
Rapid Development
Description
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A rapid-development strategy that can be applied to any project and the best practices to make that strategy work
Candid discussions of great and not-so-great rapid-development practices-estimation, prototyping, forced overtime, motivation, teamwork, rapid-development languages, risk management, and many others
A list of classic mistakes to avoid for rapid-development projects, including creeping requirements, shortchanged quality, and silver-bullet syndrome
Case studies that vividly illustrate what can go wrong, what can go right, and how to tell which direction your project is going
RAPID DEVELOPMENT is the real-world guide to more efficient applications development.
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Content
Part I: EFFICIENT DEVELOPMENT
Chapter 1: Welcome to Rapid Development
Chapter 2: Rapid-Development Strategy
Chapter 3: Classic Mistakes
Chapter 4: Software-Development Fundamentals
Chapter 5: Risk Management
Part II: RAPID DEVELOPMENT
Chapter 6: Core Issues in Rapid Development
Chapter 7: Lifecycle Planning
Chapter 8: Estimation
Chapter 9: Scheduling
Chapter 10: Customer-Oriented Development
Chapter 11: Motivation
Chapter 12: Teamwork
Chapter 13: Team Structure
Chapter 14: Feature-Set Control
Chapter 15: Productivity Tools
Chapter 16: Project Recovery
Part III: BEST PRACTICES
Introduction to Best Practices
Chapter 17: Change Board
Chapter 18: Daily Build and Smoke Test
Chapter 19: Designing for Change
Chapter 20: Evolutionary Delivery
Chapter 21: Evolutionary Prototyping
Chapter 22: Goal Setting
Chapter 23: Inspections
Chapter 24: Joint Application Development (JAD)
Chapter 25: Lifecycle Model Selection
Chapter 26: Measurement
Chapter 27: Miniature Milestones
Chapter 28: Outsourcing
Chapter 29: Principled Negotiation
Chapter 30: Productivity Environments
Chapter 31: Rapid-Development Languages (RDLs)
Chapter 32: Requirements Scrubbing
Chapter 33: Reuse
Chapter 34: Signing Up
Chapter 35: Spiral Lifecycle Model
Chapter 36: Staged Delivery
Chapter 37: Theory-W Management
Chapter 38: Throwaway Prototyping
Chapter 39: Timebox Development
Chapter 40: Tools Group
Chapter 41: Top-10 Risks List
Chapter 42: User-Interface Prototyping
Chapter 43: Voluntary Overtime
Bibliography
System requirements
File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
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