
Human-Computer Interaction
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The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023.
A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions.
The papers included in the HCI 2023 volume set were organized in topical sections as follows:
Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques;
Part II: Children computer interaction; emotions in HCI; and understanding the user experience;
Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse;
Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact.
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Content
- Intro
- Foreword
- HCI International 2023 Thematic Areas and Affiliated Conferences
- List of Conference Proceedings Volumes Appearing Before the Conference
- Preface
- Human-Computer Interaction Thematic Area (HCI 2023)
- HCI International 2024 Conference
- Contents - Part IV
- Supporting Health, Quality of Life and Everyday Activities
- Design and Performance Analysis of a Smart Bag Reminder System for Parents
- 1 Introduction
- 2 Related Work
- 2.1 Multi-modal Reminders in Various Ways
- 2.2 System of Reminders Using Light and Sound
- 2.3 Smart Bag Reminder
- 3 Realization of Prototypes
- 3.1 System Design
- 3.2 Implementation
- 4 Evaluation
- 4.1 Participant
- 4.2 Setting Up
- 4.3 Procedure
- 4.4 Measurements
- 5 Results
- 5.1 Quantitative Results
- 5.2 Qualitative Results
- 6 Discussion
- 7 Future Work and Conclusion
- References
- Possibility of Relaxation Level Measurement During Music Listening Using Reverberation Envelope
- 1 Introduction
- 2 Reverberation Envelope Index (E-value)
- 3 Relationship Between the E-value of a Musical Piece and Relaxation
- 3.1 E-value of a Musical Piece
- 3.2 Relationship Between the Relaxation Degrees and the Classical Music
- 4 Clarification of the Relationship Between Relaxation Degree and E-value
- 4.1 Relationship Between E-value and Different Playing Methods
- 4.2 Relationship Between the Relaxation Degree and Playing Methods
- 4.3 Relationship Between Different Parts of the Same Musical Piece with Different E-values and Relaxation
- 5 Discussion
- 6 Conclusions and Future Work
- References
- Interaction Design of Wrist Health Prevention Products Based on Persuasive Design and AHP-Entropy Weight Method
- 1 Introduction
- 2 Relevant Research Theory and Background
- 2.1 Wrist Health Status of SOHO Nationality
- 2.2 Research Status of Persuasive Design Application
- 2.3 Research and Application Status of AHP-Entropy Weight Method
- 2.4 Research Framework and Experimental Process
- 3 Study on Wrist Health Needs of SOHO Users
- 3.1 Questionnaire Design
- 3.2 Quantitative Analysis of SOHO Users' Wrist Health Needs
- 4 Construction of Persuasive Design Model for Wrist Health Prevention Products
- 4.1 Wrist Health Prevention Behavior Counseling Chart
- 4.2 Design Scheme of Promoting Behavior Motivation Model
- 5 AHP- Entropy Weight Method is Used to Analyze the Weight of Persuasion Design Scheme
- 5.1 Construction of Evaluation Index System
- 6 Design Evaluation and Practice
- 6.1 Guidelines for the Design of Persuasive Wrist Health Prevention Products APP
- 7 Conclusion and Prospect
- References
- Make It Short: A Pilot Study on an Adaptive Nutrition Tracking App
- 1 Introduction
- 2 Background
- 2.1 Food Tracking
- 2.2 Nutrition Apps
- 2.3 Food Guidelines
- 3 Technical Concept
- 3.1 Tracking Approach
- 3.2 User Interface
- 4 Evaluation
- 4.1 Methodology
- 4.2 Participants
- 4.3 Results
- 5 Discussion
- 6 Conclusion and Future Work
- References
- Practicality Aspects of Automatic Fluid Intake Monitoring via Smartwatches
- 1 Background and Motivation
- 2 Prior Work
- 3 The Five Aspects of Automatic Fluid Intake Monitoring via Smartwatches
- 3.1 The Nominal Daily Oral Fluid Intake Volume
- 3.2 Automatic Detection of Fluid Intake Acts
- 3.3 Automatic Estimation of Fluid Intake Volume
- 3.4 Informing the Smartwatch Wearer
- 3.5 Giving Advice to the Smartwatch Wearer
- 4 Discussion
- 5 Conclusions
- References
- Temperature Prediction Model for Advanced Renal Function Preservation in Partial Nephrectomy
- 1 Introduction
- 2 Implicit Solution of the Heat Conduction Equation
- 3 Cooling of Pig Kidney and Measurement of Temperature Change
- 4 Comparison of Simulated Data and Measured Data
- 4.1 Calculation of Thermal Diffusivity
- 4.2 Difference Value Between Simulated and Measured Data
- 5 Future Plans
- 5.1 Measurement of Temperature Change During Kidney Cooling Using Whole Pig Kidney
- 5.2 Measurement of Temperature Change Using a Living Pig Kidney.
