
Assistive Technology: Shaping a Sustainable and Inclusive World
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This book, Assistive Technology: Shaping a Sustainable and Inclusive World, presents the proceedings of AAATE 2023, the 17th International Conference of the Association for the Advancement of Assistive Technology in Europe, held in Aubervilliers, France, from 30 August to 1 September 2023. For over 30 years, the biennial AAATE conference has focused on research aimed at improving the lives of people with a disability, and has become one of the main platforms for all stakeholders in the field. A total of 123 papers were submitted in the category intended for publication in these conference proceedings, and after a rigorous process involving review by at least three international reviewers, 74 were selected for inclusion here. Topics covered include service delivery of AT; AT for various groups such as older adults, children, and those with cognitive disabilities; mobility; privacy and security issues; and AT to promote inclusion and facilitate participation in education, culture, and work.
Providing a comprehensive and current overview, the book will be of interest to researchers, practitioners, manufacturers, decision-makers and providers, users of AT, and anyone else working in the field.
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Content
- Intro
- Title Page
- Preface
- About the Conference
- Contents
- Assistive Technologies for Older Adults: A Multidimensional Perspective
- Using a Social Robot to Engage Older Adults Living in Residential Care Homes in Cognitive Training: Preliminary Results from the SHAPES Project
- Exploring AI Literacy Among Older Adults
- Evaluating the Energy Requirements of Assistive Technologies for Older Adults
- Using Wearable Devices in a Healthcare Facility: An Empirical Study with Alzheimer's Patients
- Assistive Solutions for Person-Centred Integrated Care
- Mechanisms for the Participatory Governance of Technology-Mediated Health and Social Care
- Barriers to and Facilitators of Participation in Health and Social Care Governance: Categories and Cross-Cutting Themes from a Survey of SHAPES Project Partners
- SHAPES Marketplace: Transparency, Trust and Fair Competition in the Healthy Ageing Market
- A Study on Standard for Safety Requirements for Care Robots
- Exploring the Potential of Conversational Interfaces for Care of Older Adults: Insights from Stakeholder Workshops
- Smart Nursing: The Use of Technology to Support Homecare Nurses with Their Care of the Elderly
- Evaluation of Commercially Available Fall Detection Systems
- Privacy-Aware and Acceptable Video-Based Assistive Technologies
- Blind Modalities for Human Activity Recognition
- Understanding User Needs, Persona Scenarios for Privacy-Preserving Visual System Development
- Video-Based AAL and Intimate Pictures - Criminal Liability in European, Irish, and Polish Law
- Privacy by Design Solution for Robust Fall Detection
- Audio-Conversion of Biomedical Signals - A Possible Approach to Improve Remote Monitoring of Elderly and Visually Impaired People
- Acces to STEM Content
- Extracting Contextual Semantic from a Concordance Containing Mathematical Definition
- On Support for Dyslexic Students in Senior-High School and Higher Education
- Multilingual Support for Accessibility in PowerPoint STEM Contents
- AT Service Delivery
- Process Evaluation of the Optimized Provision of AT for Impaired Upper Extremity Function Within the OMARM Study
- MS@Work in Flanders: The Development of a MS Toolkit for a Stable Employment
- Global AT Service Delivery Challenges
- Digital Enabling Assistive Technology Through the Provision Lens - A Global Perspective in a Nordic Context
- The Advancement of AT and AAC for Children in Eastern Europe and Central Asia
- Reflections on Building a Multi-Country AAC Implementation Guide
- User Participation in Design
- Assistive Technology to Promote Participation in Sport for People with Disabilities
- Learning About Assistive Technology from High School
- Cognitive Disabilities and Accessibility
- JournalMate: An Accessible Academic Reading Tool for Third-Level Students with ADHD
- AI Supporting AAC Pictographic Symbol Adaptations
- Cognitive Accessibility of Indoor Navigation Apps
- Neuro Service Dogs Impacts on Community-Dwelling Persons with Mild to Moderate Dementia and Their Caregiver
- The Assistive Potential of Digital Consumer Technology
- Understanding the Potential of Home-Based Digital Voice Assistants for People with Disabilities
- HRI and Personality Perception: Comparison of the Personality Evaluation of a Teleoperated Humanoid Robot and Human Interlocutor
- Digital Assistive Technology: The Online Assistance for a Peaceful Driving in Automated and Connected Vehicles
- Accessible Consumer Electronics Are Essential to Closing the Gap in Assistive Technology Provision
