
Introducing .NET MAUI
Description
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The book is a comprehensive end-to-end guide on creating, building, and distributing .NET MAUI applications. As you walk through each new concept, .NET MAUI expert and Microsoft MVP Shaun Lawrence will show the concept's value and uses, and then have you apply it in a build-along application. You will work with this build-along application right up until you are ready to ship it to the relevant stores (e.g., App Store, etc.).
The underlying theme through the book is to explain a key concept, show how to implement it directly in order to reinforce your understanding, and then show potential simplifications (e.g., alternative libraries) that can help you reduce the complexities of an applications code base.
What You Will Learn
- Create a .NET MAUI application
- Apply commonly required techniques
- Apply more advanced techniques to make applications stand out
- Know what to consider when distributing applications to the relevant stores
- Take an application from concept through to production
Who This Book Is For
Developers who are new to .NET MAUI and cross-platform development. A basic knowledge of C# is required, but no prior knowledge using .NET MAUI is required. Experienced developers also will find the book useful as it covers topics key to modern day development (such as accessibility, performance, and distribution). Xamarin Forms developers will find the book useful as key features new to .NET MAUI that will aid in the migration from Xamarin Forms to .NET MAUI are explained.
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Person
Shaun actively maintains several open-source projects within the .NET community. A key project for the scope of this book is the .NET MAUI Community Toolkit where he predominantly focuses on building good quality documentation for developers to consume. Shaun lives in the United Kingdom with his wife, two children, and their dog.
Content
Part I - Getting to Know .NET MAUI.- Chapter 1: Introduction to .NET MAUI.- Chapter 2: Building Our First application.- Chapter 3: The Fundamentals of .NET MAUI.- Part II - User Interface.- Chapter 4: An Architecture to Suit You.- Chapter 5: User Interface Essentails.- Chapter 6: Creating Our Own Layout.- Chapter 7: Accessibility.- Chapter 8: Advanced UI Concepts.- Chapter 9: Local Data.- Part III - Behind the Scenes.- Chapter 10: Remote Data.- Chapter 11: Getting Specific.- Part IV - Platform Specifics.- Chapter 12: Testing.- Chapter 13: Lets Get Graphical.- Chapter 14: Releasing Our Application.- Chapter 15: Conclusion.
System requirements
File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
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