
Mastering Android NDK
Description
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Key Features
Develop portable games using Android NDK and debug them on your desktop
Familiarise yourself with different popular C++ libraries on Android and use them in your games
Write multi-threaded code with graphics, sound, networking, and resource storage
Book DescriptionAndroid NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.What you will learn
Explore popular C++ libraries and use them on Android
Write portable, multithreaded native networking code
Create portable audio framework using OpenAL
Implement portable rendering framework using OpenGL ES 3
Debug mobile applications on your desktop machine
Access resources from APK archives
Render text with FreeType
Who this book is forIf you want to leverage your C++ skills in mobile development and increase the performance of your Android applications, then this is the book for you. Knowledge of C or C++ is assumed, including pointer manipulation, multi-threading, object-oriented programming concepts, and the basics of C++11. It would be an added advantage if you know how to develop applications without any IDE.
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Persons
Sergey Kosarevsky is a rendering lead at Ubisoft RedLynx. He worked in the mobile industry at SPB Software, Yandex, Layar and Blippar, TWNKLS, and DAQRI, where he designed and implemented real-time rendering technology. He has more than 18 years of software development experience and more than 10 years of mobile and embedded 3D graphics experience. In his Ph.D. thesis, Sergey employed computer vision to solve mechanical engineering problems. He has co-authored several books on mobile software development in C++Latypov Viktor :
Viktor Latypov is a software engineer and mathematician with experience in compiler development, device drivers, robotics, and high-performance computing and with a personal interest in 3D graphics and mobile technology. Surrounded by computers for more than 20 years, he enjoys every bit of developing and designing software for anything with a CPU inside. Viktor holds a PhD in applied mathematics from Saint-Petersburg State University.
Content
Using command-line tools
Using native APIs
Networking
Organizing virtual file system
Cross-platform audio streaming
Cross-platform GUI and input system
OpenGL ES 3.1 and cross-platform development
Writing a rendering engine
Implementing game logic
Writing Asteroids game
System requirements
File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
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