
Android in Practice
Description
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- Techniques covering Android 1.x to 3.x
- Android for tablets
- Working with threads and concurrency
- Testing and building
- Using location awareness and GPS
- Styles and themes
Table of Contents
- Introducing Android
- Android application fundamentals
- Managing lifecycle and state
- Getting the pixels perfect
- Managing background tasks with Services
- Threads and concurrency
- Storing data locally
- Sharing data between apps
- HTTP networking and web services
- Location is everything
- Appeal to the senses using multimedia
- 2D and 3D drawing
- Testing and instrumentation
- Build management
- Developing for Android tablets
More details
Other editions
Additional editions

Persons
Michael Galpin is a developer at Bump Technologies and worked on two of the most downloaded apps on the Android Market, Bump, and eBay Mobile.
Charlie Collins is a software developer and author. Charlie has over 12 years of experience with Java and is interested in many areas of Java development including: SE, EE, mobile and embedded, and alternative languages on the JVM. Charlie is the co-author of GWT in Practice and has written various online articles. Charlie has also been an ardent open source supporter for many years and has contributed documentation and patches for several open source projects. Charlie is the co-creator and maintainer of GWT-Maven, and is also currently a Maven Mojo committer.
Content
- Intro
- Copyright
- Brief Table of Contents
- Table of Contents
- Preface
- Acknowledgments
- About this Book
- About the Cover Illustration
- Part 1. Background and fundamentals
- Chapter 1. Introducing Android
- Chapter 2. Android application fundamentals
- Chapter 3. Managing lifecycle and state
- Part 2. Real world recipes
- Chapter 4. Getting the pixels perfect
- Chapter 5. Managing background tasks with Services
- Chapter 6. Threads and concurrency
- Chapter 7. Storing data locally
- Chapter 8. Sharing data between apps
- Chapter 9. HTTP networking and web services
- Chapter 10. Location is everything
- Chapter 11. Appeal to the senses using multimedia
- Chapter 12. 2D and 3D drawing
- Part 3. Beyond standard development
- Chapter 13. Testing and instrumentation
- Chapter 14. Build management
- Chapter 15. Developing for Android tablets
- Appendix A. Debugging tools of the trade
- Appendix B. Extending Android development
- Appendix C. ProGuard
- Appendix D. monkeyrunner
- Index
- List of Figures
- List of Tables
- List of Listings
System requirements
File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
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