
Advanced Algorithms and Data Structures
Description
Alles über E-Books | Antworten auf Fragen rund um E-Books, Kopierschutz und Dateiformate finden Sie in unserem Info- & Hilfebereich.
Advanced Algorithms and Data Structures introduces a collection of algorithms for complex programming challenges in data analysis, machine learning, and graph computing.
Summary
As a software engineer, you'll encounter countless programming challenges that initially seem confusing, difficult, or even impossible. Don't despair! Many of these "new" problems already have well-established solutions. Advanced Algorithms and Data Structures teaches you powerful approaches to a wide range of tricky coding challenges that you can adapt and apply to your own applications. Providing a balanced blend of classic, advanced, and new algorithms, this practical guide upgrades your programming toolbox with new perspectives and hands-on techniques.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the technology
Can you improve the speed and efficiency of your applications without investing in new hardware? Well, yes, you can: Innovations in algorithms and data structures have led to huge advances in application performance. Pick up this book to discover a collection of advanced algorithms that will make you a more effective developer.
About the book
Advanced Algorithms and Data Structures introduces a collection of algorithms for complex programming challenges in data analysis, machine learning, and graph computing. You'll discover cutting-edge approaches to a variety of tricky scenarios. You'll even learn to design your own data structures for projects that require a custom solution.
What's inside
Build on basic data structures you already know
Profile your algorithms to speed up application
Store and query strings efficiently
Distribute clustering algorithms with MapReduce
Solve logistics problems using graphs and optimization algorithms
About the reader
For intermediate programmers.
About the author
Marcello La Rocca is a research scientist and a full-stack engineer. His focus is on optimization algorithms, genetic algorithms, machine learning, and quantum computing.
Table of Contents
1 Introducing data structures
PART 1 IMPROVING OVER BASIC DATA STRUCTURES
2 Improving priority queues: d-way heaps
3 Treaps: Using randomization to balance binary search trees
4 Bloom filters: Reducing the memory for tracking content
5 Disjoint sets: Sub-linear time processing
6 Trie, radix trie: Efficient string search
7 Use case: LRU cache
PART 2 MULTIDEMENSIONAL QUERIES
8 Nearest neighbors search
9 K-d trees: Multidimensional data indexing
10 Similarity Search Trees: Approximate nearest neighbors search for image retrieval
11 Applications of nearest neighbor search
12 Clustering
13 Parallel clustering: MapReduce and canopy clustering
PART 3 PLANAR GRAPHS AND MINIMUM CROSSING NUMBER
14 An introduction to graphs: Finding paths of minimum distance
15 Graph embeddings and planarity: Drawing graphs with minimal edge intersections
16 Gradient descent: Optimization problems (not just) on graphs
17 Simulated annealing: Optimization beyond local minima
18 Genetic algorithms: Biologically inspired, fast-converging optimization
More details
Other editions
Additional editions

Person
Content
- Intro
- inside front cover
- Advanced Algorithms and Data Structures
- Copyright
- dedication
- contents
- front matter
- foreword
- preface
- Welcome to Advanced Algorithms and Data Structures
- acknowledgments
- about this book
- Who should read this book?
- How this book is organized: a roadmap
- About the code
- liveBook discussion forum
- about the author
- about the cover illustration
- 1 Introducing data structures
- 1.1 Data structures
- 1.1.1 Defining a data structure
- 1.1.2 Describing a data structure
- 1.1.3 Algorithms and data structures: Is there a difference?
