
Writing for Animation, Comics, and Games
Description
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Key Features
An insider's perspective on career rules of the road on writing for comics, videogames, and animation
Written for beginners and professionals alike
A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium
Author Bio
Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.
More details
Other editions
Additional editions


Person
Content
Section I ANIMATION
1 History/Evolution of Animation
2 Terminology
3 The Basics
4 Breaking and Entering
5 History/Evolution of the Comic Book
Section II COMICS
6 What Is a Comic Book?
7 Breaking and Entering
Section III VIDEOGAMES
8 History/Evolution of Videogames
9 Design Roles and Terminology
10 Deeper Dive into Narrative Design
11 Story-Driven Games and Branching Dialogue
12 Game Writing
13 Breaking and Entering
System requirements
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
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