
Oathmark
Description
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Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.
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Persons
His continued ramblings can be read at:
therenaissancetroll.blogspot.co.uk
Ralph Horsley is an award-winning artist who has worked in the print games industry for more than two decades. In that time, he has worked for leading games and game publishers, including Magic: The Gathering, Dungeons & Dragons, World of Warcraft, and Warhammer.
Jan PospíSil is a Czech artist who has worked for award-winning games and game publishers, including The One Ring, Hillfolk, and Glorantha.
Mark Stacey was born in Manchester, UK, in 1964 and has been a freelance illustrator since 1987. He has a lifelong interest in all periods of history, particularly military history, and has specialized in this area throughout his career. He now lives and works in Cornwall.
Content
- Cover
- Title page
- Contents
- Introduction
- The Basics
- What is wargaming?
- What You Need To Play
- Miniatures
- The Table
- Terrain
- Dice
- Measuring Device
- Kingdom and Army Sheets
- Playing The Game
- Figures
- Units
- Unit Sizes
- The Officer
- Units-of-One
- Facings
- Line Of Sight
- Setting The Table
- The Turn
- Initiative
- Activation
- Actions
- Move
- Obstructions
- Movement Off Table
- Manoeuvre
- Pivot
- Wheel
- About Face
- Shoot
- Special Abilities
- Simple Actions
- Combat
- Round of Combat
- 1. Determine Combat Dice
- 2. Calculate Target Number
- 3. Roll Combat Dice
- 4. Determine Hits
- 5. Apply Hits and Remove Casualties
- 6. Morale Test
- 7. Pushback
- Round of Combat Example
- Combat Against Units in Defensive Works
- Shooting Attacks
- 1. Check Line of Sight, Range, and Priority
- 2. Determine Combat Dice
- 3. Determine Target Number
- 4. Roll Combat Dice
- 5. Determine Hits
- 6. Apply Hits and Remove Casualties
- 7. Morale Test
- Shooting Attack Example
- Morale
- Morale Tests for Units-of-One
- Disordered Units
- Cascading Panic
- Ending The Game
- Advanced Rules
- Characters
- Characters in Combat
- Commanders
- Champions
- Death of an Officer
- Spellcasters
- Splitting And Joining Units
- Monsters
- Artillery
- Magic Items
- Strange And Catastrophic Events
- Building An Army
- Create A Kingdom
- Dwarf Terrain List
- Human Terrain List
- Elf Terrain List
- Goblin and Orc Terrain List
- Unaligned Terrain List
- Assemble an Army
- Unit Limit
- Figure Lists
- Dwarf List
- Human List
- Elf List
- Goblin and Orc List
- Unaligned Creature List
- The Campaign
- Principles of War
- Determine the Battle Type
- Muster Your Army
- Select a Scenario
- Fight the Battle
- Record the Results
- Scenarios
- Pitched Battle
- Oathmarks
- Bridge the River
- Chance Engagement
- Wind and Rain
- Appendix A: Special Abilities
- Appendix B: Spells
- General Spells
- Dwarf Spells
- Elf Spells
- Human Spells
- Goblin and Orc Spells
- Appendix C: Magic Items
- Reference
- Kingdom Sheet
- Credits
- eCopyright
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