
3D User Interfaces
Description
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3D interaction is suddenly everywhere. But simply using 3D input or displays isn't enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction-indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application.
Coverage Includes
3D user interfaces: evolution, elements, and roadmaps
Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices
What 3D UI designers should know about human sensory systems and cognition ergonomics
How proven human-computer interaction techniques apply to 3D UIs
3D UI output hardware for visual, auditory, and haptic/ tactile systems
Obtaining 3D position, orientation, and motion data for users in physical space
3D object selection and manipulation
Navigation and wayfinding techniques for moving through virtual and physical spaces
Changing application state with system control techniques, issuing commands, and enabling other forms of user input
Strategies for choosing, developing, and evaluating 3D user interfaces
Utilizing 2D, "magic," "natural," multimodal, and two-handed interaction
The future of 3D user interfaces: open research problems and emerging technologies
More details
Other editions
Additional editions

Persons
Ernst Kruijff is a senior researcher at the Bonn-Rhein-Sieg University of applied sciences, where he heads the 3DMi group. The group focuses on the human-factors driven design of multisensory 3D user interfaces. Previously, Ernst worked at Graz University of Technology and Fraunhofer IMK, where he coordinated several large German and European research projects in the field of virtual and augmented reality.
Ryan P. McMahan is an Assistant Professor of Computer Science and of Arts and Technology at UT Dallas. He directs the Future Immersive Virtual Environments (FIVE) Lab. His research focuses on using immersive VR technologies to promote learning and to provide training solutions that are better than real-world exercises. His other research interests include portable immersive technologies, multimodal sensory displays, natural 3D interaction techniques, and principles of human-computer interaction.
Doug A. Bowman is Professor of Computer Science at Virginia Tech, where he directs the 3D Interaction Research Group and the Center for Human-Computer Interaction. He earned his M.S. and Ph.D. in Computer Science from Georgia Tech. His research interests include 3D user interfaces, 3D interaction techniques for virtual reality, the effects of fidelity in VR systems, and large high-resolution displays. He was awarded a National Science Foundation CAREER grant for his work on domain specific 3D user interfaces.
Ivan Poupyrev is a Technical Program Lead working on advanced interaction research in the Advanced Technology and Products (ATAP) division at Google. He formerly worked at Disney Research Labs in Pittsburgh and the Sony Computer Science Labs in Japan. He spent two years at the Human Interface Technology Laboratory at the University of Washington as a Visiting Scientist designing and investigating 3D user interfaces. His current research interests are in designing and investigating advanced interfaces between humans and machines, including 3D interfaces, augmented reality interfaces, ubiquitous and wearable interfaces.
Content
1. Introduction to 3D Interaction
2. 3D User Interfaces: History and Roadmap
Part II: HCI and Human Factors Basics
3. General Principles of Human-Computer Interaction
4. Human Factors Fundamentals
Part III: 3D Interaction Technology
5. 3D Output Devices
6. 3D Input Devices
Part IV: Interaction Techniques for Common 3D Tasks
7. Selection and Manipulation
8. Navigation
9. System Control
Part V: Designing and Developing 3D User Interfaces
10. Strategies for Designing and Developing 3D User Interfaces
11. Evaluation of 3D User Interfaces
Part V: The Future of 3D User Interfaces
12. The Future of 3D Interfaces
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