
Evolutionary and Biologically Inspired Music, Sound, Art and Design
Description
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Content
- Title
- Preface
- Organization
- Table of Contents
- Generative Choreography: Animating in Real-Time Dancing Avatars
- Introduction
- Description of the Performance
- Description of the System
- The Avatar Representation and the 'Metabolism'
- The Behaviour System
- Discussion and Future Work
- References
- Aesthetic 3D Model Evolution
- Introduction
- Aesthetic and Structural Evaluation of 3D Models
- Mathematical Modelling
- Preliminary Evaluation of Aesthetic Functions on 3D Model
- A Voxel-Based L-System Language
- Evolution of 3D Models Using Genetic Programming
- Multi-Objective Evaluation
- Results
- Human Survey of Results
- Comparisons to Related Work
- Conclusion
- References
- A Local Search Interface for Interactive Evolutionary Architectural Design
- Introduction
- Background
- Computer Generated Architectural Design
- Active User Intervention
- Grammatical Evolution
- Original Interface Design
- Experiment
- Interface Implementation
- Design Grammar
- Euclidean Graph Distance
- Experiment Design
- Results
- Conclusions and Future Work
- References
- Evolving a Library of Artistic Scene Descriptors
- Introduction and Motivation
- Preliminary Sessions
- Learning Structural Similarity Predictors
- Session Analyses
- An Artistic Application
- Conclusions and Future Work
- References
- Evolving Pop Art Using Scalable Vector Graphics
- Introduction
- Representation in Evolutionary Art
- Scalable Vector Graphics
- Basic Layout of an SVG Document
- Genetic Operators for SVG
- Initialisation
- Mutation
- Crossover
- Experiments and Results
- Conclusions and Discussion
- References
- Maintaining Population Diversityin Evolutionary Art
- Introduction
- Population Diversity
- Genotypic Diversity
- Phenotypic Diversity
- Distance Functions
- Genotype or Structural Distance
- Phenotype or Image Distance
- Custom Genetic Operators
- Crossover
- Mutation
- Experiments and Results
- Experiment 1: Custom Crossover
- Experiment 2: Custom Mutation
- Experiment 3: An Alternative NSGA-II Crowding Operator
- Conclusions and Discussion
- References
- Populations of Populations: Composing with Multiple Evolutionary Algorithms
- Introduction
- Goals
- Overview
- Musical Considerations
- Related Work
- System Description
- Creation of the Initial Population
- Evolution of Populations
- Analysis of Populations and Trajectories
- Braiding: Combining Trajectories
- Conclusions and Future Work
- References
- Fuzzy Rule Based System Ensemble for Music Genre Classification
- Introduction
- Musical Genre Classification
- Musical Genre and FRBS
- Fuzzy Rule Based Systems
- Genetic Tuning
- Ensemble of Classifiers: Considering Audio Sections
- Results
- Conclusions
- References
- A Computational Environment for the Evolutionary Sound Synthesis of Birdsongs
- Introduction
- The Sound of Syrinx
- Evolutionary Sound Synthesis
- Birdsongs DNA
- The Genetic Operators
- Soudscapes of Birdsongs
- Experimental Discussion
- Conclusion
- References
- A Platform for Evolving Controllers for Simulated Drawing Robots
- Introduction
- Simulated Robot Specification
- The Simulated Robot Controller
- The Controller Genome
- The Evolutionary Computation Framework
- Preliminary Experiments
- Summary, Conclusions, and Future Work
- References
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search
- Introduction
- Background
- Overview of TAU
- Simulating a Human User
- Experimental Setup
- Experimental Results
- Conclusion
- References
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?
- Introduction
- Taxonomy and Survey
- Fitness Scope
- Fitness Basis
- Future Possibilities
- Memory and Scaffolding
- Engagement with the Outside World
- References
- Interactive Evolution of 8-Bit Melodies with Genetic Programming towards Finding Aesthetic Measures for Sound
- Introduction
- Motivation and Background Material
- The Proposed Approach
- Results
- Convergence to Subjective Optima
- Towards Aesthetic Measures for Sound
- Conclusions
- References
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art
- Introduction
- Features for Aesthetic Learning
- Phenotype Features
- Genotype Features
- BioEAS: Bio-Evolutionary Art System
- Experimental Results
- Experiment Setup
- Aesthetic Learning in BioEAS
- Subjects Evaluation
- Conclusions and Future Work
- References
- The Traveling Percussionist
- Introduction
- Related Work
- The Percussion Graph
- Progressive Percussion Graphs
- Measuring Similarity
- Optimization Process
- Discussion
- Optimization Filters
- Composition and Traveling the Graph
- Future Work
- References
- Genetic Programming for Musical Sound Analysis
- Introduction
- Background
- Method
- Instrument Samples
- Timbral Features
- Genetic Programming
- Experiment
- Results
- Extended Run
- Limiting GP to `Popular' Features
- Comparison with Other Methods
- Conclusion
- References
- Expression-Based Evolution of Faces
- Introduction
- Related Work
- Overview of the Approach
- Genetic Programming Engine
- Face Detection
- Fitness Assignment
- Experimentation
- Conclusions
- Acknowledgments.
- References
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design
- Introduction
- Background
- From Context-Free Grammars.
- .to Shape Grammars.
- .to Graph Grammars.
- .and Back Again
- Representation and Implementation
- Aesthetic and Computational Fitness
- Evaluation
- Design Outcomes
- Results with Feature Vectors
- Non-interactive Runs
- Conclusions and Future Work
- References
- Polyphonic Transcription: Exploring a Hybrid of Tone Models and Particle Swarm Optimisation
- Introduction
- Related Works
- Our Approach
- Problem Formulation
- Extract Relevant Pitches
- Factoring Using Particle Swarm Optimisation
- Results and Discussion
- Evaluation Criteria
- Experimental Results
- Conclusion
- References
- Reinforcement Learning and the Creative, Automated Music Improviser
- Introduction
- Motivation
- Reinforcement Learning
- Adaptive Resonance Theory
- Feature Encoding
- Reward
- Prediction
- Composition Lesson
- Discussion
- References
- Author Index
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