- 6 Discussion
- References
- Study for Presenting Information on Smartwatch to Assist in Determining Whether to Evacuate by Passing Outside the Road
- 1 Introduction
- 2 Related Study
- 3 Design
- 4 Experiment
- 4.1 Outline of the Experiment
- 4.2 Design of the Experiment
- 4.3 Experimental Video
- 4.4 Selection of Participants
- 4.5 Survey
- 4.6 Experimental Results
- 4.7 Considerations
- 5 Conclusion and Future Prospects
- References
- Comparison of the Accuracy of Pouch Replacement Timing Decisions Using Image Generation Artificial Intelligence and Machine Learning
- 1 Introduction
- 2 Machine Learning Algorithm
- 2.1 Microsoft Lobe
- 2.2 Google Teachable Machine
- 3 AI Image Generation
- 4 Image of Stoma Pouch Used for Machine Learning
- 5 The Process of Image Processing of Stoma Holders
- 6 Comparison of the Accuracy of Two Machine Learning Algorithms Using Artificially Created Images
- 7 Verification of the Init Image Strength Function Adjustment and Comparison of Two Different Machine Learning Algorithms
- 7.1 Verification of Init Image Strength Function Adjustment for AI Image Generation
- 7.2 Comparison of the Two Machine Learning Algorithms Assuming Faceplate Replacement Time
- 8 Consideration
- 9 Conclusions and Future Works
- References
- Message Notification System to Reduce Excessive Smartphone Use by Displaying Smartphone Usage Status as a Character's Condition
- 1 Introduction
- 2 Related Work
- 2.1 Anthropomorphic Character
- 2.2 Behavior Change
- 2.3 Reducing Smartphone Use
- 3 Overview of Proposed System
- 3.1 Condition Changes
- 3.2 Notification Message
- 4 Experiment
- 4.1 Participants
- 4.2 Experimental Procedure
- 5 Results and Discussion
- 5.1 Smartphone Usage Time and Number of Pickups
- 5.2 Questionnaire Results
- 5.3 Discussion
- 6 Conclusions
- References
- Walking Posture Correction Using Mixed Reality for Self Visualization
- 1 Introduction
- 2 Self-projection Using MR Technology
- 2.1 System Overview
- 2.2 Acquired Data
- 3 Experiment
- 3.1 Participants
- 3.2 Experimental Tasks
- 4 Results and Discussion
- 4.1 Movements of the Head
- 4.2 The Lateral Difference in the Shoulder Height
- 5 Conclusion
- References
- VisRef: A Reflection Support System Using a Fixed-Point Camera and a Smartwatch for Childcare Fields
- 1 Background
- 2 Related Work
- 3 Our System
- 4 Experimental Study
- 4.1 Experiment Overview
- 4.2 Target Facilities
- 4.3 Field Experiment 1: Nursery School
- 4.4 Discussion Regarding Nursery School Experiment
- 4.5 Field Experiment 2: After-School Daycare Service
- 4.6 Discussion of After-School Daycare Field Experiment
- 5 Comprehensive Discussion
- 5.1 Areas for Future Improvement
- 6 Conclusion and Future Work
- References
- Body-Centric Vibrotactile Display for Social Support During Public Speaking
- 1 Introduction
- 2 Related Work
- 2.1 Touch and Social Support
- 2.2 Remote Mediated Touch
- 3 Public Speaking Enactment
- 3.1 Participants
- 3.2 Procedure
- 3.3 Data Collection and Analysis
- 4 Findings
- 4.1 When and How to Support
- 4.2 Why to Support
- 5 Experiencing Mediated Touch
- 5.1 Apparatus
- 5.2 Participants
- 5.3 Procedure
- 5.4 Data Collection and Analysis
- 6 Findings
- 6.1 Perceived Pleasantness and Relaxation
- 6.2 Perceived Meaning
- 6.3 Overall Experience
- 7 Discussion and Future Work
- 8 Conclusion
- References
- Designing an Evidence-based Mental Health Intervention Alongside University Students
- 1 Introduction
- 2 Background and Related Work
- 2.1 Designing Digital Evidence-Based Mental Health Tools for University Students
