
Ambient Intelligence
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Content
- Intro
- Title
- Preface
- Organization
- Table of Contents
- Haptic Interfaces
- HapticArmrest: Remote Tactile Feedback on Touch Surfaces Using Combined Actuators
- Introduction
- Remote Tactile Feedback and Combined Actuators
- Related Work
- HapticArmrest: Technical Details
- Actuators
- Signals
- Evaluations
- Discrimination Task
- Hedonic and Pragmatic Qualities
- Discussion
- Conclusion and Future Work
- References
- Interacting with the Steering Wheel: Potential Reductions in Driver Distraction
- Introduction
- Background Literature
- AmI in the Automotive Context
- Interaction Modalities
- Driver Distraction and User Acceptance
- Intelligent Steering Wheel Prototype
- Design Concepts
- Research Goals
- Pre-prototype Technology Acceptance Study
- Study Setup
- Results
- Touch Screen Steering Wheel Distraction Study
- Study Setup
- Experimental Design
- Analysis and Results
- Conclusion and Future Work
- References
- Table-Top Interface Using Fingernail Images and Real Object Recognition
- Introduction
- Related Studies
- Gesture Recognition
- Table-Top Systems
- System Overview
- Process Flow
- Pressing Gesture Recognition
- Table Image Update
- Bidirectional Transmission between Table and E-Book Device
- Evaluation
- Experimental Setup
- Experiments of Pressing Gesture Recognition
- Evaluation of System Usability
- Discussion
- Conclusion
- References
- Smart Sensing
- Discrimination of Multiple Objects and Expanding Positioning Area for Indoor Positioning Systems Using Ultrasonic Sensors
- Introduction
- Positioning Method and System Architecture
- Positioning Method and System Architecture
- Prototype System Configuration
- Accommodation of Multiple Objects
- Expansion of Receiving Region
- Confirmation Experiment
- Static Test for Accuracy Evaluation
- Dynamic Test for Moving Object
- Conclusions
- References
- A Wearable User Interface for Measuring Reaction Time
- Introduction and Motivation
- Related Work
- Materials and Methods
- Design of the Wearable Reaction Time Test
- Experiment: Comparison of Wearable and Desktop RT Tests
- Results
- Reaction Times
- Subjective Ratings
- Conclusion and Outlook
- References
- Smart Environments
- Using Constraint Optimization for Conflict Resolution and Detail Control in Activity Recognition
- Introduction
- An Application Scenario
- Reasoning Framework
- Identification of Plausible Occurrences of Activities
- Conflict Detection
- Conflict Resolution and Preference Optimization
- Experimental Results
- Related Work
- Conclusions and Future Work
- References
- Knowledge-Based Systems for Ambient Social Interactions
- Introduction
- Related Work
- A Framework for Building Knowledge-Based Systems for Ambient Social Interactions
- Entity Notation
- Event Map Implementation for Ambient Social Interactions
- Discussion
- References
- Augmenting Mobile Localization with Activities and Common Sense Knowledge
- Introduction
- Related Work
- Sensor Setup
- Location Recognition
- Activity Recognition
- Augmenting Localization
- ConceptNet
- Measuring Semantic Proximity
- Experimental Results
- Conclusions
- References
- Hierarchical Activity Recognition Using Automatically Clustered Actions
- Introduction
- Related Work
- Hierarchical Hidden Markov Model
- Model Definition
- Inference and Learning Using a Flattened Implementation
- Experiments
- Experimental Setup
- Experiment 1: Observation Model 1
- Experiment 2: Observation Model 2
- Discussion
- Conclusion
- References
- Real-Time Analysis of Localization Data Streams for Ambient Intelligence Environments
- Introduction
- The Stream-Processing Engine
- Application Example: Interactive Museum Room
- Conclusions and Future Work
- References
- The Autonomic Computing Paradigm in Adaptive Building / Ambient Intelligence Systems
- Introduction and Motivation
- Autonomic Computing
- AmI Research in Components of AC Architecture
- Embedding the User-Centric Focus in AC Paradigm
- Conclusion, Discussion and Future Work
- References
- Using Active Learning to Allow Activity Recognition on a Large Scale
- Introduction
- Related Work
- Active Learning
- Experiments
- Experimental Setup
- Active Learning vs. Random Selection
- Discussion
- Conclusion
- References
- Tagging Space from Information Extraction and Popularity of Points of Interest
- Introduction
- Related Work
- POI Mining
- POI Extraction
- Clustering
- Semantic Enrichment of POIs
- Tag Relevance Computing Based on Popularity
- Experiments
- Conclusions and Further Work
- References
- Context-Aware Integration of Smart Environments in Legacy Applications
- Introduction
- Preliminary Considerations
- Related Work
- Generic Architecture
- Workflow for Pervasive Service Integration
- Analysis Phase
- Concept Phase
- Implementation Phase
- Use Case
- Conclusions
- References
- A Lightweight Service Registry for Unstable Ad-Hoc Networks
