
Enhancing Learning Through Technology
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Content
- Intro
- Title
- Preface
- Organization
- Table of Contents
- Technological Practice and Change in Education
- Introduction
- Trends and the Impact of Changing Technological Practices in Education
- Changing Educational Practices through Technology: A Case Study
- Physical Collaborative Environment
- Conclusion
- References
- Encouraging Student Learning through Online E-Portfolio Development
- Introduction
- Definition of a Portfolio
- Importance of a Portfolio
- Advantages and Disadvantages of Getting Students to Publish Their Digital Work Online
- Portfolio Creation in Web Publishing Module
- Student Feedback
- Online Photo Galleries
- Dropbox
- Google Forms
- Video Sharing Websites
- Blogs
- Student Blogs and Websites
- My Own Portfolio
- SIWF Website
- DesignWorks Website
- Conclusion
- References
- First Steps towards an Integrated Personal Learning Environment at the University Level
- Introduction
- The Development and Concept of 'Personal Learning Environments'
- How the PLE Concept Challenges Higher Education
- Challenges of PLEs for Learners
- Technological Background of the PLE
- Widgets
- The W3C Widget Family of Specifications
- Proof of Concept - A PLE for Higher-Education Institutions
- User Interface (UI)
- Widget Prototypes
- Conclusions and Future Work
- References
- Integrating Scholarly Articles within E-Learning Courses
- Introduction
- Challenges Faced by Educators
- Challenges Faced by Learners
- Characteristics of E-learning Systems
- Framework
- Framework Validation
- The First Case Study
- Result from the First Case Study
- Result from the Second Case Study
- Result from the Third Case Study
- Conclusion and Future Works
- References
- Web 2.0 Divide among Naughty Insiders, Worried Outsiders, and Invisible Monitors: A Case Study
- Introduction
- Web 2.0 Applications in Education
- Parents' and Teachers' Influence
- Method
- Results
- The Naughty Insiders
- The Worried Outsiders
- The Invisible Monitors
- Discussion
- References
- The Organization of Mobile Learning in Higher Education of Kazakhstan
- Introduction
- Developing of Mobile Learning in Kazakhstan
- Pedagogical Conditions of Mobile Learning
- Conclusion
- References
- Learning of Algorithms on Mobile Devices through Bluetooth, SMS Technology
- Introduction
- Objective
- Characterizing the Target Public
- Methodology
- Difficulties and Discussion
- Results
- Conclusion
- References
- An Innovative Application for Learning to Write Chinese Characters on Smartphones
- Introduction
- Preliminaries
- The Basic Structures of Chinese Characters
- Existing E-Learning Systems for Learning to Write Chinese Characters
- Learning Objects for E-Learning Systems
- Our Proposal
- An Empirical Evaluation of Our Proposal
- Concluding Remarks
- References
- GoPutonghua: An Online Learning Platform for Self-learners to Learn Putonghua
- Introduction
- Existing Online Putonghua Platforms
- System Architecture
- Methodology
- Online Assessment System (OAS)
- Learning Tools
- Learning Materials
- Communication Tools
- Discussion
- Evaluation of GoPutonghua Online Self-learning Platform
- Conclusion
- References
- Construction and Evaluation of a Blended LearningPlatform for Higher Education
- Introduction
- Didactic Theories
- Behaviorism
- Cognitivism
- Constructivism
- Construction of the Learning Platform
- Concept
- Interactive Video Lectures
- Web 2.0 Services
- Learning Management System
- Further Learning Material
- Evaluation
- Method
- Results of the Evaluation
- Conclusion and Outlook
- References
- Development of Engineers' Social Competences in the Settings of Web 2.0 Platform
- Introduction
- Method
- Competences Definition
- Essential and New Competences of Engineers
- Social Competences - Definition and Model
- Survey and Result
- Models of Competences Development
- Characteristics of Web 2.0 in Support of Social Competences Development
