
Immersive Learning Research Network
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Content
.- Foundations in Immersive Learning Research and Theory:
.- Exploring Space and Non-Verbal Interaction in Instructional Design in Immersive Collaborative Learning.
.- Physiological and Psychological Responses to Varying Levels of VR Immersion: A Study of User Experience.
.- Presence in Augmented Learning: An Empirical Study Leading to a New Questionnaire Proposal.
.- An Explosion of the Uses of Immersive Learning Environments: A Mapping of Reviews Update.
.- Why do Primary School Pupils Engage in Augmented Reality Educational Activities? A Uses and Gratification Theory Perspective.
.- You're My Only Hope: An Exploration of the Advantages and Disadvantages of Lecturers as Holograms.
.- Escaping the Maze: Enhancing Teamwork and Collaboration in Higher Education through a Gamified Virtual Reality Experience.
.- Assessment and Evaluation (A&E):
.- Expert-Based Review and Evaluation of the Gamified Mixed Reality Application from a User Experience Perspective.
.- Exploring the Benefits of Immersive Technologies in Elementary Physical Education.
.- Leveraging VR Tools for Inclusive Education: Implications from Sign Language Learning in VRChat.
.- Rethinking the Extended Reality and Autism Research Agenda: Toward Neurodiversity-Affirming, Transdiagnostic, Inclusive Design.
.- The Ethical Choices with Educational Technology (ECET) Immersive Technologies Decision Support Framework.
.- Enhancing Multiliteracy through Virtual Reality: An Inclusive Approach to Critical Immersive-Triggered Literacy.
.- STEM Education (STEM)
.- Systematic Literature of Immersive Learning Design with Virtual Reality for STEM Education in Higher Education.
.- Examining the Acceptance of First-Person View Drones through Head-Mounted Displays in STEM Education by In-Service Teachers.
.- Medical & Healthcare Education (MHE):
.- Designing a Virtual Reality Operating Room Learning Tool for Novice Healthcare Students.
.- From Presence to Acceptance: Exploring the Influence of Sense of Presence on Immersive Learning Technology Acceptance and Reasoning.
.- Workforce Development & Industry Training (WDIT):
.- Greens Do Good: A Hydroponic Vertical Farm Augmented and Virtual Reality Training Prototype for Autistic Trainees.
.- Self and Co-regulated Learning with Immersive Learning
Environments (SCILE):
.- Lowering the Barriers for Designing Immersive Learning Environments: ImmersityXR Framework.
Special Track 1: Immersive learning across Latin America: State
of Research, Use Cases and Projects:
.- Immersive Learning in Teaching Geomatics for Engineering Students.
.- The Impact of Virtual Transition Spaces on Learning Engagement and Memory Retention.
.- SpecialTrack 2: Navigating Grand Challenges: Immersive
Learning & Global Solutions (iLRNGrandChallenges):
.- Immersion for AI: Immersive Learning with Artificial Intelligence.
.- Special Track 3: Sustainable Development and Immerse Learning
in the Climate Emergency:
.- Design of a 3D Model-based Augmented Reality Tool for Engineering Learning.
System requirements
File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
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