- 2.2 Participatory Design and Mental Health
- 3 Methods
- 3.1 Card Sorting
- 3.2 Storyboarding and User Personas
- 3.3 Design Mockups
- 3.4 Data Analysis
- 4 Results
- 4.1 Providing Healthy Reminders
- 4.2 Human Connection
- 4.3 Support a Personalized Experience
- 4.4 Informational and Instrumental Life-Skill Development
- 5 Discussion
- 5.1 Customizing Support for Self-help and Professional Help
- 6 Limitations and Future Work
- 7 Conclusion
- References
- HCI for Learning, Culture, Creativity and Societal Impact
- The Context of War and Cognitive Bias: An Interactive Approach in Accessing Relations of Attitude, Behavior and Events in Ancient Texts and Online News
- 1 Comparing Online News and Ancient Texts
- 1.1 Challenges in Accessing Information for the Understanding, Comparison and Evaluation of Attitude, Behavior and Events
- 1.2 Design Specifications and Cognitive Bias
- 2 User Requirements and Cognitive Bias
- 2.1 Cognitive Bias
- 2.2 Expert Users and Cognitive Bias
- 2.3 Non-expert Users and Cognitive Bias
- 2.4 Interaction and Specialized Functions
- 3 Content and the "Enable Context" Function
- 3.1 The "Enable Context" Function: Corpora and Translations
- 3.2 The "Enable Context" Function: Implemented Modules and Parameters
- 4 Presentation: Modelling the "Specify Term" Function
- 4.1 Modelling Domain-Specific Seed Ontologies
- 5 Conclusions and Further Research
- References
- Development of MLOps Platform Based on Power Source Analysis for Considering Manufacturing Environment Changes in Real-Time Processes
- 1 Introduction
- 2 Manufacturing Power Source
- 2.1 Pneumatic System
- 2.2 Power System
- 3 Analysis Platform
- 3.1 Platform Components
- 3.2 Platform Features
- 3.3 Machine Learning Operations
- 4 Education Platform
- 5 Conclusion
- References
- Application of Polymer Composite Material Reaction Vessel with IoT Monitoring System
- 1 Introduction
- 2 Materials and Methods
- 2.1 Pre-assessment
- 2.2 Pressure Reactor Vessels for IoT Applications
- 2.3 Node-Red for Real-Time Monitoring Screen
- 2.4 Components Used in Implementation
- 3 Data System Design
- 4 The Proposed Method
- 5 Conclusion
- References
- Research on the Representations of Information in Koto Music Scores
- 1 Introduction
- 2 Analysis of the Koto Part: Playing Techniques and Shoga
- 2.1 Right-Hand Techniques
- 2.2 Left-Hand Techniques
- 2.3 Experiment of Left-Hand Techniques
- 2.4 Shoga
- 3 Representation of the Koto Part
- 3.1 Score Data Format of the Koto Part
- 3.2 Score Display System for the Koto Part
- 4 Analysis of the Voice Part: Melisma and Rhythm
- 4.1 Melisma
- 4.2 Rhythm: Voice Part and Koto Part
- 5 Representation of the Voice Part
- 5.1 Score Data Format of the Voice Part
- 5.2 Score Display System for the Voice Part
- 6 Conclusion and Future Work
- References
- Supporting and Motivating Re-integration of Justice-Involved Individuals Through Dynamic Gamification
- 1 Introduction
- 2 Related Work
- 2.1 Gamified Applications
- 2.2 Mobile Apps in Criminal Justice
- 2.3 Points, Badges, and Level Mechanics
- 2.4 The Five Key Model
- 3 Gamification
- 3.1 Gamification Setup
- 3.2 The Rubber-Band Process
- 3.3 System Parameters
- 3.4 Implementation
- 4 The SMS4CS System
- 4.1 System Overview
- 4.2 The GOALS App
- 4.3 The Dashboard
- 5 Use Case Scenario
- 5.1 Intake
- 5.2 JII Fulfills Five-Key Task
- 5.3 JII Earns and Claims Prize
- 5.4 JII Levels Up Vista
- 5.5 JII is Motivated by Dynamic Gamification
- 6 Discussion
- 7 Conclusion
- References
