
Virtual Reality Methods
Description
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Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers.
The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360 degrees video as well as creating custom materials. It examines the advantages and disadvantages of different approaches to using VR, providing helpful, real-world examples of how researchers have used the technology. The insights drawn from this analysis will inspire scholars to explore the possibilities of using VR in their own research projects.
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Persons
Tess Osborne is Lecturer and Researcher in Human Geography at the University of Groningen, the Netherlands.
Calla Sullivan-Drage, Natasha Keen and Eleanor Gadsby are independent scholars and former members of the Playful Methods Lab at the University of Birmingham, UK.
Content
Working with existing VR material: content analysis
Working with existing VR material: activities with participants
Working with social VR
Creating 360 degrees imagery
Creating original VR content
Conclusion: next steps in VR research
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