
Building Mobile Applications with Java
Description
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Content
- Intro
- Table of Contents
- Preface
- Conventions Used in This Book
- Using Code Examples
- Safari® Books Online
- How to Contact Us
- Acknowledgments
- Chapter 1. Greetings, Mobile App Developers
- Chapter 2. Getting Started with GWT
- What Is GWT?
- Installing GWT
- Building a Twitter Search App
- Calling Twitter with JSONP
- Next Steps
- Chapter 3. Getting Started with PhoneGap
- Packaging a webOS App
- Installing the webOS SDK
- Building PerchSearch for webOS
- Debugging Your webOS App
- Packaging an Android App
- Setting Up the Android Emulator
- PerchSearch for Android
- Packaging an iOS App
- Installing Xcode and PhoneGap
- PerchSearch for iOS
- Chapter 4. Customizing Your App for Mobile
- CSS Overview
- Styling GWT with CSS
- Adapting to Device Screen Sizes
- Adjusting Layout for Mobile
- Chapter 5. Building a Pure Mobile App with GWT Mobile UI
- Designing the Wine Journal
- Feature List
- Navigation Choices
- GWT Mobile UI
- Building the Screens
- Wine List Screen
- Wine Details Screen
- The AddWinePage
- Saving the Wine Data
- Getting the User's Location
- Taking Photos
- Polish
- Next Steps
- Chapter 6. Advanced Mobile Optimizations
- Optimizing the Experience
- Simplify, Simplify, Simplify
- Cat Mapper Example
- Other Ways to Simplify
- Flatten Your Menus
- Polish, Polish, Then Polish Some More
- Improving Download Time
- Chapter 7. Box2D and Canvas
- Working with Canvas
- Physics with Box2D
- Building the Game Level
- Building a Blob with Joints
- Drawing the World
- Hooking Up the Accelerometer
- Chapter 8. Next Steps
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