- How Can We Encourage Ownership to Social Challenges?: Comparison of Three Types of Workshop Themes
- 1 Introduction
- 2 Previous Study
- 2.1 What Ownership is
- 2.2 How to Encourage Ownership to Social Challenges
- 2.3 Approach to Ownership Focused on in this Study
- 3 Verification Through Workshops
- 3.1 Themes Implemented
- 3.2 Workshop Program
- 3.3 Participant
- 3.4 Evaluation
- 3.5 Analysis
- 4 Workshop Results
- 5 Discussion
- 5.1 Versatility of WS Effects
- 5.2 Elements that Enhance the Effectiveness of WS
- 6 Conclusion
- References
- CallMap: A Multi-dialogue Participative Chatting Environment Based on Participation Structure
- 1 Introduction
- 2 The Participation Structure and Human Cognition
- 2.1 Concept of the Participation Structure
- 2.2 Role of the Body in Multi-dialogue Participation
- 2.3 Multiple-Participation Design for Telecommunication Systems Based on Participation Structure
- 3 Graphing the Participation Structure Applying Graph Theory
- 3.1 Definition of Symbols
- 3.2 Tutorial on Participation Graphs
- 3.3 Participation Graphs of Classroom
- 4 CallMap: A Multiple Participative Chatting Environment
- 4.1 Application Development
- 4.2 Elements
- 4.3 Functions
- 4.4 Abstraction of Participation Status
- 4.5 Abstraction of the Address
- 5 Discussion
- 6 Conclusion
- References
- Interoperable Findability: Investigating an Information Ecology of Graded Feedback in Higher Education
- 1 Introduction
- 2 Student Access to Institutional and Classroom Information
- 2.1 Online Survey Description
- 2.2 Interview Description
- 3 Interoperable Findability
- 4 Additional Insights
- 4.1 Designing for Mobile Interactions
- 4.2 Video-Based Feedback
- 4.3 Connecting Feedback to the Job Market
- 5 Conclusion
- References
- Proposal of Seoul's UAM Routes and Vertiports with Spatial Data Analysis
- 1 Introduction
- 2 Related Work
- 2.1 UAM
- 2.2 UAM Route Design
- 2.3 UAM Vertiport Location Analysis
- 3 Method
- 3.1 Setting Criteria for Selecting UAM Route Based on Current Policy
- 3.2 Setting Criteria for Selecting UAM Vertiport in Aspects of Geography, Economics, and Aeronautics
- 3.3 Collecting Spatial Data and Scoring Each Data
- 3.4 Creating Map with Each Standard
- 4 Proposal of Seoul's UAM Route and Vertiport
- 4.1 UAM Route Spatial Location Map
- 4.2 Vertiport Spatial Location Map
- 4.3 Proposal UAM Route and Vertiport Location
- 5 Conclusion
- References
- Why are Some Makerspaces not so Male-Dominated
- 1 Introduction
- 2 Implications
- 3 Related Work
- 4 Methods
- 4.1 Recruitment Protocol
- 4.2 Interview Instrument
- 4.3 Interview Participants
- 4.4 Coding
- 5 Findings
- 5.1 Women in Leadership
- 5.2 Inclusive Policies and Regulations
- 5.3 Women-Focused Activities
- 5.4 Safe and Accessible Facility
- 6 Discussion
- 7 Conclusion
- References
- Prototype of a Facilitation System for Active Learning Using Deep Learning in Body Movement Classification
- 1 Introduction
- 2 Overview of Facilitation System
- 3 Classification of Body Movements Using Deep Learning
- 3.1 Dataset and Training Model
- 3.2 Results of Body Movement Classification
- 4 Facilitation System for Active Learning
- 4.1 Monitoring System
- 4.2 Prototype of Robot Facilitation System
- 5 Conclusion
- References
- A Multilevel Perspective for Social Innovation: Three Exemplary Case Studies in Collaborative Communities Toward Sustainability
- 1 Introduction
- 1.1 The Aim of This Research
- 1.2 Research Question
- 2 Theoretical Background
- 2.1 Design for Sustainability