- Introduction
- Scenario
- Service Registry Prototype
- Conclusions, Related and Future Work
- References
- Hall Effect Sensing Input and Like Polarity Haptic Feedback in the Liquid Interface System
- Introduction
- Experiments and Results
- Experiment 1: Hall Effect Sensor Reading versus Vertical Distance
- Experiment 2: Hall Effect Sensor Reading versus Horizontal Distance
- Experiment 3: Characterization of Hall Effect Sensor Readings under the Influence of Multiple Magnetic Fields
- Discussion
- Conclusion
- References
- Self-configuration of "Home Abstraction Layer" via Sensor-Actuator Network
- Introduction
- Principle of the Home Abstraction Layer
- SIMC Life-Cycle
- SIMC Identification
- HAL Implementation with OSGi
- SIMC Architecture in OSGi Framework
- Prototyping
- Conclusion and Future Work
- References
- Predicting Sleeping Behaviors in Long-Term Studies with Wrist-Worn Sensor Data
- Introduction
- Sleep Behavior
- Night Time Prediction
- Method and Dataset
- Evaluation
- Conclusion
- References
- Novel Interaction Technologies
- FORE-Watch - The Clock That Tells You When to Use: Persuading Users to Align Their Energy Consumption with Green Power Availability
- Introduction and Motivation
- Power Supply and Smart Grids
- Persuasive Technology and Energy Feedback for Influencing Energy Consumption Patterns
- Effectiveness of Energy Feedback/Management Methods
- Identifying Design Requirements
- Requirements Identified in Related Work
- Requirements Identified in a User Interface Workshop
- Requirements Identified in Online Survey
- Design Solution: The FORE-Watch
- Future Work
- References
- Flexible, Non-emissive Textile Display
- Introduction
- Related Works
- Technology
- Integration
- Results
- Discussion and Future Work
- References
- Voice Control in Smart Homes Using Distant Microphones: A VoiceXML-Based Approach
- Introduction
- System Overview
- General Overview
- Software Architecture
- Evaluation and Results
- Evaluation Methodology
- Test Set-Up
- Results
- Conclusions and Future Work
- References
- Design and Analysis of Interactions with Museum Exhibits
- Introduction
- Pool of Fingerprints
- Exhibit with Fingerprint Identification
- Emotional Attachment
- The Nominal Divide
- Exhibit with Face Recognition
- Observing Behavior
- Related Work
- Conclusions
- References
- Cut and Paste: Ambient Interaction Using Annotated Cut-Outs
- Introduction
- Images Inside Images
- Towards a Visual Knowledge Base
- Application Prototypes
- Ambient Carousel
- AR Photo Book
- Conclusions
- References
- A Dynamic AR Marker for a Paper Based Temperature Sensor
- Introduction
- Method
- Results
- Discussion
- Potential Applications
- Future Works
- References
- On Developing a Platform for Mobile Outdoor Gaming for Children
- Introduction
- Related Research
- The Head Up Games Platform
- Technology
- Casing
- Conclusion
- References
- Affecting Human Behaviour
- Personalized Persuasion in Ambient Intelligence: The APStairs System
- Introduction
- The APStairs System
- System Evaluation
- Preliminary Results
- Discussion
- References
- Motivate: Context Aware Mobile Application for Activity Recommendation
- Introduction
- Motivate Design and Implementation
- Advice Generation
- Motivate Mobile User Interface
- Evaluation User Study
- Results and Discussions
- Conclusions
- References
- AULURA: Engaging Users with Ambient Persuasive Technology
- Introduction
- Related Work
- A Web Service for Physical Activity Promotion
- Aulura
- Evaluation
- Results and Discussion
- Persuasiveness
- Social Influence
- Implications
- References
- Human Behavior Analysis in Ubiquitous Environments for Energy Efficiency Improvement
- Introduction
- System Architecture and Principles
- Results and Discussions
- Conclusions and Future Works
- References
- Privacy and Trust
- Friend or Foe? Relationship-Based Adaptation on Public Displays
- Introduction
- Privacy Protection on Public Displays
- Studying the Relationship-Based Adaptation
- Prototypes
- Experiment Procedure
- Results
- Relationships Matter
- Relationship Context in Friend Finder
- Relationship Context in Media Wall
- References
- To Trust Upon That Someone Trusts Upon Yourself Influences of Trust and Other Factors on an Intranet Based Leader Strategy
- Introduction
- Trust in Prior Research
- Generators and Hinders of Trust
- Influences of Trust on Adaptation Willingness
- Conclusions
- References
- Landscape
- Free Play in Contemplative Ambient Intelligence
- Characteristics and Dimensions of Ambient Intelligence
- Free Play and Meaning Making
- Encouraging Free Play on Ideas about Climate Change
- Conclusion
- References
- A Student-Centric Intelligent Classroom
- Introduction
- Background Work
- A Student-Centric Ambient Classroom
- The "Intelligent" Classroom
- The "Intelligent" Facilities
- Educational Applications
- Conclusions and Future Work
- References
- Sensing, Actuation Triggering and Decision Making for Service Robots Deployed in Smart Homes