- Japanese Braille Translation Using Deep Learning - Conversion from Phonetic Characters (Kana) to Homonymic Characters (Kanji) -
- Assistive Technology in Low- and Middle-Income Countries (LMICs)
- Unpacking 'What Works': A Commentary of the Key Learnings for ICT from the AT2030 Program
- Harmonising Assistive Technology Assessment Data: A Case Study in Nepal
- Barriers for Accessing Assistive Products in Low- and Middle-Income Countries (LMICs)
- Advanced Technologies for Inclusion and Participation in Education and Labour
- Exploring Practical Metrics to Support Automatic Speech Recognition Evaluations
- Intersectoral Development of an Evaluation Tool for the Socio-Professional Rehabilitation Process Adapted to People with Autism
- Design and Prototyping of a Serious Game on Interactive Tabletop with Tangible Objects for Disability Awareness in Companies
- Using Personas to Raise Acceptance of Digital Tools in Social Organizations - Introducing the Easy Reading Framework
- Design of Instructional Videos for People with Autism Who Want to Learn About Grocery Store Work: A Community, Business, Educational and Health Partnership
- Rob'Autism Project: Social Learning at the Center of the Therapy
- Digital Inclusion and Competence Development
- Training a Child with Blindness on the Basic Use of Computer with the Aim of Internet Socialization
- an Intervention Program
- Digital Capabilities of Older People and Uptake of Online Healthy Ageing Interventions: An Australian Study
- Involving, Empowering, and Training End Users with Disabilities to Fully Participate in the Web Accessibility Directive Objectives First Results from the UPowerWAD Project
- Empirical Evaluation of Metaverse Accessibility for People Who Use Alternative Input/Output Methods
- Technologies to Enhance Mobility, Accessibility and Participation
- Measuring Economic Benefits of Built Environment Accessibility Technologies for People with Disabilities
- Uses of Wayfinding Tools by People Who Are Blind and Low Vision
- Social Participation and Physical Activity Incentive at Home in Stroke Survivor: Contribution of Technologies
- I Know My Rights! A Longitudinal Study of Discrimination due to Physical Inaccessibility from the Perspective of Wheelchair Users
- A Novel Geospatial Assistive Navigation Technology for Seamless Multimodal Mobility of Wheelchair Users
- Towards a Model for the Transfer of Technology-Driven Innovation in Accessible and Inclusive Public Transport
- Robotics at the Service of Wheelchair Mobility for People with Disabilities: Story of a Clinical-Scientific Partnership
- Robots for Children
- Vocal Behavior Acquisition with a Toy Operating by Sound Detection
- Building Policies and Initiatives for Inclusive Educational Contexts
- Requirements, Barriers and Tools for Participation in an Inclusive Educational Digital Environment
- Building Policies and Initiatives for Inclusive Educational Contexts: The GLIC Italian Experience
- Tool for Digital Inclusion in Italian Schools: The Use of Self-Assessment Framework from ENTELIS Project
- MSc Educational Assistive Technology: Training an Emergent Professional Group
- Culture
- Inclusion for Cultural Education in Museums, Audio and Touch Interaction
- AT Outcomes
- Head Gesture Interface for Mouse Stick Users by AAGI
- STAACS3: Simulation Tool for AAC with Single-Switch Scanning
- Universal Design in Education (UDE) Across the Entire Lifecycle
- Inclusion4EU: Co-Designing a Framework for Inclusive Software Design and Development
- Universal Design in Education (UDE) Across the Life Course: Applying a Systems Framework to Create an Inclusive Experience for All
- Analysing Italian Inclusive Education Practices in Relation to Universal Design for Learning Principles
- I'm in Tales MOOC on Tangible User Interfaces and the UDL Model: A Case Study Design
- Assistive Technology and Inclusive Early Childhood Education
- Development of Orientation and Mobility Training System for Visually Impaired Children Using VR
- The Design and Implementation of Technology-Based Inclusive Classroom Activities in Inclusive Early Childhood Education and Care: A Pilot Study in Four European Countries
- Augmented Tactile Book: Design of a Multisensory Page Prototype
- 'Touching' Stories: Towards the Development of Tangible User Interfaces Story-Building Authoring Tool for Inclusive Education
- AT and Children's Rights
- The Right to Assistive Technology and Accessible Instructional Materials for U.S. Students Does Not Consistently Translate into Predictable Access and Effective Use
- Personalized Assistive Technologies for Motor-Impaired Students: A Case of Learning Process Mining
- Accessibility of AR/VR/XR
- A Systematic Literature Review of Accessibility Evaluation Methods for Augmented Reality Applications
- The Use of Extended Reality in Rehabilitation for Patients with Acquired Brain Injury: A Scoping Review
- Subject Index
- Author Index
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