
Artificial Intelligence and Machine Learning
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This book contains a selection of the best papers of the 33rd Benelux Conference on Artificial Intelligence, BNAIC/ BENELEARN 2021, held in Esch-sur-Alzette, Luxembourg, in November 2021.
The 14 papers presented in this volume were carefully reviewed and selected from 46 regular submissions. They address various aspects of artificial intelligence such as natural language processing, agent technology, game theory, problem solving, machine learning, human-agent interaction, AI and education, and data analysis.
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Content
- Intro
- Preface
- Organization
- Contents
- Annotating Data
- Active Learning for Reducing Labeling Effort in Text Classification Tasks
- 1 Introduction
- 2 Related Work
- 3 Methods
- 3.1 Active Learning
- 3.2 Model Architecture
- 3.3 Query Functions
- 3.4 Heuristics
- 3.5 Experimental Setup
- 4 Results
- 4.1 Active Learning
- 4.2 Query-Pool Size
- 4.3 Heuristics
- 5 Discussion
- A.1 RET Algorithm Computational Cost Analysis
- A.2 Algorithms
- References
- Refining Weakly-Supervised Free Space Estimation Through Data Augmentation and Recursive Training
- 1 Introduction
- 2 Related Work
- 2.1 Supervised Learning for Segmentation
- 2.2 Weakly-Supervised Semantic Segmentation
- 2.3 Unsupervised and Weakly-Supervised Monocular Free Space Segmentation
- 2.4 Training Strategies for Weakly-Supervised Segmentation
- 3 Methodology
- 3.1 Data Augmentation
- 3.2 Recursive Training
- 4 Experimental Setup
- 4.1 Dataset
- 4.2 Evaluation Metrics
- 4.3 Network Architectures
- 4.4 Training Procedure
- 4.5 Use of Ground Truth Data
- 5 Results
- 5.1 Fully-Supervised Results
- 5.2 Unsupervised and Weakly-Supervised Baselines
- 5.3 Data Augmentation and Recursive Training
- 5.4 Limits of Recursive Training
- 5.5 Qualitative Results
- 6 Conclusion
- References
- Self-labeling of Fully Mediating Representations by Graph Alignment
- 1 Introduction
- 2 Related Work
- 3 Self-labeling of Fully Mediating Representations
- 3.1 Graph Alignment
- 3.2 Method
- 4 Experiments
- 5 Conclusion
- A Appendix
- A.1 Architecture Summary of Graph Recognition Tool
- A.2 Training Details for Graph Recognition Tool
- A.3 Computational Cost per Rich-Labeling Iteration
- A.4 Examples of Cases Where Graph Alignment Fails
- References
- Recognizing Objects
- Task Independent Capsule-Based Agents for Deep Q-Learning
- 1 Introduction
- 2 Background
- 2.1 Capsule Networks
- 2.2 Deep Reinforcement Learning
- 3 Related Work
- 4 Methodology
- 5 Analysis
- 5.1 Cumulative Reward and Parameters
- 5.2 Input State
- 5.3 Action Space
- 5.4 Reward
- 6 Discussion
- 6.1 Training
- 6.2 Environment
- 7 Conclusion
- References
- Object Detection with Semi-supervised Adversarial Domain Adaptation for Real-Time Edge Devices
- 1 Introduction
- 2 Related Work
- 2.1 Object Detection
- 2.2 Domain Adaptation
- 3 Proposed Method
- 3.1 Adversarial Domain Adaptation for Object Detection
- 4 Implementation Details
- 5 Evaluation
- 5.1 Datasets
- 5.2 Experiments
- 6 Conclusion
- References
- Explaining Outcomes
- Exploring Explainable AI in the Financial Sector: Perspectives of Banks and Supervisory Authorities
- Abstract
- 1 Introduction
- 2 Theoretical Background
- 3 Research Method
- 3.1 Use Cases
- 3.2 Data Collection
- 3.3 Data Analysis
- 4 Results
- 4.1 Consumer Credit
- 4.2 Credit Risk Management
