
Massively Multi-Agent Systems II
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The 7 revised full papers presented were carefully reviewed and selected for inclusion in this volume. Also included are 3 post-workshop papers. The papers discuss enabling technologies, new architectures, promising applications, and challenges of massively multi-agent systems in the era of IoT. They are organized in the following topical sections: multi-agent systems and Internet of Things; architectures for massively multi-agent systems; and applications of massively multi-agent systems.
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Content
- Intro
- Preface
- Organization
- Contents
- Multi-agent Systems and Internet of Things
- Distributed Speaking Objects: A Case for Massive Multiagent Systems
- 1 Introduction
- 2 Speaking Objects as Cognitive Goal-Oriented Agents
- 2.1 Data Collection vs. Cognitive Sensing
- 2.2 Actuating Commands vs. Achieving Goals
- 3 Distributed Coordination as a Conversation
- 3.1 From Coordination to Conversations
- 3.2 Types of Conversations
- 4 Enabling Technologies
- 4.1 Cognitive Reasoning
- 4.2 Machine Learning
- 4.3 Goal-Oriented Computing
- 4.4 Argumentation-Based Coordination
- 5 Integration Recipe: Open Challenges for Realizing the Vision
- 5.1 Massive Scale and Heterogeneity
- 5.2 Middleware
- 5.3 Humans-in-the-Loop
- 5.4 Harnessing Algocracy
- 5.5 Security
- 6 Conclusions
- References
- Injecting (Micro)Intelligence in the IoT: Logic-Based Approaches for (M)MAS
- 1 Introduction
- 2 Background and Related Work
- 2.1 (M)MAS, IoT and Intelligence
- 2.2 Engineering Intelligence in the IoT: Key Challenges
- 3 Logic-Based Approaches for (M)MAS and IoT
- 4 LPaaS & LVLP for Environment Intelligence
- 4.1 Vision
- 4.2 LPaaS in a Nutshell
- 4.3 LVLP in a Nutshell
- 4.4 LPaaS & LVLP in (M)MAS
- 5 ReSpecT and Logical Tuples for Social Intelligence
- 5.1 Vision
- 5.2 TuCSoN and ReSpecT in a Nutshell
- 6 Conclusion
- References
- Integrating Internet of Services and Internet of Things from a Multiagent Perspective
- 1 Introduction
- 2 Background of IoS and IoT
- 2.1 Internet of Services (IoS)
- 2.2 Internet of Things (IoT)
- 3 Issues for Integrating IoS and IoT
- 4 A Multiagent Perspective on Integrated IoS/IoT
- 4.1 Integration of IoS and IoT
- 4.2 The Multiagent-Based Architecture
- 4.3 Multiagent Methodologies for Service Design
- 5 An Example Application of Multilingual Environment Design
- 6 Conclusion
- References
- Architectures for Massively Multi-agent Systems
- Two-Layer Architecture for Distributed Massively Multi-agent Systems
- 1 Introduction
- 2 Two-Layer Architecture
- 2.1 Overlay Networks
- 2.2 Overall Architecture
- 2.3 Macro Agents
- 2.4 Micro Agents
- 3 Meta Scenario
- 3.1 Scenario Description Language Q
- 3.2 Extension of Q for Meta-scenario
- 3.3 Example of Meta-scenario
- 4 Application
- 4.1 Driving Control Using Environment-Embedded Sensors
- 5 Conclusion
- References
- Multi-agent Social Simulation for Social Service Design
- 1 Introduction
- 2 Pedestrian Simulations
- 2.1 Efficiency/Complexity Trade-Off Analysis for Evacuation Guidance
- 2.2 Evacuation Scalability Analysis
- 3 Transportation Simulations for On-Demand Traffic Systems
- 4 OACIS: Exhaustive Simulation Framework
- 5 Concluding Remarks
- References
- Inverse Reinforcement Learning for Agents Behavior in a Crowd Simulator
- 1 Introduction
- 2 Related Work
- 3 Pedestrian Simulator
- 4 Agent Model
- 5 Preliminary Validation
- 6 Conclusions
- References
- FARM: Architecture for Distributed Agent-Based Social Simulations
- 1 Introduction
- 2 Related Work
- 3 FARM Distributed Simulation Architecture
- 4 Github Simulation and Experiment Setup
- 5 Results
- 6 Discussion
- References
- Applications of Massively Multi-agent Systems
- Diversity in Massively Multi-agent Systems: Concepts, Implementations, and Normal Accidents
- 1 Introduction
- 2 The TaaS Spectrum of Coordination
- 2.1 Market Systems
- 2.2 Hierarchical Control Systems
- 3 Ensembles of Hierarchies
- 3.1 Research Challenges
- 3.2 General Framework
- 3.3 Hierarchical Adaptation
- 3.4 Collective Adaptation Engine
- 4 Resilience Engineering for Normal Accidents
- References
- CARAVAN: A Framework for Comprehensive Simulations on Massive Parallel Machines
- 1 Motivation and Significance
- 2 Software Description
- 2.1 Overall Architecture
- 2.2 Requirements for a Simulator
- 2.3 Preparation of a Search Engine
- 3 Implementation
- 4 Application to Multi-agent Simulation
- 4.1 Searching Trade-Off Relationships in Evacuation Planning
- 4.2 Multi-objective Optimization Algorithm
- 4.3 Evacuation Simulator
- 4.4 Results and Discussion
- 5 Conclusions and Future Work
- References
- BASIC: Towards a Blockchained Agent-Based SImulator for Cities
- 1 Introduction
- 2 Background
- 2.1 Car-Sharing Scenario
- 2.2 Agent-Based Simulation
- 2.3 Blockchain and Smart Contracts
- 3 The BASIC Architecture
- 3.1 Data and Simulation Layers
- 3.2 Blockchain Layer
- 3.3 Planner Layer
- 4 Experiment, Results and Analysis
- 5 Discussion and Future Work
- References
- Author Index
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