- 1.2 Setting goals: Your expectations after reading this book
- 1.3 Packing your knapsack: Data structures meet the real world
- 1.3.1 Abstracting the problem away
- 1.3.2 Looking for solutions
- 1.3.3 Algorithms to the rescue
- 1.3.4 Thinking (literally) outside of the box
- 1.3.5 Happy ending
- Summary
- Part 1. Improving over basic data structures
- 2 Improving priority queues: d-way heaps
- 2.1 Structure of this chapter
- 2.2 The problem: Handling priority
- 2.2.1 Priority in practice: Bug tracking
- 2.3 Solutions at hand: Keeping a sorted list
- 2.3.1 From sorted lists to priority queues
- 2.4 Describing the data structure API: Priority queues
- 2.4.1 Priority queue at work
- 2.4.2 Priority matters: Generalize FIFO
- 2.5 Concrete data structures
- 2.5.1 Comparing performance
- 2.5.2 What's the right concrete data structure?
- 2.5.3 Heap
- 2.5.4 Priority, min-heap, and max-heap
- 2.5.5 Advanced variant: d-ary heap
- 2.6 How to implement a heap
- 2.6.1 BubbleUp
- 2.6.2 PushDown
- 2.6.3 Insert
- 2.6.4 Top
- 2.6.5 Update
- 2.6.6 Dealing with duplicates
- 2.6.7 Heapify
- 2.6.8 Beyond API methods: Contains
- 2.6.9 Performance recap
- 2.6.10 From pseudo-code to implementation
- 2.7 Use case: Find the k largest elements
- 2.7.1 The right data structure . . .
- 2.7.2 . . . and the right use
- 2.7.3 Coding it up
- 2.8 More use cases
- 2.8.1 Minimum distance in graphs: Dijkstra
- 2.8.2 More graphs: Prim's algorithm
- 2.8.3 Data compression: Huffman codes
- 2.9 Analysis of branching factor25
- 2.9.1 Do we need d-ary heaps?
- 2.9.2 Running time
- 2.9.3 Finding the optimal branching factor
- 2.9.4 Branching factor vs memory
- 2.10 Performance analysis: Finding the best branching factor
- 2.10.1 Please welcome profiling
- 2.10.2 Interpreting results
- 2.10.3 The mystery with heapify
- 2.10.4 Choosing the best branching factor
- Summary
- 3 Treaps: Using randomization to balance binary search trees
- 3.1 Problem: Multi-indexing
- 3.1.1 The gist of the solution
- 3.2 Solution: Description and API
- 3.3 Treap
- 3.3.1 Rotations
- 3.3.2 A few design questions
- 3.3.3 Implementing search
- 3.3.4 Insert
- 3.3.5 Delete
- 3.3.6 Top, peek, and update
- 3.3.7 Min, max
- 3.3.8 Performance recap
- 3.4 Applications: Randomized treaps
- 3.4.1 Balanced trees
- 3.4.2 Introducing randomization
- 3.4.3 Applications of Randomized Treaps
- 3.5 Performance analysis and profiling
- 3.5.1 Theory: Expected height
- 3.5.2 Profiling height
- 3.5.3 Profiling running time
- 3.5.4 Profiling memory usage
- 3.5.5 Conclusions
- Summary
- 4 Bloom filters: Reducing the memory for tracking content
- 4.1 The dictionary problem: Keeping track of things
- 4.2 Alternatives to implementing a dictionary
- 4.3 Describing the data structure API: Associative array
- 4.4 Concrete data structures
- 4.4.1 Unsorted array: Fast insertion, slow search
- 4.4.2 Sorted arrays and binary search: Slow insertion, fast(-ish) search
- 4.4.3 Hash table: Constant-time on average, unless you need ordering
- 4.4.4 Binary search tree: Every operation is logarithmic
- 4.4.5 Bloom filter: As fast as hash tables, but saves memory (with a catch)
- 4.5 Under the hood: How do Bloom filters work?
- 4.6 Implementation
- 4.6.1 Using a Bloom filter
- 4.6.2 Reading and writing bits
- 4.6.3 Find where a key is stored
- 4.6.4 Generating hash functions
- 4.6.5 Constructor
- 4.6.6 Checking a key
- 4.6.7 Storing a key
- 4.6.8 Estimating accuracy
- 4.7 Applications
- 4.7.1 Cache
- 4.7.2 Routers
- 4.7.3 Crawler
- 4.7.4 IO fetcher
- 4.7.5 Spell checker
- 4.7.6 Distributed databases and file systems
- 4.8 Why Bloom filters work21
- 4.8.1 Why there are no false negatives . . .
