
Patenting the Game
The Nemesis System and the Legal Battle for Video Game Mechanics
Brian Kester(Author)
epubli (Publisher)
1st Edition
Published on 11. March 2026
203 pages
978-3-565-31402-7 (ISBN)
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for ePUB without DRM
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Description
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When "Middle-earth: Shadow of Mordor" released, it introduced a revolutionary feature: the Nemesis System. Enemies remembered you, bore physical scars from previous encounters, and climbed their own military ranks. It was a masterpiece of procedural storytelling. But instead of this mechanic becoming the new standard for the gaming industry, it vanished. Why? Because Warner Bros. successfully patented it, locking a brilliant design concept behind a legal wall.
This book exposes the controversial world of software patents and intellectual property within the video game industry. It explores the dangerous precedent set by patenting game mechanics-a practice that threatens to stifle indie developers and halt medium-wide innovation. What happens when a corporation can legally own the concept of a loading screen mini-game, a dialogue wheel, or a dynamic enemy hierarchy?
Dive into the corporate strategy and legal warfare that dictate how games are made. You will understand the delicate balance between protecting a creator's financial investment and destroying the iterative, shared language of game design that built the industry in the first place.
More details
Edition
1. Auflage
Language
English
File size
0,92 MB
ISBN-13
978-3-565-31402-7 (9783565314027)
Schweitzer Classification
Person
Author
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Copy protection: without DRM (Digital Rights Management)
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