
Advances in Web-Based Learning -- ICWL 2015
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The 18 revised full papers presented together with 2 invited papers and 7 short papers were carefully reviewed and selected from about 79 submissions. The papers are organized in topical sections on collaborative and peer learning; e-lerning platform and tolls; design, model, and framework of e-learning systems; intelligent tutoring and tools; pedagogical issues; personalized and adaptive learning; and Web 2.0 and social learning environments.
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Content
- Intro
- Preface
- Organization
- Contents
- Invited Papers
- Discovering Commonly Shared Semantic Concepts of Eligibility Criteria for Learning Clinical Trial Design
- Abstract
- 1 Introduction
- 2 Related Work
- 3 The Semantic Concept Extraction Approach
- 4 Experiment and Results
- 5 Summary
- References
- Strategies in Designing a Media Computing Course to Provide a Discovery-Enriched Curriculum to Stude ...
- Abstract
- 1 Introduction
- 2 Course Design and Delivery
- 2.1 Designing Visual Content Related to Real-Life Examples
- 2.2 Catering for Students with Diverse Background
- 2.3 Offering Different Means to Help Students
- 2.4 Encouraging Students to Discover and Innovate
- 3 Empirical Study
- 3.1 Relationship Between Attendance Rate and Homework Grade
- 3.2 Relationship Between Homework Grade and Quiz Grade
- 4 Conclusion and Future Work
- References
- Collaborative and Peer Learning
- Closing the Circle: Use of Students' Responses for Peer-Assessment Rubric Improvement
- Abstract
- 1 Introduction
- 2 Background and Methodology
- 2.1 Class Settings
- 2.2 Types of Rubric Criterion
- 2.3 Measures of Criterion and Rubric Quality
- 3 Grading Agreements and Comment Lengths on Each Criterion Type
- 3.1 Comment Lengths on Each Criterion Type
- 3.2 Grading Agreements on Each Criterion Type
- 4 Which Factors Can Influence Average Grading Reliability
- 5 Conclusions
- Acknowledgments
- References
- The Use of Online Corpora as Reference Resources for Revision Tasks in Writing
- Abstract
- 1 Introduction
- 2 Method
- 2.1 Research Questions
- 2.2 Participants
- 2.3 The Online Corpora and Online Dictionary
- 2.4 Procedure
- 2.5 Data Collection and Analysis
- 3 Results Analysis and Discussion
- 3.1 Results for the Pre-writing Test
- 3.2 Results for the Post-writing Test
- 3.3 Results for the Interview
- 4 Conclusion
- References
- E-learning Platform and Tools
- Educational Program BigData EduCloud at the Faculty of Informatics and Management
- Abstract
- 1 Introduction
- 2 Methods - BigData
- 2.1 Stakeholders and Their Roles
- 3 Instruments - The Program Progress
- 3.1 Certificates
- 3.2 E-learning in the EduCloud Program
- 4 Results - The Pilot Program Results Assessing
- 5 Implications
- 6 Conclusion
- References
- Adaptive E-Lecture Video Outline Extraction Based on Slides Analysis
- 1 Introduction
- 2 Pre-processing
- 3 Intra-slide Layout Analysis
- 3.1 Title Seeking
- 3.2 Table Detection
- 3.3 Page Layout Analysis
- 3.4 Continuous Text-Line Combination
- 3.5 Tree-Structure Outline Reconstruction
- 4 Inter-slides Logic Analysis
- 4.1 Redundancy Removal and Slides Combination
- 4.2 Global Segmentation and Partial Indexing
- 5 Post-processing
- 6 Evaluation
- 7 Conclusion and Future Work
- References
- Design, Model and Framework of e-Learning Systems
- Topic-Specific Recommendation for Open Education Resources
- 1 Introduction
- 2 System Framework
- 2.1 Focused Crawling for Domain-Specific OERs
- 2.2 Automated Extraction of Knowledge Terms
- 2.3 Topic Model Analysis
- 2.4 Topic-Specific Recommendation and Analysis
- 3 Experiments
- 4 Related Work
- 5 Conclusion and Future Work
- References
- The Web-Based InterUniversity Study
- Abstract
- 1 Introduction
- 2 R/IUS Projects Design: Methodology, Tools, Research Sample
- 3 RIUS/IUS Projects Evaluation
- 3.1 Course Evaluation by Successful Students
- 3.2 Course Evaluation by Unsuccessful Students
- 3.3 Course Evaluation by Tutors
- 4 Conclusions and Recommendations
- References
- Intelligent Tutoring and Tools
- Highlights in the Literature Available in Serious Games for Intellectual Disabilities
- Abstract
- 1 Introduction
- 2 Serious Games for Intellectual Disabilities
- 3 Method
- 3.1 Databases Consulted
- 3.2 Search Terms
- 3.3 Selection of Papers for Inclusion in the Review
- 4 Studies and Results Classified by Purpose of the Investigation and Learning Outcomes
- 5 Conclusions and Future Work
- Acknowledges
- References
- References of the Literature Review
- Multilingual Access to Educational Material Through Contributive Post-editing of MT Pre-translations ...
