
Gamification Made Simple
Description
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Persons
Ann Marshall, SLPD-CCC - Dr. Ann Marshall is a practicing speech-language pathologist, researcher, and educator with over 14 years of experience working with K-12 students in public schools. She earned her Doctorate in Speech-Language Pathology from the University of Kansas, where her research focuses on social skills curricula for autistic students. Ann is passionate about inclusive education and supporting neurodiverse learners through evidence-based communication strategies and interdisciplinary collaboration. Her work reflects a strong commitment to helping educators and students thrive in real-world school settings. In addition to her research, Dr. Marshall brings creativity and fun to higher education through gamified and immersive learning. She has helped facilitate role-playing modules in a graduate course serving as "game master," guiding students through interactive, story-based instruction. Outside academia, Ann is a yoga enthusiast, nature lover, and believer in the power of connection - whether in the classroom, on a long walk, or over coffee with friends. She lives in Overland Park, Kansas, with her husband, Larry, three cats, and one very patient dog. She is the proud mom of Konrad, Adam, and Kelli - three incredible young adults. Ann also appreciates the love and steady encouragement of her close family friends who have always been in her corner. She enjoys the quieter moments, the louder game nights, and anything that blends purpose with play.
Content
Acknowledgements
Introduction
Chapter 1: Introduction to Gamification in Higher Education
Chapter 2: Team Engagement and Role Theory
Chapter 3: Planning, Designing, and Implementing Effective RPG Games
Chapter 4: Game Mechanics for Meaningful Learning
Chapter 5: Maximizing Engagement and Minimizing Problems
Chapter 6: Challenges and Considerations
Glossary of Terms
References
Appendices
About the Authors
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