
Advances in the Human Side of Service Engineering
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Content
- Intro
- Advances in Human Factors and Ergonomics 2021
- Preface
- Contents
- Re-Balancing Benefits in the Digital Age
- The Human-Side of Service Engineering: Advancing Technology's Impact on Service Innovation
- 1 Introduction
- 2 Summary of Original Framework
- 2.1 Background
- 2.2 Designing Service Systems for the General Population
- 2.3 Designing to Serve Special Populations
- 2.4 Ensuring Safety and Protecting People
- 2.5 Exceeding Individual and Organizational Goals
- 2.6 Assuring Information Security and Privacy
- 2.7 Capability and Opportunity Enhancement
- 3 Extending the Framework of the Human Side of Service Systems
- 4 Extensions Related to Standards
- 5 Extensions Related to Customer's Talents and Skills
- 5.1 AI Maps with the T-Shape Representation of Experience
- 5.2 Enhancing the Human-Side the T-Shape Representation of Experience
- 6 Extensions Related to Participatory Governance in the Public Sector
- 7 Extensions in Privacy and Ethics
- 8 Summary and Future Work
- References
- New Ecosystem Based on Big Data for More Digital Impact
- 1 Introduction
- 2 Definitions
- 3 Methodology
- 3.1 Research Design
- 4 Data Collection and Categorization
- 5 Results/Discussion
- 6 Conclusions
- References
- New Frontiers in Cyberspace - Recent European Initiatives to Regulate Digital Finance
- 1 Introduction
- 2 Conditions and Dynamics in Relevant Markets
- 3 Competition and the 'Level Playing Field'
- 4 Extraterritoriality and 'Digital Sovereignty'
- 5 Conclusions
- References
- emyConnect: Building a Smart Public Service for Young Mobile Europeans
- 1 Introduction
- 2 Democratic Participation of Young Mobile Citizens
- 2.1 Participation Gaps
- 2.2 Communication Gaps
- 3 Smart Digital Public Service for EMYs
- 4 Building emyConnect Prototype as a Public Service
- 4.1 Objectives of emyConnect
- 4.2 Design and Development
- 4.3 emyConnect User Groups
- 4.4 emyConnect Architecture
- 4.5 Validation of the emyConnect Prototype
- 5 Conclusions
- References
- The Engagement Catalyst Initiative: How One Global Organization Activates and Energizes Employee Engagement
- 1 Introduction
- 2 Literature Review
- 3 The Engagement Catalyst Initiative
- 3.1 Inception
- 3.2 Design of the Approach
- 3.3 Project Execution and Work Cycles
- 4 Findings and Discussion
- 4.1 The Unique Design of the Employee Engagement Intervention and Evaluating Effectiveness
- 4.2 The Power in Linking Employee Engagement Activities with Organizational Sustainability
- 5 Conclusion
- References
- Addressing Complexity in the Emerging Platform Society
- Exploring New Digital Age Challenges
- 1 Introduction
- 2 Design/Methodology/Approach
- 3 Implications: Re-localization of Knowledge
- 4 New Digital Age Challenges
- 4.1 Technological over Dependency
- 4.2 Marginalization of Unconnected
- 4.3 Trust of Platform
- 4.4 Competing for Collaborators
- 5 Concluding Remarks
- References
- Reducing Industry Complexity with International Standards: Current Efforts for Services, E-commerce, Artificial Intelligence
- 1 Introduction
- 2 Service Standardization
- 3 E-commerce Standardization
- 4 Artificial Intelligence Standardization
- 5 Future Research Directions: Open Source Software
- 6 Concluding Remarks
- References
- Ecosystems Transformation for Social Change: How to Challenge Emergency Through Emergence
- 1 Introduction
- 2 Theoretical Background
- 2.1 Innovation in Service Ecosystems
- 2.2 From Innovation to the Co-development of Social Change
- 3 A Conceptual Framework for Ecosystems Innovation and Social Change
- 4 Discussion: An Application to Higher Education
- 5 Concluding Remarks and Implications
- References
- The Role of Technological Platforms in Co-creating Symbiotic Relationships Between Firms and Society
- 1 Introduction
- 2 Theoretical Background: Society as an Implicit Variable Impacting on the Economic Advantage of the Firm
- 3 The Role of Technological Platforms: A Catalyst for Business and Social Relations
- 4 Research Design and Methodology
- 5 Findings: Businesses and Society Co-evolving and Creating Symbiotic Value
- 6 Research Limitations and Future Research Trajectories
- References
- Digital Transformation in the Era of Covid-19
- 1 Introduction
- 2 Theoretical Background
- 2.1 Digital Transformation and Technologies: A Brief Overview
- 2.2 Digital Transformation and Covid-19: First Studies
- 3 Research Aim and Process
- 4 Findings
- 4.1 Preventing
- 4.2 Diagnosing
- 4.3 Treating
- 4.4 Researching
- 5 Discussion, Implications, and Further Research
- References
- Management of Smart City in Lens of Viable System Approach
- 1 Introduction
- 2 Viability and Multi Contextual Environment
- 3 Smart City and Its Services
- 4 IT Service Management and Its Viable Adaptation
- 5 Conclusion
- References
- Enhancing Interdisciplinarity in Service Innovation
- Qui legit, ingenium veterum mirabile laudet: How to Introduce New Knowledge into Curriculum Using the Example of Alcuin's De dialectica
- 1 Introduction
- 2 De Dialectica
- 3 Early Medieval Didactics
- 4 Variants in the Manuscripts De Dialectica
- 5 Why a Dialogue?
