
Metaprogramming GPUs with Sh
Taylor & Francis (Publisher)
1st Edition
Published on 1. December 2009
308 pages
978-1-000-73072-2 (ISBN)
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for ePUB without DRM
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Available for download
Description
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This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
Reviews / Votes
" Gamasutra.com features an article this week about Sh, the new shader language, developed by Michael McCool and Stefanus Du Toit. Background information and a user's manual are published in their new book, ""Metaprogramming GPUs with Sh."" -Gamasutra.com, July 2004Stefanus Du Toit, co-author of Metaprogramming GPUs with Sh is on this year's list of the top science and technology innovators under the age of 35. -MIT Technology Review , August 2008"
More details
Edition
1. Auflage
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ebooks
Target group
College/higher education
Professional and scholarly
Product notice
Reflowable
File size
13,71 MB
ISBN-13
978-1-000-73072-2 (9781000730722)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Michael Mccool | Stefanus Du Toit
Metaprogramming GPUs with Sh
Book
10/2019
1st Edition
CRC Press
€155.99
Shipment within 10-20 days

Michael Mccool | Stefanus Du Toit
Metaprogramming GPUs with Sh
Book
08/2004
1st Edition
A K Peters
€71.98
Shipment within 3-4 weeks
Persons
McCool , Michael
Content
List of Tables -- List of Listings -- Preface -- I Introduction -- II Reference -- III Engineering -- Bibliography -- Index.
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