
Instant Audio Processing with Web Audio
Description
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Key Features
Learn something new in an Instant! A short, fast, focused guide delivering immediate results
Implement audio stitching using Web Audio's built-in scheduling API
Learn Web Audio's scripting abilities by building a broadcast-style audio ducking effect
Build a 5-band equalizer using Web Audio's built-in audio processing functionality
Book DescriptionWeb Audio is an upcoming industry standard for web audio processing. Using the API, developers today can develop web games and applications with real-time audio effects to rival their desktop counterparts. Instant Audio Processing with Web Audio is your hands-on guide to the Web Audio API. Using clear, step-by-step exercises, this book explores the API and how to apply it to produce real-time audio effects such as audio stitching, audio ducking, and audio equalization. This book is an in-depth study of the Web Audio API. Through a series of practical, step-by-step exercises, this book will guide you through the basics of playing audio all the way to the task of building a 5-band audio equalizer. Along the way, we'll learn how to utilize Web Audio's scripting functionality to build real-time audio effects such as audio stitching and ducking. Then, we'll use this knowledge to build a basic audio layer step-by-step which can be used in our web applications/games. With its in-depth coverage of the Web Audio API and its practical advice on various audio implementation scenarios, Instant Audio Processing with Web Audio How-to is your ultimate guide to Web Audio.What you will learn
Understand the fundamental design philosophy underlying the Web Audio API
Explore the Web Audio interfaces in depth
Detect and initialize a Web Audio context
Play audio files from the Web and desktop
Implement basic and advanced audio looping behaviors
Build a 5-band sound equalizer using Web Audio s processor nodes
Make a reusable audio layer step by step
Who this book is forThis book is designed for developers with some HTML and JavaScript programming experience who are seeking to learn about Web Audio. Experience with AJAX and web server installation/configuration is a plus but is not a necessity in order to follow the content of the book.
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Person
Chris Khoo has been an avid programmer since his first encounter with the personal computer in the 80s. Since then, he's evolved from a nerdy hobbyist programmer into a full-fledged software developer with over 15 years of industry experience in developing games at companies including Microsoft, Disney, Electronic Arts, and Nexon. To date, he has shipped over a dozen console, mobile, and online games including the FIFA series, the SSX series, Def Jam: FFNY, Tom and Jerry Online, and Hyper Grav. His unique combination of AAA console game programming experience and web development experience makes him uniquely qualified to pen a practical study of implementing audio using the Web Audio API. Chris presently resides in Vancouver, BC, with his wife and two children. He is the founder and primary developer at Wappworks Studio, a 3-man indie game studio dedicated to online and mobile web games. When he's not busy at work, Chris enjoys playing board games and helping out with praise and worship at his local church.
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File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
System requirements:
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The file format ePub works well for novels and non-fiction books – i.e., „flowing” text without complex layout. On an e-reader or smartphone, line and page breaks automatically adjust to fit the small displays.
This eBook uses Adobe-DRM, a „hard” copy protection. If the necessary requirements are not met, unfortunately you will not be able to open the eBook. You will therefore need to prepare your reading hardware before downloading.
Please note: We strongly recommend that you authorise using your personal Adobe ID after installation of any reading software.
For more information, see our ebook Help page.
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Install the free reader Adobe Digital Editions prior to download (see eBook Help).
- Tablet/smartphone (Android; iOS): Install the free app Adobe Digital Editions or the app PocketBook before downloading (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Adobe-DRM, a „hard” copy protection. If the necessary requirements are not met, unfortunately you will not be able to open the eBook. You will therefore need to prepare your reading hardware before downloading.
Please note: We strongly recommend that you authorise using your personal Adobe ID after installation of any reading software.
For more information, see our eBook Help page.