- 6 Conclusion
- References
- Approaching Sustainability in Interdisciplinary Teams
- 1 Introduction
- 2 Interdisciplinary Teamwork at the Master Program "ZukunftsDesign" in the Context of Sustainability
- 2.1 MitweltHeld Kronach
- 2.2 Planetary Health|Challenge4Future
- 3 Methodological Approach
- 4 Individual Concepts and Definitions of Sustainability
- 5 Sustainability in Relation to Profession, Personal Life, and the Semester Project of ZukunftsDesign
- 6 The Impact of Interdisciplinary Project Work with Sustainable Aims on the Perception of Sustainability
- 7 The Characteristics of Interdisciplinary Teamwork
- 8 Interdisciplinary Teamwork in the Context of Sustainability
- 9 Summary
- References
- The Impact of the Master's Program ZukunftsDesign on Student Creativity
- 1 Introduction
- 2 Theoretical Background
- 2.1 Definition of Creativity
- 2.2 Master's Program ZukunftsDesign
- 2.3 Assessment of Creativity
- 2.4 Image Based Tests
- 3 Methods
- 3.1 Participants
- 4 Results
- 5 Discussion
- 5.1 Limitations
- 6 Conclusion
- References
- A Human-Centered Approach to Designing a Blended Learning Environment for an Interdisciplinary Audience
- 1 Introduction
- 2 Theoretical Background
- 2.1 Technology Enhanced Learning (E-Learning)
- 2.2 Blended Learning
- 2.3 Personalized Learning
- 3 Case Study: Blended Learning for an Interdisciplinary Audience
- 3.1 Background
- 3.2 Vision
- 3.3 A Human-Centered Approach to E-Learning
- 4 Conclusion and Future Prospects
- References
- Interdisciplinary Service Development for Construction Suppliers with the Help of an Innovation Support System
- 1 Challenges for Suppliers in the Construction Industry
- 2 Status Quo of Development Processes for Smart Services in the Construction Industry
- 3 Modern Development Processes for Service Engineering
- 4 Decision Support Systems for Service Innovation Within the Construction Supplier Industry
- 5 Discussion and Summary
- References
- Detecting Effective Impulses for the Socio-ecological Change - Presentation of the Interdisciplinary Research Concept Behind Game of Rain
- 1 Introduction
- 2 Paper Preparation
- 3 Offers for Reflection
- 4 Research Design
- 4.1 Offer Intensity in the Setting Systemwelt
- 4.2 Offer Intensity in the Setting Lebenswelt
- 5 Conclusion
- References
- Resilient Design for Service-Oriented Value Creation
- How Higher Education Institutions and Technology Innovation Centres Can Support Organisations Through IoT Digital Transformations
- 1 Introduction
- 2 Literature Review
- 3 Methodology
- 4 Data and Analysis
- 4.1 Generating Awareness: A Wide Range of EDP Participants
- 4.2 Deciding to Invest: EDPs for a Small Group of Gatekeepers
- 4.3 Implementation: EDPs as a Tool for Digital Change Programmes
- 5 Conclusion
- References
- Impacts of Professional Education Measures on the Digital Transformation in Organisations
- 1 Introduction
- 2 Theoretical Foundation
- 3 Suggested Model for Evaluating Impact of Professional Education Measures
- 4 Case Studies and Results
- 5 Conclusions and Limitations
- References
- Transformation Towards Smart Result-Oriented Product-Service Systems
- 1 Product-Service Systems in the Digital Era
