
Swift Development with Cocoa
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Content
- Intro
- Copyright
- Table of Contents
- Preface
- Objective-C to Swift
- Audience
- Organization of This Book
- Conventions Used in This Book
- Using Code Examples
- Safari® Books Online
- How to Contact Us
- Acknowledgments
- Chapter 1. Cocoa Development Tools
- The Mac and iOS Developer Programs
- Registering for a Developer Program
- Downloading Xcode
- Creating Your First Project with Xcode
- The Xcode Interface
- Developing a Simple Swift Application
- Designing the Interface
- Connecting the Code
- Using the iOS Simulator
- Testing iOS Apps with TestFlight
- Chapter 2. Programming with Swift
- The Swift Programming Language
- Playgrounds
- Variables and Constants
- Types
- Tuples
- Arrays
- Dictionaries
- Control Flow
- Switches
- Functions and Closures
- Using Functions as Variables
- Closures
- Objects
- Inheritance
- Initialization and Deinitialization
- Properties
- Protocols
- Extensions
- Access Control
- Operators
- Generics
- Interoperating with Objective-C
- Using Objective-C and Swift in the Same Project
- Using Swift Objects in Objective-C
- Using Objective-C Objects in Swift
- Modules
- Memory Management
- Working with Strings
- Comparing Strings
- Searching Strings
- Data
- Loading Data from Files and URLs
- Serialization and Deserialization
- Design Patterns in Cocoa
- Model-View-Controller
- Delegation
- Chapter 3. Applications on OS X and iOS
- What Is an Application?
- Applications, Frameworks, Utilities, and More
- What Are Apps Composed Of?
- Using NSBundle to Find Resources in Applications
- The Application Life Cycle
- OS X Applications
- iOS Applications
- The Application Sandbox
- Application Restrictions
- Notifications with NSNotification
- Chapter 4. Graphical User Interfaces
- Interfaces in OS X and iOS
- MVC and Application Design
- Nib Files and Storyboards
- Structure of a Nib File
- Storyboards
- Outlets and Actions
- How Nib Files and Storyboards Are Loaded
- Constructing an Interface
- Guidelines and Constraints
- Building an App with Nibs and Constraints
- Interfaces on iOS
- Launch Screen Files
- UI Dynamics
- UI and Gravity
- Snapping UI
- Core Animation
- Layers
- Animations
- Chapter 5. Closures and Operation Queues
- Closures in Cocoa
- Concurrency with Operation Queues
- Operation Queues and NSOperation
- Performing Work on Operation Queues
- Putting It All Together
- Chapter 6. Drawing Graphics in Views
- How Drawing Works
- The Pixel Grid
- Retina Displays
- Pixels and Screen Points
- Drawing in Views
- Frame Rectangles
- Bounds Rectangles
- Building a Custom View
- Filling with a Solid Color
- Working with Paths
- Creating Custom Paths
- Multiple Subpaths
- Shadows
- Gradients
- Transforms
- Chapter 7. SpriteKit
- SpriteKit's Architecture
- Making an App That Uses SpriteKit
- Working with SpriteKit Scenes
- SpriteKit Nodes
- Putting Sprites in Scenes
- Responding to Touches
- Working with Textures
- Texture Atlases
- Working with Text
- Animating Content with Actions
- Using Shape Nodes
- Using Image Effect Nodes
- Adding Physics to SpriteKit Objects
- Adding Joints to SpriteKit Objects
- Lighting SpriteKit Scenes
- Constraints
- Using Shaders in SpriteKit
- Using SpriteKit Editor
- Chapter 8. SceneKit
- SceneKit Structure
- Working with SceneKit
- Adding a SceneKit View
- Adding a Scene
- Adding a Camera
- Adding a 3D Object
- Adding Lights
- Animating Content in the Scene
- Creating Text Geometry
- Combining Animations
- Working with Materials
- Normal Mapping
- Hit Testing
- Constraints
- Loading Data from COLLADA Files
- Adding Physics to the Scene
- Chapter 9. Audio and Video
- AV Foundation
- Playing Video with AVPlayer
- AVPlayerLayer
- Putting It Together
- AVKit
- AVKit on iOS
- Playing Sound with AVAudioPlayer
- Speech Synthesis