- 4.3 Anti-money Laundering (AML)
- 4.4 General
- 5 Discussion and Conclusions
- References
- The Effect of Noise Level on the Accuracy of Causal Discovery Methods with Additive Noise Models
- 1 Introduction
- 2 Related Work
- 3 Causal Discovery Methods
- 3.1 Notations
- 3.2 Regression with Subsequent Independence Test (Resit)
- 3.3 Identification Using Conditional Variances (Uncertainty Scoring)
- 4 Experimental Setup
- 5 Experimental Results
- 5.1 Resit
- 5.2 Uncertainty Scoring
- 6 Conclusions
- References
- A Bayesian Framework for Evaluating Evolutionary Art
- 1 Introduction
- 2 Background
- 2.1 Evaluating Computer-Generated Art
- 3 The Bayesian Framework
- 3.1 Art Turing Test
- 3.2 Bayesian Model Comparison
- 4 Application
- 4.1 Tree Representation
- 4.2 The Mathematical Fitness Function
- 4.3 Results and Analysis
- 5 Questionnaire
- 6 Code Base
- 7 Discussion
- 8 Conclusion
- References
- Understanding Language
- Dutch SQuAD and Ensemble Learning for Question Answering from Labour Agreements
- 1 Introduction
- 2 Related Work
- 3 Datasets
- 3.1 Dutch SQuAD v2.0
- 3.2 Labour Agreement Dataset
- 4 Approach
- 4.1 Fine-Tuning
- 4.2 Voted BERT
- 5 Evaluation
- 5.1 Models
- 5.2 Evaluation Metrics
- 6 Results
- 6.1 Dutch SQuAD
- 6.2 Labour Agreement Dataset
- 7 Discussion
- 7.1 Conclusion
- References
- Verbalizing but Not Just Verbatim Translations of Ontology Axioms
- 1 Introduction
- 2 Related Work
- 3 Preliminaries and Defintions
- 4 Proposed Verbalization Approach
- 5 Semantic-Refinement of Label-Sets
- 6 Empirical Evaluation
- 6.1 Results and Discussions
- 7 Conclusion
- References
- Transfer Learning and Curriculum Learning in Sokoban
- 1 Introduction
- 2 Related Work
- 3 Experimental Setup
- 3.1 Neural Network Architecture
- 3.2 Transfer Approach
- 4 Experiments
- 4.1 Transfer Among Related Tasks
- 4.2 Transfer Among Different Tasks (SL/RL)
- 4.3 Transfer to Different Appearance
- 4.4 Visualizing Agent Detection
- 5 Conclusion and Future Work
- References
- Reinforcing Decisions
- Proximal Policy Optimisation for a Private Equity Recommitment System
- 1 Introduction
- 2 Related Works
- 3 Problem Description
- 4 Proximal Policy Optimisation
- 5 Private Equity Recommitment as RL Problem
- 5.1 Modelling
- 5.2 Synthetic Cashflows
- 6 Experimental Setups
- 7 Experimental Results
- 8 Conclusion
- References
- Regular Decision Processes for Grid Worlds
- 1 Introduction
- 2 Background
- 2.1 Markov Decision Processes
- 2.2 Non-Markovian Decision Processes
- 2.3 Temporal Logic, Automata and Product MDPs
- 2.4 Regular Decision Processes: Non-Markovian Dynamics
- 2.5 Related Work
- 3 Approach and Software Design
- 3.1 Compilation: From RDP to MDP
- 4 Experiments
- 4.1 Experiment 1: Goal Sparsity
- 4.2 Experiment 2: Reward Shaping
- 4.3 Experiment 3: Safety
- 4.4 Experiment 4: Non-Markovian Transitions
- 5 Conclusions and Future Work
- References
- MoveRL: To a Safer Robotic Reinforcement Learning Environment
- 1 Introduction
- 2 Notations
- 3 Related Work
- 3.1 RL Robotic Environment
- 3.2 Safe Reinforcement Learning
- 3.3 Path Planning
- 4 Contribution
- 4.1 The Gym Environment
- 4.2 Observation Space
- 4.3 Action Space
- 4.4 Why Do We Need Sequences of Actions?
- 4.5 Reward Function
- 4.6 Initial States and Termination
- 4.7 Safety Guarantee
- 5 Experiment
- 5.1 Learning Scenarios
- 5.2 Learning Algorithm
- 5.3 Results
- 6 Conclusion
- References
- Author Index
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