- A model for Social Competences Development of Engineers in Web 2.0 Settings
- Conclusion and Future Research Directions
- References
- Students' Self-reported Assessment of E-Dictionaries
- Introduction
- Research Background
- PEDs
- Online English Dictionaries
- Purpose of the Study
- Methodology
- The Setting and Student Profiles
- Procedures
- Findings
- Discussion of Findings
- Conclusions
- References
- Leveraging Low-Cost Mobile Technologies in Bangladesh: A Case Study of Innovative Practices for Teacher Professional Development and Communicative English Language Teaching
- Introduction
- Review of the Literature
- Mobile Phones for Development
- Mobile Phones for Teacher Professional Development
- Mobile Phones for ELT Teaching and Learning
- EIA's Technology Strategy
- EIA's Case Studies
- Pilot Test 1 (iPod Nano and Touch--2009-2010)
- Pilot Test 2 (Nokia, Maximus and SD Cards)
- Implications for Scaling Up in Phase II and III (2012-2017)
- Phase II Model
- Phase III Model
- Conclusion
- References
- Addressing Some Quality and Effectiveness Issues in E-Learning
- Introduction
- E-learning Quality and Effectiveness
- Some Examples of Quality and Effectiveness Initiatives
- Quality Activities in Singapore Schools
- The SPOT-ON Projects in the SAFTI Military Institute (SAFTI MI)
- Proposed Quality and Effectiveness Model for the SIM University
- Start with the Educational Considerations
- Kirkpatrick's Model
- Example from SIM University
- Conclusion
- References
- Peer Assessment Using Wiki to Enhance Their Masteryof the Chinese Language
- Introduction
- Literature Review
- Methodology
- Setting and Participants
- Procedure
- Analysis and Discussion
- Attitudes towards Reading and Reviewing Peer Work Online
- Attitudes towards Providing Feedback on the Web
- Attitudes towards Receiving Feedback
- Anonymity of Peer Feedback
- Like or Dislike the Online Peer Assessment System
- Limitations of the Present Study
- Conclusion and Implications for Future Research
- References
- E-Learning Design for Chinese Classifiers: Reclassification of Nouns for a Novel Approach
- Introduction
- Multi-Categorization of Classifiers
- Semantic Decomposition of Classifiers and Nouns
- Methodology
- Application of Cognitive Strategies in Noun Classifier Acquisition
- Implementation of An Agent-Based Model in Classifier E-learning
- Conclusion
- References
- Using a Conversational Framework in Mobile Game Based Learning - Assessment and Evaluation
- Introduction
- A Conversation Framework for the Detective Alavi Mobile Game
- Game's Assessment
- Students' Learning Processes during the Classroom Observations
- Remembering Level
- Understanding Level
- Applying Level
- Analysing Level
- Evaluating Level
- Self-assessment
- Game's Self-assessment User Experiences
- Detective Alavi's Cost Efficiency versus Conventional Method
- Discussions and Conclusion
- References
- Knowledge, Skills, Competencies: A Model for Mathematics E-Learning
- Introduction
- Theoretical Framework
- Knowledge and Skills
- Competence and Competencies
- Technological Framework
- Modelling Mathematics Learning
- Domain Representation
- The Creation of a Personalised Learning Experience
- Future Trends
- References
- Building an Effective Online Learning Community: An Ethnographic Study
- Introduction
- Research Design
- Findings and Discussion
- Conclusion
- References
- Constructing of ePortfolios with Mobile Phones and Web 2.0
- Introduction
- Profile of Young Apprentice Learners
- The CPIT Project
- Mobile Phone Generated ePortfolios
- Making Use of ePortfolios
- Using Social Networking Sites
- 'Cloud Computing' and Mobile Learning
- Using Social Networking Sites for Collating ePortfolios
- Multimedia and Multiliteracies
- Compiling mPortfolios
- Mlearning Pedagogy
- Evaluation of the Project
- Findings
- Evaluative findings
- Constructive-Interpretive Findings
- Discussion and Implications
- Conclusion
- References
- University Students' Informal Learning Practices Using Facebook: Help or Hindrance?