- 4.8.2 . . . But there are false positives
- 4.8.3 Bloom filters as randomized algorithms
- 4.9 Performance analysis
- 4.9.1 Running time
- 4.9.2 Constructor
- 4.9.3 Storing an element
- 4.9.4 Looking up an element
- 4.10 Estimating Bloom filter precision25
- 4.10.1 Explanation of the false-positive ratio formula
- 4.11 Improved variants
- 4.11.1 Bloomier filter
- 4.11.2 Combining Bloom filters
- 4.11.3 Layered Bloom filter
- 4.11.4 Compressed Bloom filter
- 4.11.5 Scalable Bloom filter
- Summary
- 5 Disjoint sets: Sub-linear time processing
- 5.1 The distinct subsets problem
- 5.2 Reasoning on solutions
- 5.3 Describing the data structure API: Disjoint set
- 5.4 Naïve solution
- 5.4.1 Implementing naïve solution
- 5.5 Using a tree-like structure
- 5.5.1 From list to trees
- 5.5.2 Implementing the tree version
- 5.6 Heuristics to improve the running time
- 5.6.1 Path compression
- 5.6.2 Implementing balancing and path compression
- 5.7 Applications
- 5.7.1 Graphs: Connected components
- 5.7.2 Graphs:15 Kruskal's algorithm for minimum spanning tree
- 5.7.3 Clustering
- 5.7.4 Unification
- Summary
- 6 Trie, radix trie: Efficient string search
- 6.1 Spell-check
- 6.1.1 A prncess, a Damon, and an elf walkz into a bar
- 6.1.2 Compression is the key
- 6.1.3 Description and API
- 6.2 Trie
- 6.2.1 Why is it better again?
- 6.2.2 Search
- 6.2.3 Insert
- 6.2.4 Remove
- 6.2.5 Longest prefix
- 6.2.6 Keys matching a prefix
- 6.2.7 When should we use tries?
- 6.3 Radix tries
- 6.3.1 Nodes and edges
- 6.3.2 Search
- 6.3.3 Insert
- 6.3.4 Remove
- 6.3.5 Longest common prefix
- 6.3.6 Keys starting with a prefix
- 6.4 Applications
- 6.4.1 Spell-checker
- 6.4.2 String similarity
- 6.4.3 String sorting
- 6.4.4 T9
- 6.4.5 Autocomplete
- Summary
- 7 Use case: LRU cache
- 7.1 Don't compute things twice
- 7.2 First attempt: Remembering values
- 7.2.1 Description and API
- 7.2.2 Fresh data, please
- 7.2.3 Handling asynchronous calls
- 7.2.4 Marking cache values as "Loading"
- 7.3 Memory is not enough (literally)
- 7.4 Getting rid of stale data: LRU cache
- 7.4.1 Sometimes you have to double down on problems
- 7.4.2 Temporal ordering
- 7.4.3 Performance
- 7.5 When fresher data is more valuable: LFU
- 7.5.1 So how do we choose?