- Abstract
- 1 Introduction
- 2 Prior Work
- 2.1 The Bologna Project
- 2.2 SlideWiki
- 2.3 Interactive Multilingual Access Gateways
- 3 Proposed Solution
- 4 Method and Results
- 5 Conclusion and Perspectives
- References
- Pedagogical Issues
- Teaching Simulation for Management Students in LMS
- Abstract
- 1 Introduction
- 2 Methods and Material
- 2.1 LMS Section - Assignments and Tasks
- 2.2 LMS Section - Input Data, Data Understanding and Data Preparation
- 2.3 LMS Section - Model
- 2.4 LMS Section - Model Implementation and Simulation
- 2.5 LMS Section - Analysis and Interpretation
- 3 Results and Discussion
- 4 Conclusion
- References
- Orchestrating Inquiry-Based Learning Spaces: An Analysis of Teacher Needs
- 1 Introduction
- 2 Related Work
- 3 Inquiry Learning Spaces
- 4 Methodology
- 5 Expert Teacher Survey
- 5.1 Learning Context
- 5.2 Teacher Information Needs
- 6 Classroom Case Studies
- 7 Discussion
- 8 Conclusions and Future Work
- References
- Re-thinking Digital Textbooks: Students as Co-authors
- Abstract
- 1 Introduction
- 2 Trialogical Learning and the Concept of Students as Creators
- 3 Authoring Digital Content Collections
- 4 Levels of Co-authorship with Digital Content
- 5 Concluding Remarks
- References
- Personalized and Adaptive Learning
- Tracing Self-Regulated Learning in Responsive Open Learning Environments
- 1 Introduction
- 2 Related Work
- 3 Self-Regulated Learning in Widget-Based PLE
- 4 Tracing SRL in the ROLE Sandbox
- 5 Conclusions
- References
- ZhihuRank: A Topic-Sensitive Expert Finding Algorithm in Community Question Answering Websites
- 1 Introduction
- 2 Related Work
- 3 ZhihuRank Algorithm
- 3.1 Topic Extraction from Users
- 3.2 User Authority Transition Matrix
- 3.3 User Authority Ranking for Each Topic
- 3.4 Topic Extraction from Questions
- 3.5 User Authority Ranking for Each Question
- 4 Experimental Analysis
- 4.1 Dataset
- 4.2 Parameters
- 4.3 Evaluation Metrics
- 4.4 Comparison with Baselines
- 5 Conclusion
- References
- Micro Learning Adaptation in MOOC: A Software as a Service and a Personalized Learner Model
- Abstract
- 1 Introduction
- 2 Micro Learning in MOOC
- 2.1 The Popularity of Micro Learning in Taking MOOC Courses
- 2.2 Definition of Micro Learning
- 2.3 Research Challenges
- 3 Micro Learning as a Service-System Framework
- 4 Learner Modelling for Micro Learning
- 4.1 Personal Non-intelligent Factors
- 4.2 Personal Intelligent Factors
- 4.3 Intersection of Non-intelligent and Intelligent Factors
- 4.4 External Factors
- 5 Micro MOOC Learning Resources Process and Measurement
- 6 Conclusion and Future Work
- References
- Web 2.0 and Social Learning Environments
- A Microservice Approach for Near Real-Time Collaborative 3D Objects Annotation on the Web
- 1 Introduction
- 2 Related Work
- 3 A Lightweight Collaborative Annotation Approach for 3D Objects
- 4 Infrastructure and Architecture
- 5 Evaluation
- 6 Conclusion
- References
- Blogging Activities in Higher Education: Comparing Learning Scenarios in Multiple Course Experiences
- 1 Introduction
- 2 Blogging Activities
- 2.1 Presentation of Self-acquired Information
- 2.2 Reflection on the Lectures
- 2.3 Project Diary
- 2.4 Professional Blogging
- 2.5 Web Content Publishing Practice
- 2.6 Gathering and Sharing Learning Resources
