
Pacific Command
Description
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Pacific Command is a naval miniatures wargame focusing on carrier combat in the Pacific during the Second World War, in which fleets of battleships, cruisers, carriers, and destroyers trade savage blows under skies filled with fighting aircraft.
The game features a unique fog-of-war mechanic which simulates the scale of these conflicts and the uncertainty under which admirals had to act. Deploy your fleet first as radar blips, allowing you to conceal the true location and configuration of your forces until it is too late for your opponent. Spring your trap at the opportune moment and descend upon them with torpedo, bomb, and gun.
Pacific Command is underpinned with elegant dice pool mechanics to swiftly resolve both air and sea battles, a tense reconnaissance system, and a flexible command token resource to allow you to outwit and outmanoeuvre your opponent. Bait your enemies to commit their ships and aircraft before you reveal your true plan. With each battle, you take a crucial step on the path to victory in the Pacific.
More details
Other editions
Additional editions

Persons
Edouard Groult has worked as a concept artist in the videogame industry and in recent years has also undertaken historical commissions while working as a freelancer for historical magazines. He lives and works near London.
Content
- Cover
- Contents
- What Is This Game?
- Playing Pacific Command
- Glossary
- Scale
- Summary of Key Mechanics
- What You Need
- Key Concepts and Core Rules
- Battle Scale
- Fleets
- Units
- Task Forces
- Task Force Stats
- Ships and Squadrons
- Ship Special Rules
- Chips and Stacks
- Setting Up A Game
- For Your First Game.
- Fighting A Battle
- Round Structure
- Command Phase
- Action Phase
- Move Action
- Impassable Terrain
- Over the Horizon
- Moving Through Other Units
- Shell Game
- Visual Range
- Fog Of War Action
- Gun Battle
- Gather Guns Dice
- Resolve Guns Dice (4+)
- Victor Consolidates
- Air Action
- Air Action Overview
- Briefing Step
- Recon Step
- Declare Strike Step
- Interception Step
- AA Step
- Strike Step
- Debriefing Step
- Damage
- Airfields
- Transport Groups
- Gambits
- Building A Fleet
- Fleet Restrictions
- Creating A Task Force
- Scale 3 Starter Fleet
- Modifications
- Early War Modifications
- Late War Modifications
- Historical Scenarios
- Coral Sea, May 1942
- Midway, June 1942
- Eastern Solomons, August 1942
- Santa Cruz, October 1942
- Philippine Sea, June 1944
- Orders of Battle
- Coral Sea
- Midway
- Eastern Solomons
- Santa Cruz
- Philippine Sea
- Arcade Mode
- Mission 1: Two Harbours
- Mission 2: Four Islands
- Mission 3: Six Airfields
- Mission 4: Hold Quarters
- Mission 5: Invasion Convoy
- Mission 6: Smuggle the Admiral Home
- Campaign Mode
- Setting Up The Campaign
- Before Each Game
- After Each Game
- Random Modifications
- Hardcore Mode
- Afterword
- Design Objectives
- Other Comments on the Design
- Combining Pacific Command With Other Wargames
- Travel-size Pacific Command
- Credits
- Bibliography
- Task Force Sheet
- Quick Reference
- Imprint
System requirements
File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
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