- Working with the Photo Library
- Capturing Photos and Video from the Camera
- Building a Photo Application
- The Photo Library
- Chapter 10. iCloud and Data Storage
- Preferences
- Registering Default Preferences
- Accessing Preferences
- Setting Preferences
- Working with the Filesystem
- Using NSFileManager
- File Storage Locations
- Working with the Sandbox
- Enabling Sandboxing
- Open and Save Panels
- Security-Scoped Bookmarks
- iCloud
- What iCloud Stores
- Setting Up for iCloud
- Testing Whether iCloud Works
- Storing Settings
- Handling External Changes
- The iOS Counterpart
- iCloud Storage
- iCloud Storage on OS X
- iCloud Storage on iOS
- Document Pickers
- Using iCloud Well
- Chapter 11. Cocoa Bindings
- Binding Views to Models
- A Simple Bindings App
- Binding to Controllers
- Array and Object Controllers
- A More Complex Bindings App
- Chapter 12. Table Views and Collection Views
- Data Sources and Delegates
- Table Views
- UITableView on iOS
- NSTableView on OS X
- Collection Views
- UICollectionView on iOS
- Chapter 13. Document-Based Applications
- The NSDocument and UIDocument Classes
- Document Objects in MVC
- Kinds of Documents
- The Role of Documents
- Document-Based Applications on OS X
- Autosaving and Versions
- Representing Documents with NSDocument
- Saving Simple Data
- Saving More Complex Data
- Document-Based Applications on iOS
- Chapter 14. Networking
- Connections
- NSURL
- NSURLRequest
- NSURLSession
- NSURLResponse and NSHTTPURLResponse
- Building a Networked Application
- Bonjour Service Discovery
- Browsing for Shared iTunes Libraries
- Multipeer Connectivity
- Chapter 15. Working with the Real World
- Working with Location
- Location Hardware
- The Core Location Framework
- Working with Core Location
- Geocoding
- Region Monitoring and iBeacons
- Locations and Privacy
- Maps
- Using Maps
- Annotating Maps
- Maps and Overlays
- Device Motion
- Working with Core Motion
- Using the Built-in Altimeter
- Using the Pedometer
- Printing Documents
- Printing on OS X
- Printing on iOS
- Game Controllers
- App Nap
- Authenticating Using Touch ID
- Handoff
- Chapter 16. EventKit
- Understanding Events
- Accessing the Event Store
- Accessing Calendars
- Accessing Events
- Working with Events
- Building an Events Application
- User Privacy
- Chapter 17. Instruments and the Debugger
- Getting Started with Instruments
- The Instruments Interface
- Observing Data
- Adding Instruments from the Library
- Fixing Problems Using Instruments
- Retain Cycles and Leaks
- Using the Debugger
- Setting Breakpoints
- Inspecting Memory Contents
- Working with the Debugger Console
- View Debugging
- The Testing Framework
- Writing Tests
- Writing Asynchronous Tests
- Performance-Testing Blocks with Tests
- Debug Gauges
- Performance Optimization
- Chapter 18. Sharing and Notifications
- Sharing
- Sharing on iOS
- Sharing on OS X
- Notifications
- Registering Notification Settings
- Push Notifications
- What Happens When a Notification Arrives
- Sending Push Notifications
- Setting Up to Receive Push Notifications
- Receiving Push Notifications
- Local Notifications
- Chapter 19. Nonstandard Apps
- Command-Line Tools
- Preference Panes
- How Preference Panes Work
- Preference Domains
- Building a Sample Preference Pane
- Status Bar Items
- Building a Status Bar App
- iOS Apps with Multiple Windows
- Chapter 20. Working with Text
- Internationalization and Localization
- Strings Files
- Creating a Sample Localized Application
- Formatting Data with NSFormatter
- Testing Different Locales
- Formatting Numbers, Lengths, Mass, Energy, and Data
- NSNumberFormatter
- NSEnergyFormatter, NSMassFormatter, and NSLengthFormatter
- NSByteCountFormatter
- Detecting Data with NSDataDetector
- TextKit
- Index
- About the Authors
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