- 2 Socio-technical Systems as Theoretical Framing for an Explorative Research Approach
- 3 Transformation Towards Smart Result-Oriented Product-Service Systems
- 3.1 Transformational Framework
- 3.2 Challenges Related to the Transformation
- 4 Discussion and Contribution
- 5 Limitations and Further Research
- References
- Towards a Capability Based Approach to Strengthen the Strategic Decision Making Process for Developing Smart Products and Services in SMEs
- 1 Digitalization and Smartification: Introduction and Challenges
- 2 Related Work
- 3 A Smartification Tool Kit for SME
- 3.1 Capability, Maturity and Measures Model
- 3.2 Methodology Framework
- 4 Applying the Methodical Tool Kit for SMEs
- 5 Summary and Conclusion
- References
- A People Centered Innovation Methodology for Its Application in Digital Transformation - Service Innovation Blocks
- 1 Introduction
- 2 Background and Relevance
- 3 Objectives
- 4 Research Approach
- 5 Results
- 6 Evaluation
- 7 Summary - contribution to Theory and Practice
- References
- Towards a Continuous Process Model for Data Science Projects
- 1 Introduction
- 2 Existing Data Science Process Models
- 3 Contents of Data Science Projects
- 4 Vision
- 5 Conclusion
- References
- Emerging Research Innovations in AI, User Experience and Design
- Value Co-creation Through Collaborative World-Building and Cosplay: QwörkSpace
- 1 Introduction
- 2 Methodology
- 3 What Will be Discussed
- 4 Popular Media Search
- 5 Literature Review
- 6 Creative Business Models and Opportunities for Game-Based Learning
- 7 Outcomes
- References
- Evaluating Innovation Strategies in Online Education in Higher Education
- 1 Introduction
- 2 Design Thinking as a Framework for Online Teaching
- 3 I-Teach Event Methodology
- 3.1 Research Strategies and Survey Instruments
- 3.2 Qualtrics Mixed Method Survey
- 3.3 Scripted Online Participatory I-Teach Event
- 3.4 Connectivity Model Observation Sheets
- 4 I-Teach Event Implementation Strategies
- 5 Team Facilitator Roles and Agenda
- 6 I-Teach Case Study Event Evaluations
- 6.1 Findings for Modifications to the Online Environment
- 6.2 Suggestions for Modifications to the Observation Protocol
- 7 Conclusions and Areas for Future Research
- References
- Color and Flavor Perception
- 1 Introduction
- 2 Research Methods
- 3 Data Analysis and Discussion
- 3.1 Color Preferred to Eat
- 3.2 Color and Flavor
- 3.3 Healthiest Color to Eat
- 3.4 Favorite Color
- 3.5 Correlations in Color Selections
- 4 Conclusion
- References
- Disruptive Innovation: Designing a Shifting Pedagogy for Creative Disciplines in Higher Education Learning
- 1 Introduction
- 2 Disruptive Innovation Model
- 2.1 Zoom
- 2.2 Microsoft Teams and Slack
- 2.3 Mural and Miro
- 3 Research and Methods
- 3.1 Surveys
- 3.2 Observation and Discussion as Evaluation Methods
- 4 Conclusion
- References
- Virtual Exhibit Design: The UX of Student BFA Design Shows in Social VR
- 1 Introduction
- 2 Background
- 3 BFA Show 2020 Case Study
- 3.1 Results of the 2020 BFA Show
- 3.2 Pain-Points of the Virtual Exhibition
- 4 BFA Show 2021
- 5 Researching Best Practices for VR Exhibitions
- 5.1 Why Do We Need VR Exhibitions?
