
Golf For Dummies
Description
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Level up your own golf game, or enjoy the sport as a spectator
Golf is a great sport for all types of people. It's a low impact form of exercise, a social activity, and it gets you outdoors. Golf For Dummies teaches you the rules of the game and gives you tips on improving your play. If you're more of a spectator, you'll love this book's coverage of the latest golf trends and the best players on the pro courses. Helpful illustrations make it easy to understand how golf really works, so you can step onto the green with confidence. In this new edition, you can learn all about new golf formats and recent changes to the rulebook. Ready to play a round?
- Understand golf basics, perfect your swing, and master the mental game
- Follow simple instructions and diagrams to improve your grips and stances
- Learn how the sport of golf is changing, at the amateur and professional levels
- Improve your golf game with advice from a championship-winning golfer
This is a great Dummies guide for anyone looking for a general introduction to the sport, as well as current players who want to take their game to the next level. Have fun when you hit the links!
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Person
Gary McCord is a former American professional golfer who competed in more than 400 PGA Tour events and won two PGA Tour Champions tournaments. He is also a pro golf commentator and author. McCord has written several books, including Just a Range Ball in a Box of Titleists. In 1996, he appeared as himself in the Kevin Costner movie Tin Cup.
Content
Introduction 1
Part 1: Welcome to Golf 5
Chapter 1: Loving a Crazy Old Game 7
Chapter 2: Choosing Your Implements of Destruction 17
Chapter 3: Learning the Right Way 35
Chapter 4: Getting in Golf Shape 47
Chapter 5: Knowing Where to Play and How to Fit In 67
Part 2: Getting Into the Swing 77
Chapter 6: Swinging from the Ground Up 79
Chapter 7: Improving Your Move 107
Chapter 8: Teeing Off: It's Showtime! 117
Chapter 9: Getting to the Green: Short-Game Secrets 125
Chapter 10: Putting: The Game Within the Game 137
Chapter 11: Saving Strokes From the Sand 165
Part 3: Nasty Flaws and Easy Fixes 175
Chapter 12: Solving Common Problems 177
Chapter 13: Building a Game You Can Rely On 197
Chapter 14: Mastering the Mind Game. 213
Part 4: You're a Golfer Now! 219
Chapter 15: Getting Into the Game 221
Chapter 16: Understanding Rules, Etiquette, and Scorekeeping 239
Chapter 17: Gambling on Golf: What a Concept! 259
Chapter 18: Stepping Up Your Game 267
Chapter 19: Networking in the Most Social Game 275
Part 5: Being a Smart Golf Consumer 281
Chapter 20: Following Golf in Person 283
Chapter 21: Enjoying Golf Media 291
Chapter 22: Hitting the Road Like a Pro 305
Chapter 23: Just for Fun: Playing Golf-y Games 313
Part 6: The Part of Tens 319
Chapter 24: Golf's Ten Commandments 321
Chapter 25: Gary's Ten (or So) Best Courses 325
Chapter 26: Gary's Top Ten Male Golfers 331
Chapter 27: Gary's Top Ten Female Golfers 335
Chapter 28: Gary's Ten Moments of Golf Insanity 339
Chapter 29: Gary's Ten Wishes for Your Golf Future 343
Part 7: Appendixes 345
Appendix A: Golf Talk 347
Appendix B: Golf Resources 371
Index 377
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File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
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