum
- 37. Space Pirates
- Reavers From The Edges Of Civilisation
- 38. Xenos Rampant
- Reasons To Stay On Earth
- 39. Primitives
- Knives Brought To A Gunfight
- 40. The Ancients
- Or What's Left Of Them
- 41. Starship Crew
- Trekking Across The Universe
- 42. Robots
- Deus Ex Machina
- 43. Extra-Dimensional Entities
- In Space, No-One Can Hear You Scream
- 44. Enhanced Combat Squad
- Don't Be A Fool! Only An Army Could Have Done This.
- Daniel's Acknowledgments
- Richard's Acknowledgments
- Photos and Manufacturers
- The Rampant Wargaming Series
- APPENDICES
- eCopyright
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