- 5.2 Benefits of Remote Access
- 5.3 Using VR Exhibits in the Classroom as a Teaching Tool
- 5.4 Who Would Use VR Exhibits/and Why
- 5.5 Pain Points
- 5.6 Usability Testing
- 6 Conclusion
- References
- Human Centered Service Design
- Human Centered Service Design (HCSD): Why HCSD Needs a Multi-level Architectural View
- 1 Motivation
- 2 Methodology
- 3 Conceptual Domain Theories of HCSD
- 4 Previously Unconnected Conceptual Perspectives
- 4.1 Institutional Analysis and Development (IAD) Framework
- 5 Theory Synthesis and Relevance of Architecture
- 6 Implication for Practical Approaches
- 7 Implication for Theory
- 8 Observations and Outlook
- References
- Analyzing Actor Engagement in Data-Driven Business Models Innovation in the Context of Smart Cities by Creating a Common Understanding
- 1 Introduction
- 2 Theoretical Background
- 3 Methodical Approach
- 4 Findings
- 5 Implications and Conclusion
- References
- Fostering Human Centred Design in Public Service Development
- 1 Introduction
- 2 Methodology and Approach
- 3 Public Service Innovation
- 4 The Case of the German Online Access Act
- 5 Discussion and Findings
- 6 Conclusion and Outlook
- References
- Digital Service Innovation and Actor Engagement: A Multilevel Design Perspective - Impacts from a Case Study of an Insurtech
- 1 Introduction
- 2 Methodology and Approach
- 3 Digital Service Innovation and Actor Engagement
- 3.1 Microfoundations for Actor Engagement
- 3.2 Building Engagement Platforms
- 4 Case Study Insurtech
- 4.1 Company Profile: Insurtech and Service Innovator
- 4.2 New Value Proposition: Corona Travel-App
- 5 Discussion and Findings
- 6 Conclusion and Outlook
- References
- HR-Management: Impacts from Service (Eco) Systems
- 1 Introduction
- 2 Research Methodology
- 3 Problemizing the Definition and Concepts of HR
- 4 Expanding the Application Domain
- 5 Identifying New Perspectives for the Core Concepts of HR
- 5.1 Perspective: Towards a New Perception of the Employee
- 5.2 Perspective: HR as Steward Shaping New Forms of Cooperation
- 5.3 Perspective: HR Management as Result and Process of Institutionalising New Forms of Work
- 6 Three Implications for Practical HR Management
- 6.1 Implication: HR Management as Multi-level and Interdisciplinary Approach
- 6.2 Implication: HR as Facilitator of Change and Organizational Development
- 6.3 Implication: HR as Creator of a New Workforce Design
- 7 Implications for Theoretical Research
- 8 Findings, Conclusion and Outlook
- References
- Network Effects to Foster Service Innovation: An Empirical Analysis of Actual Practices
- 1 Introduction
- 2 Literature Review
- 2.1 The Concept of Platform Business Models
- 2.2 Network Effects as Driving Force Behind Platform Growth
- 3 Methodology
- 4 Results and Discussion
- 5 Conclusion
- References
- Augmenting Service Capabilities in the Post-pandemic Era
- Differences in Effect of Endorsement of Professional vs. Non-professional YouTuber Through Credibility and Parasocial Relationship
- 1 Introduction
- 2 Previous Researches and Hypotheses Development
- 3 Methodology
- 4 Result
- 4.1 Basic Analysis: Central Tendency and Variance, Correlation
- 4.2 Analysis of a Measurement Model
- 4.3 Analysis of a Structural Model
- 5 Discussion
- References
- Restaurant Reservation System: Allocating Customers with Space Management Under the Impact of COVID-19
- 1 Introduction
- 2 Literature Review
- 3 Modeling
- 3.1 Assumptions
- 3.2 VCG Mechanism Implementation
- 3.3 Basic Model
- 4 Conclusion
- References
- Empathy-Based CE Strategy to Tackle Complex Challenges
- 1 Introduction
- 2 Background
- 3 Hypothesis and Approach
- 3.1 Hypotheses and Approaches to Organizational Challenges
- 3.2 Hypotheses and Approaches to Problem Setting Challenge
- 3.3 Hypotheses and Approaches to Problem Solving Challenge
- 4 Practical Results and Considerations
- 4.1 Results of Efforts for Organizational Issues
- 4.2 Results of Efforts for Problem Setting Issues
- 4.3 Results of Efforts for Problem Solving Issues
- 5 Conclusions and Future Directions
- References
- Education, Training, and Technology Facilitating a Future Workforce
- Exploring Disciplinary Technologies for Increased Accessibility in the Civil Engineering and Construction Industry: Starting the Conversation