- 2.2 Social Innovation and Collaborative Communities
- 2.3 Designer as the Culture Mediator: Commoning and Institutioning
- 3 Research Framework
- 3.1 Case Selection
- 3.2 Analysis Framework
- 4 Case Analyzing
- 4.1 Case1: ReTuren
- 4.2 Case 2: Commonfare Solidarity Network Platform
- 4.3 Case 3: NorCal Resilience Network
- 5 Findings
- 5.1 Designing at the Value in Use Level: Social Relations as Object for Design
- 5.2 Designing at the Infrastructure Level: Digital Platforms as Civic Care Facilities
- 5.3 Designing at Governance and Transformation Level: Inclusive Learning Process
- 6 Discussion and Conclusion
- 6.1 Barriers and Opportunities
- References
- Research on Transition Design of Site-Specific Art Based on Aesthetic Empathy
- 1 Introduction
- 2 Concept Identification and Scoping
- 2.1 The Concept and Categories
- 2.2 The Boundaries of Aesthetic Empathy
- 3 Relevant Studies Abroad
- 3.1 General Analysis of the Literature Relating to Site-Specific Art
- 3.2 A Categorical Study of Site-Specific Art
- 3.3 A Categorical Study of Aesthetic Empathy
- 4 Relevant Domestic Studies
- 4.1 Comparative Studies of Site-Specific Art
- 4.2 Studies on Aesthetic Empathy and Social Engagement
- 5 Music of Tiling - A Conversation with Nature
- 6 Conclusion
- References
- Light-Note: A New Interface for Touchless Laser Digital Instruments
- 1 Introduction
- 2 Interaction Model
- 2.1 Explanation of Interaction Models for Touchless Digital Instrument Interfaces
- 2.2 Summary of Interface Components
- 3 Prototype Implementation of a Touchless Digital Instrument Interface
- 3.1 Overall Design Model
- 3.2 Implementation of the Light Note Information Collection Side of the Touchless Interface
- 3.3 Implementation of the Light Note Information Transformation for Touchless Laser Digital Instruments
- 3.4 Achieving Results
- 4 Performer Experience Test
- 4.1 Research Design Overview
- 4.2 Participants
- 4.3 The Methodology
- 4.4 The Results
- 5 Discussion
- 6 Conclusion
- References
- A Framework on Digital Communication of Chinese Traditional Handicraft
- 1 Introduction
- 2 Problem Statement
- 2.1 From the Field Perspective
- 2.2 From the Habitus Perspective
- 3 The Communication Layer of Traditional Handicraft Culture
- 4 Proposed Framework
- 4.1 Enhancing the Overall Cognition
- 4.2 Stimulating Cultural Identity
- 4.3 Promoting Active Learning
- 5 Case Study: Validating Framework
- 5.1 Methodology
- 5.2 Results
- 6 Discussion
- 7 Conclusion and Future Work
- References
- The Art of Artificial Intelligent Generated Content for Mobile Photography
- 1 Introduction
- 1.1 Mobile Photography
- 1.2 Digital and AI Photo Filters
- 1.3 AIGC
- 2 AI-Assisted Photo Taking and Editing
- 2.1 Themes of Mobile Photography
- 2.2 AI Assistance in Photos Taking
- 2.3 AI Assistance in Photo Editing
- 3 The Art of AIGC for Mobile Photography
- 3.1 Visual Elements in the Eyes of AI
- 3.2 The Structure of Visual Styles in AIGC
- 3.3 The Fusion of AIGC and a Photo
- 4 Conclusion and Future Work
- References
- Building the Regional Identity of Sustainable Architecture
- 1 Introduction: System Design in Cultural Sustainability
- 2 Sustainability Under Systematic Design Thinking
- 3 Understand Architecture with Regional Characteristics
- 3.1 Architectural Identity for Cultural Sustainability
- 3.2 Measurement of Regional Buildings
- 4 Project: Participatory Methods Under Systematic Design
- 4.1 The Participatory Tool Called "Small Squares"
- 5 Discussion
- References
- Author Index
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