
Haptics: Understanding Touch; Technology and Systems; Applications and Interaction
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The two-volume set LNCS 14768 + 14769 constitutes the refereed proceedings of the 14th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2024, held in Lille, France, during June 30 - July 3, 2024.
The 81 full papers presented were carefully reviewed and selected from 142 submissions. They were organized in topical sections as follows: understanding touch; technology and systems; applications and interaction.
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Content
.- Understanding Touch.
.- A Feasibility Study on Tactile Enhancement of Mid-Air Ultrasonic Stimulation by Wrist Vibration.
.- Measuring the distribution of tactile acuity at the fingertips.
.- Study of Cathodic Electrotactile Stimulus Current Estimation on Fingertip using Individual Skin Electrical Impedance and Machine Learning.
.- Exploring Mental Representations of Material Categories through a Thermal Display.
.- Recognition of 2D shapes with varying complexity and thickness on an ultrasonic tactile display.
.- To touch or not to touch: The linkage between viscosity and unpleasantness.
.- Audio-Tactile Integration: Concurrent Audio Feedback Can Shift Vibrotactile Frequency Perception.
.- Exploring the range of softness perception presented by spatiotemporal modulation in mid-air ultrasound haptic displays.
.- Comparison of perceptual characteristics of vibrotactile and squeezing stimuli in haptic devices.
.- Self-supervised Spatio-Temporal Graph Mask-Passing Attention Network for Perceptual Importance Prediction of Multi-point Tactility.
.- Basic Investigation of Hair Perception Characteristics at the Fingertip.
.- The visuotactile temporal binding window widens with spatial congruency.
.- Studying the influence of contact force on thermal perception at the fingertip.
.- Anisotropy in Normal Force and Friction during Active Tracing.
.- Towards a Model for Haptics as a Co-Regulation Adjunct in Cognitive Reappraisal.
.- Force Cue Presentation by Electrical Stimulation to Lateral Side of the Finger.
.- Technology and Systems.
.- Analysis of Thermal Properties of Artificial Fingers for Recording Thermal Transients During Hand-Object Interactions.
.- A Direct-drive, Wearable Armband Device to Experiment Combined Continuous and Vibrotactile Haptic Feedback for Guidance in Motor Tasks.
.- Conception and Design of a Dual-Property Haptic Stimuli Database - Integrating Stochastic Roughness and Elasticity.
.- Rotational Skin-stretch Distribution Creates Directional Force Sensation on the Wrist.
.- Multi-actuator Haptic Handle Using Soft Material for Vibration Isolation.
.- Vibrotactile Signal Compression using Perceptually Trained Autoencoders.
.- Force perception by presentation of skin shear deformation to shoulder.
.- WAL: Wearable based on Active Lubrication for Virtual Reality.
.- Presentation of Tracing Sensation through Combination of Disk Rotation and Vibration.
.- Applications and Interaction.
.- Emotional Dimensions of the Cutaneous Rabbit Illusion in Virtual Reality: The Interplay of Visual and Tactile Stimuli.
.- On the Relation of Skin Stretch and Finger Joint Angle Evolution in Human Hand Grasping Tasks.
.- The Effects of Simulated Driving on Perceived Urgency Elicited by Vibration Stimulation.
.- Participatory Design for In-Vehicle Vibrotactile Warnings on Driver's Seat.
.- Comparing Ultrasonic and Force Feedback to Foster Older Adults' Engagement in Cognitive Activities Facilitated by a Social Robot.
.- The Interplay of Vision and Referred Haptic Feedback in VR Environments.
.- Impact of Vibrotactile Triggers on Mental Well-Being through ASMR Experience in VR.
.- Towards End-User Customization of Haptic Experiences.
.- Lo-fi prototyping a refreshable pin display.
.- Cool Me Down: Effects of Thermal Feedback on Cognitive Stress in Virtual Reality.
.- Mid-air haptic congruence with virtual objects modulates the implicit sense of agency.
.- Investigating Haptic Co-Creation with Reinforcement Learning.
.- Perception and Control of Surfing in Virtual Reality using a 6-DoF Motion Platform.
.- Augmenting the Texture Perception of Tangible Surfaces in Augmented Reality using Vibrotactile Haptics.
.- Dynamic End-Effector for Rendering Hardness and Stiffness with Encountered-Type Haptics.
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