- 7.5.2 What makes LFU different
- 7.5.3 Performance
- 7.5.4 Problems with LFU
- 7.6 How to use cache is just as important
- 7.7 Introducing synchronization
- 7.7.1 Solving concurrency (in Java)
- 7.7.2 Introducing locks
- 7.7.3 Acquiring a lock
- 7.7.4 Reentrant locks
- 7.7.5 Read locks
- 7.7.6 Other approaches to concurrency
- 7.8 Cache applications
- Summary
- Part 2. Multidimensional queries
- 8 Nearest neighbors search
- 8.1 The nearest neighbors search problem
- 8.2 Solutions
- 8.2.1 First attempts
- 8.2.2 Sometimes caching is not the answer
- 8.2.3 Simplifying things to get a hint
- 8.2.4 Carefully choose a data structure
- 8.3 Description and API
- 8.4 Moving to k-dimensional spaces
- 8.4.1 Unidimensional binary search
- 8.4.2 Moving to higher dimensions
- 8.4.3 Modeling 2-D partitions with a data structure
- Summary
- 9 K-d trees: Multidimensional data indexing
- 9.1 Right where we left off
- 9.2 Moving to k-D spaces: Cycle through dimensions
- 9.2.1 Constructing the BST
- 9.2.2 Invariants
- 9.2.2 The importance of being balanced
- 9.3 Methods
- 9.3.1 Search
- 9.3.2 Insert
- 9.3.3 Balanced tree
- 9.3.4 Remove
- 9.3.5 Nearest neighbor
- 9.3.6 Region search
- 9.3.7 A recap of all methods
- 9.4 Limits and possible improvements
- Summary
- 10 Similarity Search Trees: Approximate nearest neighbors search for image retrieval
- 10.1 Right where we left off
- 10.1.1 A new (more complex) example
- 10.1.2 Overcoming k-d trees' flaws
- 10.2 R-tree
- 10.2.1 A step back: Introducing B-trees
- 10.2.2 From B-Tree to R-tree
- 10.2.3 Inserting points in an R-tree
- 10.2.4 Search
- 10.3 Similarity search tree
- 10.3.1 SS-tree search
- 10.3.2 Insert
- 10.3.3 Insertion: Variance, means, and projections
- 10.3.4 Insertion: Split nodes
- 10.3.5 Delete
- 10.4 Similarity Search
- 10.4.1 Nearest neighbor search
- 10.4.2 Region search
- 10.4.3 Approximated similarity search
- 10.5 SS+-tree18
- 10.5.1 Are SS-trees better?
- 10.5.2 Mitigating hyper-sphere limitations
- 10.5.3 Improved split heuristic
- 10.5.4 Reducing overlap
- Summary
- 11 Applications of nearest neighbor search
- 11.1 An application: Find nearest hub
- 11.1.1 Sketching a solution
- 11.1.2 Trouble in paradise
- 11.2 Centralized application
- 11.2.1 Filtering points
- 11.2.2 Complex decisions
- 11.3 Moving to a distributed application
- 11.3.1 Issues handling HTTP communication
- 11.3.2 Keeping the inventory in sync
- 11.3.3 Lessons learned
- 11.4 Other applications
- 11.4.1 Color reduction
- 11.4.2 Particle interaction
- 11.4.3 Multidimensional DB queries optimization
- 11.4.4 Clustering
- Summary
- 12 Clustering
- 12.1 Intro to clustering
- 12.1.1 Types of learning
- 12.1.2 Types of clustering
- 12.2 K-means
- 12.2.1 Issues with k-means
- 12.2.2 The curse of dimensionality strikes again
- 12.2.3 K-means performance analysis
- 12.2.4 Boosting k-means with k-d trees
- 12.2.5 Final remarks on k-means
- 12.3 DBSCAN
- 12.3.1 Directly vs density-reachable
- 12.3.2 From definitions to an algorithm
- 12.3.3 And finally, an implementation
- 12.3.4 Pros and cons of DBSCAN
- 12.4 OPTICS
- 12.4.1 Definitions
- 12.4.2 OPTICS algorithm
- 12.4.3 From reachability distance to clustering
- 12.4.4 Hierarchical clustering
- 12.4.5 Performance analysis and final considerations
- 12.5 Evaluating clustering results: Evaluation metrics
- 12.5.1 Interpreting the results
- Summary
- 13 Parallel clustering: MapReduce and canopy clustering
- 13.1 Parallelization
- 13.1.1 Parallel vs distributed
- 13.1.2 Parallelizing k-means
- 13.1.3 Canopy clustering
- 13.1.4 Applying canopy clustering
- 13.2 MapReduce
- 13.2.1 Imagine you are Donald Duck . . .
