
Kerbal Player's Guide
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Content
- Intro
- Copyright
- Table of Contents
- Preface
- Audience
- Organization of This Book
- Part I
- Part II
- Part III
- Conventions Used in This Book
- Supplementary Material
- O'Reilly Safari
- How to Contact Us
- Acknowledgments
- Jon, Paris, and Tim
- Alasdair Allan
- Paul Fenwick
- Part I. Getting Started
- Chapter 1. You Will Go to Space Today
- Getting Kerbal Space Program
- Going to Space
- Getting Started
- Accepting a Mission
- Building the World's Simplest Rocket
- Launching the World's Simplest Rocket
- What to Do Next
- Chapter 2. Rockets!
- Rocket Design
- Design for Your Mission
- Forces on Your Rockets
- Shape
- Building a Rocket
- Vehicle Assembly Building
- Rocket Parts
- Connecting the Rocket
- Remember the Mission
- Getting Back Down
- Summary
- Chapter 3. Maneuvers
- Launching into Orbit
- The Launch Pad
- Test Rocket: TKB-01 "Let's Hope This Works"
- Launching the Rocket
- Launching
- Establishing an Orbit
- Circularizing
- Maneuver Nodes
- Doing an EVA
- Reentry
- Landing (and Walking Away from It)
- Docking
- Test Rocket TKB-DK-2: "In-Orbit Construction Is Totally in Now"
- Rendezvous
- Approach
- Docking
- Resource Management
- Undocking
- Summary
- Chapter 4. Planes in Space
- Heading Out for a Joyride
- Designing for Flight
- Aerodynamic Forces
- Building a Plane
- Designing Good Planes
- Optimizing the Center of Lift
- NiftyPlane 9000
- Design
- Taking It to Orbit
- Summary
- Chapter 5. The Worlds of Kerbal Space Program
- Meet the Kerbals
- A Space Tourist's Guide to the Kerbol System
- Kerbol
- Moho
- Eve
- Kerbin
- Duna
- Dres
- Jool
- Eeloo
- Summary
- Part II. Adventures in Space
- Chapter 6. Running a Space Program
- Resources in Career Mode
- Upgrading Your Space Center
- Science, Technology, and Research
- Doing Science
- Science and Situations
- Mobile Processing Labs
- Hiring Kerbonauts
- Kerbonaut Skills and Experience
- Taking Contracts
- Managing Your Funds
- Reputation
- Strategies
- Customizing Your Experience
- Tips for Success
- Chapter 7. Historical Reenactment
- Sputnik 1 (First Satellite in Orbit)
- Design
- Launch
- Aftermath
- Vostok 1 (First Human Space Flight)
- Design
- Launch
- Aftermath
- Luna 9 (First Soft Landing of Probe on Moon)
- Design
- Launch
- Aftermath
- Apollo 11 (First Crewed Moon Landing)
- Design
- Launch
- Rearranging the Ship
- Landing on Mun
- Returning Home
- Aftermath
- Apollo 15 (First Lunar Rover)
- Design
- Launch
- Aftermath
- Summary
- Chapter 8. Getting to the Planets
- Transferring Between Celestial Objects
- Destination: Duna
- The Duna Exploration Rover
- Getting the Rover onto the Surface
- Getting the Rover to Duna
- Flying the Mission
- A Flight over Laythe
- The Laythe Glider
- Flying to Laythe
- A Probe to Eve
- The Eve Probe
- Flying to Eve
- Summary
- Chapter 9. Rocket Science
- The Law of Conservation of Momentum
- Thrust-to-Weight Ratio
- Specific Impulse
- Delta-v
- The Rocket Equation
- Derivation of the Rocket Equation
- Center of Mass, Thrust, and Drag
- Orbits
- Getting to Orbit
- The Gravity Turn
- Gravity Losses
- Atmospheric Drag
- The Kármán Line
- Basic Orbiting
- Sphere of Influence
- Synchronous and Stationary Orbit
- Transferring Orbits
- Hohmann Transfers
- Slingshots and Gravity Assists
- Oberth Effect
- Aerobraking
- Lithobraking
- Summary
- Part III. Extending the Game
- Chapter 10. Introduction to Mods
- Installing Mods Using the CKAN
- Installing the CKAN
- Installing a Mod
- Why Is the CKAN Such a Big Deal?
- Mods and Saved Games
- Summary
- Chapter 11. Utility Mods
- Action Groups Extended
- Creating Action Groups with AGExt
- Hiding/Showing Action Groups in Flight
- Editing Groups in Flight
- Kerbal Alarm Clock
- Your First Alarm
- Adding Custom Alarms
- Exploring Further
- MechJeb
- Ascent Guidance
- Maneuver Planner
- MechJeb Build Helper
- Summary
- Chapter 12. Adding Realism
- Realism Overhaul and Real Solar System
- Sandbox and Career Mode (RP-0)
- Launching with Real Engines
- The Rocket Equation and You!
- SCANsat
- Mapping Basics
- "Best" Altitudes and Fields of View
- RemoteTech
- Installation and Requirements
- A Simple Probe
- Antenna Selection
- Orbit Selection
- Flight Computer
- RemoteTech and Contracts
- Summary
- Chapter 13. Creating a Mod
- Parts
- Modeling a Part in Blender
- Preparing the Part in Unity
- Writing the Config File
- Creating a Module
- Writing the Code
- Updating the Part
- Module Manager
- Basic Operations
- Selecting Parts
- Load Order
- Advanced Example: Tweaking Science Experiments
- Summary
- Chapter 14. Adding Hardware to the Game
- The Arduino
- The Board
- Powering the Board
- Input and Output
- Communicating with the Board
- Installing the Aruino IDE
- Installing on OS X
- Installing on Linux
- Installing on MS Windows
- Connecting to the Board
- Getting Started with Arduino
- Blinking an LED
- Making a Serial Connection
- The KSP SerialIO Mod
- Installing KSPSerialIO
- The Configuration File
- Packet Structure and Communication
- Building a Simple Status Light
- Handshaking
- Adding an Indicator for SAS Toggle
- Detecting a Launch
- Adding a Button
- Adding Another Blinking Light
- Adding a Display
- The Telemachus Mod
- Installing Telemachus
- Using Telemachus
- The HTTP API
- The Web Socket API
- Using HID with KSP
- HID and the Arduino
- Staging Using HID
- The Arduino Uno
- Going Further
- Index
- About the Authors
- Colophon
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