
Edexcel AS and A Level Modular Mathematics Decision Mathematics 2 D2
Description
Alles über E-Books | Antworten auf Fragen rund um E-Books, Kopierschutz und Dateiformate finden Sie in unserem Info- & Hilfebereich.
More details
Other editions
Additional editions

Content
- Cover
- Contents
- About this book
- Chapter 1: Transportation problems
- 1.1: Terminology used in describing and modelling the transportation problem
- 1.2: Finding an initial solution to the transportation problem
- 1.3: Adapting the algorithm to deal with unbalanced transportation problems
- 1.4: Knowing what is meant by a degenerate solution and how to manage such solutions
- 1.5: Finding shadow costs
- 1.6: Finding improvement indices and using these to find entering cells
- 1.7: Using the stepping-stone method to obtain an improved solution
- 1.8: Formulating a transport problem as a linear programming problem
- Summary of key points
- Chapter 2: Allocation (assignment) problems
- 2.1: Reducing cost matrices
- 2.2: Using the Hungarian algorithm to find a least cost allocation
- 2.3: Adapting the algorithm to use a dummy location
- 2.4: Adapting the algorithm to manage incomplete data
- 2.5: Modifying the algorithm to deal with a maximum profit allocation
- 2.6: Formulating allocation problems as linear programming problems
- Summary of key points
- Chapter 3: The travelling salesman problem
- 3.1: Understanding the terminology used
- 3.2: Knowing the difference between the classical and practical problems
- 3.3: Converting a network into a complete network of least distances
- 3.4: Using a minimum spanning tree method to find an upper bound
- 3.5: Using a minimum spanning tree method to find a lower bound
- 3.6: Using the nearest neighbour algorithm to find an upper bound
- Summary of key points
- Chapter 4: Further linear programming
- 4.1: Formulating problems as linear programming problems
- 4.2: Formulating problems as linear programming problems, using slack variables
- 4.3: Understanding the simplex algorithm to solve maximising linear programming problems
- 4.4: Solving maximising linear programming problems using simplex tableaux
- 4.5: Using the simplex tableau method to solve maximising linear programming problems requiring integer solutions
- Summary of key points
- Review Exercise 1
- Chapter 5: Game theory
- 5.1: Knowing about two-person games and pay-off matrices
- 5.2: Understanding what is meant by play safe strategies
- 5.3: Understanding what is meant by a zero-sum game
- 5.4: Determining the play safe strategy for each player
- 5.5: Understanding what is meant by a stable solution (saddle point)
- 5.6: Reducing a pay-off matrix using dominance arguments
- 5.7: Determining the optimal mixed strategy for a game with no stable solution
- 5.8: Determining the optimal mixed strategy for the player with two choices in a 2*3 or 3*2 game
- 5.9: Determining the optimal mixed strategy for the player with three choices in a 2*3 or 3*2 game
- 5.10: Converting 2*3, 3*2 and 3*3 games into linear programming problems
- Summary of key points
- Chapter 6: Network flows
- 6.1: Knowing some of the terminology used in analysing flows through networks
- 6.2: Understanding what is meant by a cut
- 6.3: Finding an initial flow through a capacitated directed network
- 6.4: Using the labelling procedure to find flow-augmenting routes to increase the flow through the network
- 6.5: Confirming that a flow is maximal using the maximum flow minimum cut theorem
- 6.6 Adapting the algorithm to deal with networks with multiple sources and/or sinks
- Summary of key points
- Chapter 7: Dynamic programming
- 7.1 Understanding the terminology and principles of dynamic programming, including Bellman's principle of optimality
- 7.2 Using dynamic programming to solve maximum and minimum problems, presented in network form
- 7.3 Using dynamic programming to solve minimax and maximin problems, presented in network form
- 7.4 Using dynamic programming to solve maximum, minimum, minimax or maximin problems, presented in table form
- Summary of key points
- Review Exercise 2
- Examination style paper
- Answers
- Index
System requirements
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Install the free reader Adobe Digital Editions prior to download (see eBook Help).
- Tablet/smartphone (Android; iOS): Install the free app Adobe Digital Editions or the app PocketBook before downloading (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Adobe-DRM, a „hard” copy protection. If the necessary requirements are not met, unfortunately you will not be able to open the eBook. You will therefore need to prepare your reading hardware before downloading.
Please note: We strongly recommend that you authorise using your personal Adobe ID after installation of any reading software.
For more information, see our eBook Help page.