- Introduction
- Background and Objectives
- Guiding Design Principles
- High Level Architecture
- Conclusion and Future Work
- References
- Fusion of Radio and Video Localization for People Tracking
- Introduction
- The Proposed System
- High-Level View
- Low-Level View
- Experimental Results
- Conclusions
- References
- Ambient Assisted Living
- Evaluation of AAL Platforms According to Architecture-Based Quality Attributes
- Introduction
- Quality Attributes as Evaluation Criteria
- Overview and Evaluation of AAL Platforms
- Overview of Evaluated AAL Platforms
- Methodology for Collecting Information
- Result Evaluation
- Conclusions
- References
- CommunityNet: Mediating Care at the Local Community Level
- Introduction
- Related Work
- Approach
- User Research and Context Analysis
- Design
- Field Trial
- Conclusions
- References
- Experience Tags: Enriching Sensor Data in an Awareness Display for Family Caregivers
- Introduction
- Concept Development
- Conclusions and Next Steps
- References
- Comparison of Health Measures to Movement Data in Aware Homes
- Introduction
- Background and Related Work
- Data Description
- Discussion and Further Work
- References
- Context Assessment during Blood Pressure Self-measurement Utilizing the Sensor Chair
- Introduction
- Suggested Solution
- Methods and Materials
- Results
- Discussion
- Conclusion
- References
- Enhancing Accessibility through Speech Technologies on AAL Telemedicine Services for iTV
- Introduction
- System Overview
- Service and Use Case Description
- System Architecture
- Speech Technologies for Multimodal Interaction
- ASR, Speech Synthesis and Avatar Setup
- Speech-Based User Interface
- Speech-Based Creation of Medical Reports
- Conclusions
- References
- Touch versus In-Air Hand Gestures: Evaluating the Acceptance by Seniors of Human-Robot Interaction
- Introduction
- Design
- Methodology of the Experwhereiniment
- Subjects
- Experimental Setup
- Data Acquisition, Procedure and Analysis
- Results
- Conclusion and Future Work
- References
- Classification of User Postures with Capacitive Proximity Sensors in AAL-Environments
- Introduction
- Related Work
- User Posture Classification
- Sensors
- Preprocessing and Feature extraction
- Classification
- The Smart Couch Scenario
- SenseKit: A Generic Approach
- Evaluation
- Summary
- Conclusions
- Future Work
- References
- "Maybe It Becomes a Buddy, But Do Not Call It a Robot" - Seamless Cooperation between Companion Robotics and Smart Homes
- Introduction
- Robotics and Smart Homes
- The Companions
- User Trials
- Conclusions
- References
- Poster Papers
- Ambient Monitoring from an Elderly-Centred Design Perspective: What, Who and How
- Introduction
- Study
- Results
- Conclusion
- References
- Poetic Communication: Interactive Carpet for Subtle Family Communication and Connectedness
- Introduction
- Related Works
- Systems Description
- Experiments
- Hardware Design
- Programming of Stepper Motors
- Future Work
- References
- Selective Inductive Powering in Hardware-Based Paper Computing
- Introduction
- Related Works
- System Description
- Prototype Implementation
- Experiment Results
- Application
- Conclusion and Future Works
- References
- Digital Taste: Electronic Stimulation of Taste Sensations
- Introduction
- Related Work
- System Description
- Preliminary Experiment and Results
- Conclusion and Future Works
- References
- NOCTURNAL Ambient Assisted Living
- Introduction
- Technological Infrastructure of the NOCTURNAL System
- Design of the System
- System Services
- Conclusions
- References
- Just Saying 'Hi' Means a Lot: Designing Subtle Interactions for Social Connectedness
- Introduction
- Exploring Social Awareness
- Design Insights
- Discussion and Future Work
- References
- Workshop Summaries
- Aesthetic Intelligence: Designing Smart and Beautiful Architectural Spaces
- Towards Intelligent Spaces
- Aesthetics as a Design Criterion
- References
- The Role of Ambient Intelligence in Future Lighting Systems
- Introduction
- Goal of the Workshop
- References
- Interactive Human Behavior Analysis in Open or Public Spaces
- References
- Workshop on User Interaction Methods for Elderly People with Dementia
- Background
- Scientific Aim of the Workshop
- Empowering and Integrating Senior Citizens with Virtual Coaching
- Background of the Workshop
- Aim of the Workshop
- Organisation of the Workshop
- Workshop: Integration of AMI and AAL Platforms in the Future Internet (FI) Platform Initiative
- Workshop Context
- Workshop Content
- References
- First International Workshop on Ambient Gaming (AmGam'11)
- Workshop Description
- References
- Second International Workshop on Human Behavior Understanding: Inducing Behavioral Change
- Description
- Content
- References
- Privacy, Trust and Interaction in the Internet of Things
- References
- Author Index
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