
Advanced Technologies in Rehabilitation
Description
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Content
- Title page
- Introduction
- Contributors
- Contents
- Advanced Technologies in Rehabilitation: An Introduction
- Rehabilitation as Empowerment: The Role of Advanced Technologies
- Training and Technology as an Aid in Functional Gains
- Robotic Assistance for Upper Extremity Training after Stroke
- Robotic Assisted Rehabilitation in Virtual Reality with the L-EXOS
- Assessment and Treatment of the Upper Limb by Means of Virtual Reality in Post-Stroke Patients
- Rules that Govern Recovery of Function
- The Rehabilitation Gaming System: A Review
- Virtual Reality and Gaming Systems to Improve Walking and Mobility for People with Musculoskeletal and Neuromuscular Conditions
- Virtual Reality Environments to Enhance Upper Limb Functional Recovery in Patients with Hemiparesis
- Virtual Reality to Maximize Function for Hand and Arm Rehabilitation: Exploration of Neural Mechanisms
- Robot Therapy for Stroke Survivors: Proprioceptive Training and Regulation of Assistance
- Using the Body's Own Signals to Augment Therapeutic Gains
- Advances in Wearable Technology for Rehabilitation
- Brain-Computer Interfaces and Neurorehabilitation
- Technology Incorporates Cognition and Action
- Why Is Music Effective in Rehabilitation?
- Computer-Guided Mental Practice in Neurorehabilitation
- Postural and Spatial Orientation Driven by Virtual Reality
- Technology Enhances the Impact of Rehabilitation Programs
- Telerehabilitation: Enabling the Remote Delivery of Healthcare, Rehabilitation, and Self Management
- Socially Assistive Robotics for Stroke and Mild TBI Rehabilitation
- Moving Beyond Single User, Local Virtual Environments for Rehabilitation
- Subject Index
- Author Index
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