- 1 Introduction
- 2 Models of Disability
- 3 Enhancing Inclusivity Through Industry Technologies
- 4 Conclusions and Future Work
- References
- Human-Technology Frontier: Measuring Student Performance-Related Responses to Authentic Engineering Education Activities via Physiological Sensing
- 1 Introduction
- 2 Methods
- 3 Results and Discussion
- 4 Implications to the Human-Technology Frontier
- References
- Students Who Stand Out: Faculty Perspectives on the Competencies that Define Outstanding Students Entering the Workforce
- 1 Introduction
- 2 Methods
- 2.1 Project Context
- 2.2 Data Collection
- 2.3 Data Analysis
- 3 Findings
- 3.1 Faculty Reflect on Interpersonal and Intrapersonal Competencies More Than Technical Competencies When Describing Attributes of Their Outstanding Students
- 3.2 Faculty Emphasize Experiences Outside of the Classroom for Building Competencies Over Students' Classroom Performance and GPA
- 4 Discussion
- 5 Conclusion
- References
- Service Design of Ward Nurse Station Based on Kansei Engineering
- 1 Introduction
- 2 Methods
- 2.1 Research Methodology Framework
- 2.2 Span the Semantic Space and the Service Attributes Space
- 2.3 Questionnaire
- 2.4 Data Collection
- 3 Results and Discussion
- 3.1 Evaluation Results of Kano Model
- 3.2 Stepwise Linear Regression Model: Relationship Between Service Attributes and Kansei Words of Nurse Station
- 3.3 Continuous Improvement Strategy of Nursing Station Service
- 4 Conclusion
- References
- A Proposed Roadmap to Close the Gap Between Undergraduate Education and STEM Employment Across Industry Sectors
- 1 Introduction
- 2 Method
- 3 Key Findings
- 3.1 Workshop
- 4 Concluding Remarks and Future Directions
- References
- Artificial Intelligence Based Co-creation
- Conceptualizing Artificial Intelligence-Based Service Ecosystems
- 1 Introduction
- 2 Artificial Intelligence
- 3 Platforms and Ecosystems
- 4 Value Co-creation
- 5 Framework for AI-Based Service Ecosystems
- 6 Conclusion and Future Research
- References
- 5G Assisted Smart Manufacturing and Industrial Automation
- 1 Introduction
- 2 5G Network Objectives
- 3 Different Requirements of 5G
- 4 5G Assisted Smart Manufacturing
- 5 Adoption of the 5G Geographic Architecture
- 6 5G Security Architecture
- 7 Conclusion
- References
- Qualitative Reasoning for Service Interactions
- 1 Introduction
- 2 A First Approach to Service Composition with Concrete Domains
- 3 An Example Run for Hotel Booking
- 4 Concluding Remarks
- References
- Transfer of Service Research into Companies
- 1 Introduction
- 2 Results of the Empirical Study
- 3 Implications for Service Research
- References
- Smart Tool Use in Knowledge Intensive Work Situations - An Information Technology Review
- 1 Motivation
- 2 Delivering High Service Quality
- 2.1 Service Operation as Knowledge Intensive Work
- 2.2 Service Quality
- 2.3 Information Technology for Service Assistance
- 3 Research
- 3.1 Research Questions
- 3.2 Empirical Study
- 4 Conclusion and Outlook
- References
- Creating Value in Teams and Organizations
- Robotic Baby Doll with Minimal Design for Interactive Doll Therapy in Elderly Dementia Care
- 1 Introduction
- 2 Minimal Baby Design
- 3 Benefits of User Interaction with HIRO
- 4 Benefits of HIRO for Caregivers
- 5 Individual Therapy Robots
- 6 Summary
- References
- Value Creation in Aikido from a Service Perspective
- 1 Introduction
- 2 Aikido from the Service Perspective
- 3 Methods
- 4 Results
- 5 Summary
- References
- Industry-Academia Research Collaborations in the Post-corona Era: A Case Study of Remote Operations in a Japanese State-of-the-Art Research Facility
- 1 Introduction
- 2 Literature Review
- 3 Method and Material
- 4 Results and Discussions
- 5 Conclusion
- References
- Practices and Issues of Corporate Ethnographers: A Case Study of a Corporate Laboratory of a Japanese Telecommunications Service Provider
- 1 Introduction
- 2 Method
- 3 Results
- 3.1 Collaboration with an External Research Company
- 3.2 Division of Labor with an External Research Company
- 3.3 Eliminate Information Gaps Between Members
- 4 Discussion
- 4.1 A Single-Researcher, Long-Term Ethnography Versus Team-Based, Short-Term Ethnography
- 4.2 Holistic Scope Ethnography Versus Partial Scope Ethnography