- 13.2.2 First map, then reduce
- 13.2.3 There is more under the hood
- 13.3 MapReduce k-means
- 13.3.1 Parallelizing canopy clustering
- 13.3.2 Centroid initialization with canopy clustering
- 13.3.3 MapReduce canopy clustering
- 13.4 MapReduce DBSCAN
- Summary
- Part 3. Planar graphs and minimum crossing number
- 14 An introduction to graphs: Finding paths of minimum distance
- 14.1 Definitions
- 14.1.1 Implementing graphs
- 14.1.2 Graphs as algebraic types
- 14.1.3 Pseudo-code
- 14.2 Graph properties
- 14.2.1 Undirected
- 14.2.2 Connected
- 14.2.3 Acyclic
- 14.3 Graph traversal: BFS and DFS
- 14.3.1 Optimizing delivery routes
- 14.3.2 Breadth first search
- 14.3.3 Reconstructing the path to target
- 14.3.4 Depth first search
- 14.3.5 It's queue vs stack again
- 14.3.6 Best route to deliver a parcel
- 14.4 Shortest path in weighted graphs: Dijkstra
- 14.4.1 Differences with BFS
- 14.4.2 Implementation
- 14.4.3 Analysis
- 14.4.4 Shortest route for deliveries
- 14.5 Beyond Dijkstra's algorithm: A*
- 14.5.1 How good is A* search?
- 14.5.2 Heuristics as a way to balance real-time data
- Summary
- 15 Graph embeddings and planarity: Drawing graphs with minimal edge intersections
- 15.1 Graph embeddings
- 15.1.1 Some basic definitions
- 15.1.2 Complete and bipartite graphs
- 15.2 Planar graphs
- 15.2.1 Using Kuratowski's theorem in practice
- 15.2.2 Planarity testing
- 15.2.3 A naïve algorithm for planarity testing
- 15.2.4 Improving performance
- 15.2.5 Efficient algorithms
- 15.3 Non-planar graphs
- 15.3.1 Finding the crossing number
- 15.3.2 Rectilinear crossing number
- 15.4 Edge intersections
- 15.4.1 Straight-line segments
- 15.4.2 Polylines
- 15.4.3 Bézier curves
- 15.4.4 Intersections between quadratic Bézier curves
- 15.4.5 Vertex-vertex and edge-vertex intersections
- Summary
- 16 Gradient descent: Optimization problems (not just) on graphs
- 16.1 Heuristics for the crossing number
- 16.1.1 Did you just say heuristics?
- 16.1.2 Extending to curve-line edges
- 16.2 How optimization works
- 16.2.1 Cost functions
- 16.2.2 Step functions and local minima
- 16.2.3 Optimizing random sampling
- 16.3 Gradient descent
- 16.3.1 The math of gradient descent
- 16.3.2 Geometrical interpretation
- 16.3.3 When is gradient descent appliable?
- 16.3.4 Problems with gradient descent
- 16.4 Applications of gradient descent
- 16.4.1 An example: Linear regression
- 16.5 Gradient descent for graph embedding
- 16.5.1 A different criterion
- 16.5.2 Implementation
- Summary
- 17 Simulated annealing: Optimization beyond local minima
- 17.1 Simulated annealing
- 17.1.1 Sometimes you need to climb up to get to the bottom
- 17.1.2 Implementation
- 17.1.3 Why simulated annealing works
- 17.1.4 Short-range vs long-range transitions
- 17.1.5 Variants
- 17.1.6 Simulated annealing vs gradient descent: Which one should I use?
