
Boost Your STEAM Program with Great Literature and Activities
Description
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Many schools and libraries are implementing STEAM programs in the school library makerspace to promote problem solving by allowing students to create their own solutions to a problem through trial and error. In order to enhance literacy development in the STEAM program, however, they need resources for integrating literature into the curriculum.
In this collection of resources for doing just that, veteran education professionals and practiced coauthors Liz Knowles and Martha Smith bring readers over eight hundred recommended and annotated books and web resources, selected based on research on successfully integrating STEAM and literacy programs and organized by the five STEAM areas. Titles are complemented by discussion questions and problem-solving activities that will aid educators in both adding and using the best literature to their STEAM programs for encouraging learning. In addition to promoting literacy, these resources will help to develop creativity, lateral thinking skills, and confidence in students.
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Persons
Martha Smith, MSE, has been a media specialist for over 30 years in the pre-K through eighth grades.
Content
- Cover
- Half Title
- Title Page
- Copyright
- Contents
- Introduction
- Chapter 1: Why STEAM?
- Chapter 2: Project-Based Learning
- Chapter 3: Makerspaces
- Chapter 4: 3D Printing
- Chapter 5: Engineering for Kids?
- Chapter 6: Science
- Chapter 7: Technology
- Chapter 8: Engineering
- Chapter 9: Arts
- Chapter 10: Math
- Chapter 11: Activity Books
- Appendix A: Websites
- Appendix B: Books That Promote Mind Growth
- Appendix C: Professional Resources
- Works Cited
- Author Index
- Title Index
- About the Authors
System requirements
File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
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