- 5 Conclusion
- References
- Brand Image Building of Intangible Cultural Heritage Wulo Based on Service Design Thinking
- 1 Introduction
- 2 Service Design and Intangible Cultural Heritage Brand Image
- 2.1 Introduction and Methods of Service Design
- 2.2 Intangible Cultural Heritage Brand Image Building Process
- 2.3 Building Method of Intangible Cultural Heritage Wulo Brand Image Based on Service Design Thinking
- 3 Design Practice of Wulo Brand Image Building
- 3.1 Discover
- 3.2 Define
- 3.3 Develop
- 3.4 Deliver
- 4 Summary
- References
- Analyzing the Relationship Between Service Innovation and Customer Value Co-creation Intention: The Case of Mobile Banking
- 1 Introduction
- 2 Literature Review
- 2.1 Service Innovation and Customer Value Co-creation Intention
- 2.2 Moderating Effects of Cultural Values
- 3 Methodology
- 3.1 Sample and Data Collection
- 3.2 Measures
- 4 Empirical Results
- 4.1 Exploratory Factor Analysis (EFA)
- 4.2 Reliability Analysis
- 4.3 Hierarchical Regression
- 5 Discussion and Conclusion
- 5.1 Discussion
- 5.2 Conclusion and Limitation
- References
- Creating Value in Communities, and Society
- Co-enhancing Skills of Social Entrepreneurs: A Possible Application of Mobile Social Networks
- 1 Necessary to Co-enhance the Skills of Social Entrepreneurs in Social Business
- 2 Research Objectives and Questions
- 3 Research Method
- 3.1 Data Collection
- 3.2 Data Coding
- 4 Results
- 4.1 Social Business
- 4.2 Roles Played by Diverse People Who Participated in Social Business
- 5 A Possible Application of Mobile Social Networks (MSN) for Co-enhancing the Skills of Social Entrepreneurs
- 6 Conclusion and Future Research Directions
- References
- Integrating Real-World and Virtual Experiences Through eSports-Type 'Cheering'
- 1 Introduction
- 2 Theoretical Background
- 2.1 Prior Research
- 2.2 Subscription Gifting Program on Twitch
- 2.3 Stakeholders in Subscription Gifting on Twitch
- 3 Ecosystem with Interactive Cheering Functions
- 4 Method
- 5 Findings
- 6 Discussion
- 7 Conclusion
- References
- A Possibility of Value Co-creation in the Service Ecosystem of the Paid Media in Japan: Focusing on Viewers' Life Stories
- 1 Introduction
- 2 Literature Review
- 3 Method
- 4 Results
- 4.1 The Case of J and K
- 4.2 The Case of L and P
- 5 Discussion
- References
- Service Design Based on Customer Value Classification in IoT Systems
- 1 Introduction
- 2 Theoretical Overview
- 2.1 The IoT System
- 2.2 IoT System Step Classification
- 2.3 Provided Value Model by IoT System Step Classification
- 2.4 The Element of Value
- 3 Challenges of Step Classification Provided Value
- 4 Modification of the IoT System Step Classification Provided Value Model by Using Elements of Value
- 4.1 The Provided Value of Each Step by Combination of Elements of Value
- 4.2 Must-Be Quality
- 5 Proposed Service Design Procedure
- 6 Conclusion
- References
- "As Normal" Co-created by Visiting Nurses and Patients: Ethnographic Study on Visiting Nurse Station in Japan
- 1 Introduction
- 2 Method
- 3 Result and Discussion
- 3.1 Observe and Underst and the Daily Lives of Patient and Family
- 3.2 Exploring Care Service Methods Preferable to the Patient and Family, and Creating It
- 3.3 Using the Senses Obtained from Experience
- 3.4 Patient and Nurses Respond to Each Other
- 4 Concluding Remarks
- References
- Discovering Topics of Interest on Steam Community Using an LDA Approach
- 1 Introduction
- 2 Related Work
- 3 Data and Methods
- 3.1 Dataset
- 3.2 Latent Dirichlet Allocation (LDA) for Topic Modelling
- 4 Experimental Result
- 5 Conclusion
- References
- Dialogue Tool for Value Creation in Digital Transformation: Roadmapping for Machine Learning Applications
- 1 Introduction
- 2 Technology Roadmapping for Machine Learning Applications
- 3 Proposed Technology Roadmapping Method
- 4 Technology Roadmapping Workshop
- 4.1 Issues and Needs Map
- 4.2 Technology Seeds and Policy Map
- 4.3 Market Trend Map and Issues and Needs Trend Map
- 4.4 Technology Roadmap from the Needs/Seeds Matching Table
- 4.5 Strategic Story and Presentations
- 4.6 Evaluation of Roadmapping Workshop
- 5 Discussion
- 6 Conclusions
- References
- Author Index
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