- 17.2 Simulated annealing + traveling salesman
- 17.2.1 Exact vs approximated solutions
- 17.2.2 Visualizing cost
- 17.2.3 Pruning the domain
- 17.2.4 State transitions
- 17.2.5 Adjacent vs random swaps
- 17.2.6 Applications of TSP
- 17.3 Simulated annealing and graph embedding
- 17.3.1 Minimum edge crossing
- 17.3.2 Force-directed drawing
- Summary
- 18 Genetic algorithms: Biologically inspired, fast-converging optimization
- 18.1 Genetic algorithms
- 18.1.1 Inspired by nature
- 18.1.2 Chromosomes
- 18.1.3 Population
- 18.1.4 Fitness
- 18.1.5 Natural selection
- 18.1.6 Selecting individuals for mating
- 18.1.7 Crossover
- 18.1.8 Mutations
- 18.1.9 The genetic algorithm template
- 18.1.10 When does the genetic algorithm work best?
- 18.2 TSP
- 18.2.1 Fitness, chromosomes, and initialization
- 18.2.2 Mutations
- 18.2.3 Crossover
- 18.2.4 Results and parameters tuning
- 18.2.5 Beyond TSP: Optimizing the routes of the whole fleet
- 18.3 Minimum vertex cover
- 18.3.1 Applications of vertex cover
- 18.3.2 Implementing a genetic algorithm
- 18.4 Other applications of the genetic algorithm
- 18.4.1 Maximum flow
- 18.4.2 Protein folding
- 18.4.3 Beyond genetic algorithms
- 18.4.4 Algorithms, beyond this book
- Summary
- appendix A. A quick guide to pseudo-code
- A.1 Variables and basics
- A.2 Arrays
- A.3 Conditional instructions
- A.3.1 Else-if
- A.3.2 Switch
- A.4 Loops
- A.4.1 For loop
- A.4.2 While loop
- A.4.3 Break and continue
- A.5 Blocks and indent
- A.6 Functions
- A.6.1 Overloading and default arguments
- A.6.2 Tuples
- A.6.3 Tuples and destructuring objects
- appendix B. Big-O notation
- B.1 Algorithms and performance
- B.2 The RAM model
- B.3 Order of magnitude
- B.4 Notation
- B.5 Examples
- appendix C. Core data structures
- C.1 Core data structures
- C.2 Array
- C.3 Linked List
- C.4 Tree
- C.4.1 Binary search trees
- C.5 Hash table
- C.5.1 Storing key-value pairs
- C.5.2 Hashing
- C.5.3 Conflicts resolution in hashing
- C.5.4 Performance
- C.6 Comparative analysis of core data structures
- appendix D. Containers as priority queues
- D.1 Bag
- D.2 Stack
- D.3 Queue
- D.4 A comparative analysis of containers
- appendix E. Recursion
- E.1 Simple recursion
- E.1.1 Pitfalls
- E.1.2 Good recursion
- E.2 Tail recursion
- E.3 Mutual recursion
- appendix F. Classification problems and randomnized algorithm metrics
- F.1 Decision problems
- F.2 Las Vegas algorithms
- F.3 Monte Carlo algorithms
- F.4 Classification metrics
- F.4.1 Accuracy
- F.4.2 Precision and recall
- F.4.3 Other metrics and recap
- index
- inside back cover
System requirements
File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Install the free reader Adobe Digital Editions prior to download (see eBook Help).
- Tablet/smartphone (Android; iOS): Install the free app Adobe Digital Editions or the app PocketBook before downloading (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (not Kindle).
The file format ePub works well for novels and non-fiction books – i.e., „flowing” text without complex layout. On an e-reader or smartphone, line and page breaks automatically adjust to fit the small displays.
This eBook uses Adobe-DRM, a „hard” copy protection. If the necessary requirements are not met, unfortunately you will not be able to open the eBook. You will therefore need to prepare your reading hardware before downloading.
Please note: We strongly recommend that you authorise using your personal Adobe ID after installation of any reading software.
For more information, see our ebook Help page.