- Literature
- University Student Use of Facebook
- Motivations of Facebook Use
- Informal Learning and Facebook
- Research Methodology
- Results
- Student Access to Facebook
- Student Use of Facebook for Informal Learning
- Purpose for Selecting Facebook as an Informal Learning Communication Method
- Facebook Applications Used for Informal Learning
- Student Access to Facebook during Study
- Perceived Disadvantages and Advantages of Facebook for Informal Learning
- Discussion
- Limitations
- Conclusions and Implications for Future Research
- References
- Piloting Lecture Capture: An Experience Sharing from a Hong Kong University
- Introduction
- The Context of the Pilot Project
- The Pilot Project Plan
- The Different Pedagogies Used in the Pilot Project
- Rationale behind Pedagogical Use of Lecture Capture in IT1XXX
- Rationale behind Pedagogical Use of Lecture Capture in LANG7XXX
- Rationale behind Pedagogical Use of Lecture Capture in MGNT7XXX
- Rationale behind Pedagogical Use of Lecture Capture in PHYS1XXX
- Rationale behind Pedagogical Use of Lecture Capture in VA2XXX
- Rationale behind Pedagogical Use of Lecture Capture in ORGC1XXX
- Instructor Feedback
- Student Feedback
- Lessons Learned
- Future of the Pilot Project and Conclusion
- References
- Generation of Hypertext for Web-Based Learning Based on Wikification
- Introduction
- Background
- Quality and Types of Hyperlinks
- Quantity of Hyperlinks in Hypertext
- Automatic Generation of Hypertext
- Wikification
- Methodology
- Wikification: Disambiguation
- Wikification: Link Detection
- Hyperizer: Conversion to Self-reference Links
- Results
- Data Set
- Wikification: Disambiguation
- Wikification: Link Detection
- Hyperizer: Conversion to Self-reference Links
- Conclusion
- References
- The Impact of E-Learning in University Education: An Empirical Analysis in a Classroom Teaching Context
- Introduction
- Background
- Open Course Platforms
- Measure of E-Learning Efficiency in Higher Education
- Research Methodology
- Objectives and Research Hypotheses
- Data
- Survey and Data Analysis Results
- Survey Results
- Database Analysis Results
- Conclusions
- References
- The Enhancement of Students' Interests and Efficiency in Elementary Japanese Learning as a Second Language through Online Games with Special Reference to Their Learning Styles
- Introduction
- Types of Learning Styles
- Review of VARK
- Enhancing Learning Efficiency through Online Games in Post-secondary Colleges
- Enthusiasm of Using Mobile Technologies in the Youth
- Types of Apps and Online Games
- Matching of Learning Apps to Learning Styles
- Review the Difficulties Encountered in Learning Elementary Japanese for the Youth
- Review Types of Online Learning of Japanese Language
- Relating Proposed Different Learning Outcomes in Each Type of the Game to Various Types of Learning Style
- Conclusion
- Limitations of the Study and Further Research
- References
- Using Web 2.0 Technologies in K-12 School Settings: Evidence-Based Practice?
- Introduction
- Defining Web 2.0
- Sources of Data
- Method
- Results
- More Detailed Description of the Studies
- Discussion and Conclusion
- References
- Going Beyond Face-to-Face Classrooms: Examining Student Motivation to Participate in Online Discussions through a Self-Determination Theory Perspective
- Introduction
- Research Questions
- Self-Determination Theory (SDT)
- Methodology
- Participants
- Procedure
- Data Collection
- Results
- What Motivates Students to Log In to the AOD?
- What Were the Students' Perceptions of Their Behaviour When They Logged In to the AOD?
- What Motivates Students to Read the Postings in the AOD?
- What Motivates Students to Post in an AOD?
- Discussion and Conclusion
- Motivation as a Social Construct
- Motivation Shifts During the 3-Stage AOD Participation
- References
- Uncoupling Mobility and Learning:When One Does Not Guarantee the Other
- Introduction
- Method
- Results
- Class Demographics
- Applications Loaded on Loaned iPads
- Focus Group Results
- Discussion
- Conclusion
- References
- e-Assessment System as a Positive Tool in the Mastery of Putonghua
- Introduction
- Literature Review
- Background
- System Design and Architecture
- Scenarios and Potential Use of the e-Assessment System
- Conclusion
- References
- Reconciling "human touch" with "high tech"?
- Introduction
- Technology and Student Support
- The OASISS Project
- Effectiveness of the System
- Future Directions
- References
- Author Index
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