- 2.7 Requesting and Providing Help/Feedback
- 3 Our Experience
- 3.1 Experience from Comenius University in Bratislava
- 3.2 Experience from University of Craiova
- 4 Findings and Practical Guidelines
- 5 Conclusions
- References
- Integrating Data Across Workplace Learning Applications with a Social Semantic Infrastructure
- 1 Introduction
- 2 A Conceptual Framework for Scaling Informal Learning at the Workplace
- 3 A Social Semantic Infrastructure
- 4 Exploiting the Social Semantic Server for Workplace Learning
- 4.1 Wordpress and Chrome for the Construction Domain
- 4.2 Evernote and Bits and Pieces for the Healthcare Domain
- 4.3 Discussion
- 5 Conclusions and Future Work
- References
- Applying Speech-to-Text Recognition with Computer-Aided Translation to Facilitate a Web-Based Cross- ...
- Abstract
- 1 Introduction
- 2 Method
- 3 Results and Discussion
- 4 Conclusion
- References
- Short Papers
- Investigating Students' Use of Lecture Videos in Online Courses: A Case Study for Understanding Lear ...
- Abstract
- 1 Introduction
- 1.1 Contemporary Issues of Students' Video Use in Online Learning
- 1.2 Purpose of Study
- 2 Design and Methods
- 2.1 Course Design
- 2.2 Data Collection
- 2.3 Coding and Classification Process
- 2.4 Variables
- 3 Results and Discussions
- 3.1 Students' Learning Behaviors
- 3.2 Comparisons of Learning Outcomes in Three Groups of Video Viewers
- 3.3 Limitation: Visit Hits Versus Time Spent on a Video
- 3.4 Conclusion and Future Work
- References
- STEM Teachers' Community Building Through a Social Tutoring Platform
- Abstract
- 1 Introduction
- 2 The Go-Lab Tutoring Platform
- 3 Tutoring Sessions for STEM Teachers' Community
- 4 After-Session Survey Results
- 5 Conclusions and Future Work
- References
- Optimizing Student and Supervisor Interaction During the SciPro Thesis Process - Concepts and Design
- Abstract
- 1 Introduction and Aim
- 2 Learning Support System (LSS) - SciPro
- 3 Two Case Scenarios
- 4 Discussion and Conclusion
- References
- Analysis of Tools and Methods for Describing and Sharing Reusable Pedagogical Scenarios
- Abstract
- 1 Introduction
- 2 Re-usable Pedagogical Designs: An Historical Overview
- 3 The Concept of Pedagogical Scenarios
- 4 Review of Existing Software Tools and Services
- 5 Discussion and Conclusion
- References
- Learning to Assemble Building Blocks with a Leap Motion Controller
- 1 Introduction
- 2 Previous Work
- 2.1 Recreational Graphics
- 2.2 Free-Hand Interaction
- 3 User Interface
- 3.1 Gesture Set
- 3.2 Snapping Interface for Block Assembly
- 4 Experimental Results
- 5 Conclusions
- References
- A Generic Software Framework for Intelligent Integrated Computer-Assisted Language Learning (iiCALL) ...
- Abstract
- 1 Introduction
- 2 iiCALL Development Framework
- 2.1 The Generic Data Model (GDM)
- 3 The Software Framework
- 4 Conclusion
- References
- Modelling Factors Influencing Digital Readiness: A Case of Teachers in Ghana's Basic School System
- Abstract
- 1 Introduction
- 2 Methodology
- 3 Results
- 4 Discussion
- 5 Conclusion
- References
- Erratum to: Blogging Activities in HigherEducation: Comparing Learning Scenariosin Multiple Course Experiences
- Author Index
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